F1 Manager 2023’s team switching v1.6 update is out now 

Ross McGregor
F1 Manager 2023’s v1.6 update is out now, adding the ability to switch teams post-season.
F1 Manager 2023

The v1.6 update for F1 Manager 2023 is available to download now, bringing a much-requested new feature to the game alongside new car models, stability improvements and adjustments to team objectives, among other fixes. 

How to switch teams in F1 Manager 2023 

As we reported a couple of weeks ago, the headline aspect of v1.6 is the ability to switch teams. At the end of a season, and as long as your Team Principal Rating is high enough, you can choose to continue your F1 management career further up the grid. 

The Team Principal Rating can rise or fall based on players’ success in achieving short and long-term goals set down by their teams’ board. At the end of each season, players will be given an overview of teams interested in their services, which could mean a trip towards the back of the grid… 

F1 Manager 2023 v1.6 update new features 

The v1.6 update also updates Aston Martin, Haas, Mercedes-AMG and Williams cars, with new models for Aston and Haas. FSR and DLSS have also now been enabled for respective AMD and NVIDIA graphics cards on PC, with stability improvements and PC-specific game crashes now resolved. 

For new saves, some teams have had a change to their season objectives, with Mercedes demanding third place, while Alfa Romeo and AlphaTauri Team Principals need to aim for the lofty heights of eighth. 

The new F1 Manager 2023 update is available to download now on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Are you happy with the new F1 Manager 2023 v1.6 update? Would you like to see anything else added to the game? Let us know in the comments below. 

F1 Manager 2023

F1 Manager v1.6 update changelog  

New features

  • Added Team Switching 
  • Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season 
  • Added DLSS support for NVIDIA GPUs 
  • Added FSR support for AMD GPUs 

Car models 

  • Updated Aston Martin car model 
  • Updated Haas car model 
  • Added the blue marking to George Russell’s Mercedes 
  • Corrected Williams Halo at lower levels of detail 

Game Stability

  • General stability improvements 
  • Fixed PC-only crash related to DX12 
  • Fixed an issue where Epic Store players could not access Deluxe Edition Scenarios after a network error 

Game balance

  • Some teams have had their season objectives adjusted [NEW SAVES ONLY] 
  • Mercedes 
  • Initial Season Objective: 2nd -> 3rd 
  • Constructor’s Championship target season: 2024 -> 2025 
  • Alfa Romeo 
  • Initial season objective 7th -> 8th 
  • Alpha Tauri 
  • Initial season objective: 7th -> 8th 

Team management

  • Fixed an issue that could prevent the user being able to continue when hiring a reserve driver at end of season 
  • Fixed an issue where car part design and research projects were not generating the appropriate amount of expertise gain when the sliders were moved 
  • Fixed an issue where Research Complete emails were not showing an increase in next year’s car stats 
  • Fixed an issue where the email about Factory fires ending was sent before the factory reopened 

Race sim

  • Fixed an issue where drivers did not need to use two different tyre compounds after a mid-session save 
  • Fixed an issue where drivers would not start pushing for their flying laps early enough on circuits with long straights in Automatic mode 
  • Fixed tyre warming behaviour in qualifying so that drivers’ tyres are warm when starting their flying laps 
  • Fixed an issue where some drivers were missing driver codes on the standings tower (Sorry Mick!) 
  • Fixed an issue where the ‘Need to Refuel’ dilemma in Practice and Qualifying would not pause the game 
  • Fixed an issue where rain VFX was not present on PlayStation 4 and Xbox One consoles 
  • Fixed a rare soft lock if there was a red flag in Practice or Qualifying while the player team’s cars were exiting the pit lane 
  • Fixed an issue where Oscar Piastri could be referred to as “Alex” in team comms 

User interface

  • Fixed an issue where the UI was not anchored to the left/right side of the screen when widescreen is enabled 
  • Fixed a soft lock when scrolling through the standings lists in Data View 
  • Fixed a rare soft lock when enabling manual control in Qualifying while the tutorial was enabled 
  • Fixed an issue where the Data View lists could appear blank during races 
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