fbpx
Assetto Corsa Competizione

How the driver ratings in Assetto Corsa Competizione work

TR CN CC PC SA RC CP TO. Makes perfect sense right? Right?!

Driver ratings on Assetto Corsa Competizione can be a little confusing if you haven’t ever spent the time looking into them properly. However, they can have a large impact on your overall experience within the game.

This is why we are going to be diving deeper into the world of Assetto Corsa Competizione Driver Ratings, covering how they work, how to improve them and, crucially, how this can open up a world of better opportunity.

What is the Driver Rating?

The Driver Rating in Assetto Corsa Competizione is an overall numbered level of your driving competence within the game. It is split into seven different subcategories which all contribute towards your total rating. You can view your Driver Rating in the top right corner of the main home screen upon launching the platform.

Driver Rating display in Assetto Corsa Competizione

When you first play ACC, you will be introduced to each specific rating element separately and will have to get to a certain level (50) on each one before unlocking the next. Each rating is a score between 0 and 99, so please don’t bust a lung trying to reach 100.

Track Competence Rating, TR

The first rating you will need to gain is your Track Competence Rating, shortened to TR. You earn medals by completing consecutive clean laps of a circuit. For each circuit in the game, there are three medals you can collect.

You get one medal for doing a single clean lap with no mistakes or off-track moments, you then get a second medal for completing two consecutive clean laps and followed by a third and final medal when you manage to complete four consecutive clean laps.

This isn’t about speed; it’s about simply learning the layout.

Track Competence Rating, TR Assetto Corsa Competizione

There are currently 19 circuits in the game including all available DLC, meaning that with three medals available for each circuit, there are 57 medals in total to collect.

So how many do you think you need to unlock the next element of your driver rating? Erm, it’s just two.

This is an irreversible rating that you will gain over time, and the more medals you collect, the higher your rating will become. If you want to build this quickly, I recommend jumping on circuits that you know well and are shorter in length.

Don’t push too hard, it will just increase your chances of invalidating a lap. Take it nice and easy and use the driving assists at your disposal.

McLaren 720S GT3, Monza, SRO Esports, Jota, Assetto Corsa Competizione

Another tip for you, if you do it in the rain or at night-time, you actually need to complete fewer full laps in order to obtain the maximum of three medals. If you are feeling confident, try doing that instead.

The reason that the TR rating exists is to stop drivers from jumping into public servers on tracks they have never seen before. Imagine a driver at the back of the grid for a race at Monza not knowing the first chicane existed.

Oh, wait that’s everybody in online servers despite the TR rating? Ah….

Consistency Rating, CN

Drive two clean laps on any circuit in any game mode and you unlock the Consistency Rating, shortened to CN, in Assetto Corsa Competizione.

This measures your ability to drive in a repeatable fashion. This is not in ranking your pace.

Consistency Rating, CN, Assetto Corsa Competizione

The more consistent your driving is, the safer you will be in a racing scenario. The CN measures how similar your speed, inputs and rhythm are from one lap to another. The more consecutive laps you can do in a similar fashion, the better your consistency score will be for that particular session.

This may seem obvious, but the best way of improving this score is to pick out very specific reference points and stick to them. If you brake at the same point every lap, accelerate in the same fashion and use the same amount of kerbing, your rating will improve vastly.

Paul Ricard, SRO Esports, Bentley and Lamborghini Assetto Corsa Competizione

Just remember that you don’t have to be super-fast here – pick spots that you can comfortably match on every lap without pushing too hard. Also don’t panic if it takes you a few laps to find your rhythm, the game only scores you on your longest run of consecutive ‘consistent’ laps in any given session, so the more laps you do, the better. Once your rating reaches 50, the next rating, Car Control, is unlocked.

Car Control Rating, CC

The Car Control Rating, CC, in Assetto Corsa Competizione measures how often you are overdriving, and also how often you are not driving fast enough.

Overdriving is effectively a way of saying you are trying too hard. If you are needing to constantly correct slides (oversteering) or use lots of steering angle to get a car turned when you don’t need to (understeering), then you are driving in a manner that isn’t well controlled.

Car Control, CC, Assetto Corsa Competizione

The smoother you can be with your inputs, the better. If you want to increase this, effectively, you want to drive similarly to how you did for your Consistency Rating. However, if this pace is a bit too slow and the game is telling you to push harder, try adjusting your reference points slightly.

Brake a little later for each corner, try and get on the power a little bit earlier or use a little bit more of the track. This rating is difficult to ‘cheat’ so to speak, you need to drive well if you want a really high number.

My advice here is quite simply to practice and really learn a specific car and track combination. Then, once you are up to speed and can run at a decent pace, jump into a Hot Stint session and find that consistent rhythm for as long as possible.

Lamborghini Huracan Evo GT3, The Real Race, Assetto Corsa Competizione

Reach level 50, and you should unlock the remaining four elements of your driver rating.

Pace Rating, PC

Assetto Corsa Competizione’s Pace Rating is accumulated by completing events. These consist of either Hot Lap, Hot Stint or Superpole sessions with the various car and track combos that change each season.

