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Artificial intelligence is currently all the rage, and machinations about its role in society are ongoing.
But AI has been used in some form or another in racing games for decades, with gamers generally taking it for granted.
The current advances, however, are slowly seeping into sim racing with hopefully positive effects. Take Sony AI’s Gran Turismo Sophy project, for example, which uses a learning agent to deliver realistically reactive opponents within Gran Turismo 7.
With that in mind, popular PC simulation iRacing has announced a partnership with Microsoft Research to formulate a new project.
Its aim is to create Large Action Models (LAMs), deep learning processes designed to understand and interpret human intent and turn them into autonomous actions.
Whether or not such research can then be translated into iRacing sim improvements sounds like it could be much further down the road, although the duo states an intent to at least publish the findings, presumably as a paper.

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