You will receive an overall time and therefore an overall position for that specific event compared to other drivers. The Pace Rating takes into account your highest placing in any given season, so to improve your PC, you need to finish as high as possible. I recommend doing as many of the events as possible if you want to maximise your score.

Pace Rating, PC, Special Events, Assetto Corsa Competizione

To achieve a good score, you don’t actually have to set the stopwatches alight, you just need to finish the sessions and try to avoid crashes. Many people give up early if they make mistakes whilst pushing for the ultimate lap time and putting themselves under too much pressure. Try not to panic, simply finishing in one piece without spinning and crashing and you will net a decent score.

Safety Rating, SA

The Safety Rating in Assetto Corsa Competizione is all about avoiding incidents with other drivers. Similar to iRacing in some respects, this is calculated by pitching Trust Points against Online Behavioral Warning Points, shortened to the very catchy OBWP.

You gain Trust Points by running in close proximity (about half a second) to your rivals without erratic driving, losing control or of course making contact. You gain OBWP when you have contact with another car, and yes this does include when it’s not your fault.

Safety Rating, SA, Assetto Corsa Competizione

Don’t panic however if you do get wiped out, everyone does occasionally, and you can still reach 99 on your Safety Rating. This is why Trust Points exist. The more clean racing laps you do whilst battling other cars and the more races you finish, the higher your score will be, even if you do end up having the odd bit of contact.

Not only that but this rating is calculated based on a running average, so every time you complete a new race, an older race gets dropped from your average score. I would always recommend building this offline first, not only are the AI customisable and a bit more predictable in terms of their movements, but getting yourself a decent SA offline will put you in cleaner servers with a higher average safety rating online.

McLaren 720S GT3, Paul Ricard, SRO Esports, Assetto Corsa Competizione

When you race with others who are cleaner, you are less likely to be wiped out unceremoniously, so you have a better chance of sustaining a higher SA.

If you get stuck in servers with lower SA drivers, chances are you will get wiped out more often and the vicious cycle will continue. One of ACC’s developers Aris Drives recommended thinking of this rating in groups. For example, if you are above 90, then it’s an A. 75-90 and it’s a B etc. This way you can aim to keep to a rough target without driving yourself crazy.

Racecraft Rating, RC

The Racecraft Rating, or RC, in Assetto Corsa Competizione, takes into account your ability to race and keep up with the drivers around you, depending on what their racecraft rating is too.

As an example, if you can keep up with someone who has a much higher Racecraft Rating, your own rating with increase significantly. Overtake them cleanly and beat them to the finish, and your rating will soar. This also applies to defending.

Racecraft Rating, RC, Assetto Corsa Competizione

Try very hard not to get hung up on this one. Simply, if you race well and race clean, your rating will naturally grow and if you start crashing into people or dropping back through the field on a regular basis, your rating will be lowered.

Working on this offline once again will help you find your appropriate level. Find the level of AI that you are at in terms of pace, and then start a long race from the back. Pick off cars carefully one by one, and the more you improve, the higher you can set the AI difficulty and therefore the higher your rating will be.

Competition Rating, CP

Competition Rating, CP, in Assetto Corsa Competizione is calculated from your results in the official online competition servers. Nothing else counts towards this score other than where you finish online.

This is a culmination of everything you have learned from building up each of the other six categories. Now is the time to put that into practice.

Competition Rating, CP, Assetto Corsa Competizione

Total Rating, TO, licenses and plaques

The Total Rating, TO, for Assetto Corsa Competizione players is your score based upon the seven categories – TR CN CC PC SA RC CP – between 0 and 10,000. Based upon this result, it places you in a license ranging from Bronze to Platinum and a plaque ranging from Amateur to Professional.

Now although the specific numbers you need have never been officially confirmed by KUNOS Simulazioni, it’s generally believed that a score between 0 and 8000 gives you a Bronze license and an Amateur plaque, 8000-9000 gives you a Silver license and a Pro/Am plaque, 9000 – 9500 gives you a Gold license and a Pro plaque, and finally, 9500-10000 gives you a Platinum license and a driving Pro plaque.

Total Rating, TO, licenses and plaques, Assetto Corsa Competizione

You do have to maintain your score for 250kms of driving before gaining your promotion. So, for example, once you reach 9500, you need to stay above that score for a good few races before you will receive your rating change, but when you do, the game will inform you as you are driving.

Switch off Driver Ratings

If you want to learn the tracks without any pressure, or just muck about offline, crashing into the AI and doing donuts, for example, you can actually turn off your driver ratings in Assetto Corsa Competizione.

Switch off Driver Ratings, Assetto Corsa Competizione

Just go to Options, General Race settings, Ratings and switch it to multiplayer only. Yes, as you can imagine, you can’t just switch it off for online sessions. Which kind of sucks because it prevents me and my sim racing team from doing paired GT3 and GT4 wheelbarrow races, where the GT3 has to push the GT4 around the lap quicker than the others. Not that we’ve tried….

Until the next guide for one of our favourite simulators, keep it PI, thanks for WA, and have a great DA… Y…

Comments
To Top