F1 Manager 2022 1.8 update tweaks tyre and lapped-car performance

Thomas Harrison-Lord
A heavy new F1 Manager 2022 update has landed today for PC, PlayStation and Xbox, with several AI, fuel, tyre and stability issues resolved.
F1 Manager 2022 update tweaks tyre and lapped-car performance

Following on the positive launch of F1 Manager 2022, and strong sales figures, Frontier Developments is continuing to refine its first foray into motorsport.

A new game patch, update 1.8, is live today (26th September 2022) for the title across PC, PlayStation and Xbox platforms.

F1 Manager 2022, Bahrain. Ferrari
Great job, guys. Seriously, you can take your gloves off now. Guys?

The key takeaways for the changes, which were originally expected last week, are changes to tyre performance, computer-controlled rival performance and fuel data.

When it comes to the rubber, the rate of wear has been altered across all three dry-weather compounds, intermediates and wets and in all conditions. Lapped cars should now be more responsive, reducing infuriating blue flag periods – similar to Sebastian Vettel and Lewis Hamilton in Zandvoort this season.

There have also been changes to car development attributes, safety car behaviour and team-member information. Several game crash issues are said to be resolved, and cut-scenes have had further bugs ironed out.

For those on PC, on-screen keyboard support has been added for the Steam Deck and Steam Big Picture Mode too.

The full changelog is below as the team simultaneously works on F1 Manager 2023.

F1 Manager 2022 update 1.8 changelog


  • Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types 
  • Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required 
  • Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams 
  • Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race 
  • Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’  
  • Improvements to AI strategic behaviour during wet weather conditions 
  • Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits 
  • Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2 
  • Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display 
  • Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed) 

General Stability 

  • Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types 
  • Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View 
  • Fixed multiple reported soft-locks and progress blockers in the tutorial sequence 

Drivers & Staff 

  • Multiple corrections made to staff information, including age and accompanying photos
  • Fixed an issue where drivers would remain in a bookmarked slot after retiring 

Achievements & Trophies 

  • Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8 


  • Fixed a small hole in the car model for several cars 


  • Fixed an issue where tyres would sometimes appear duplicated in cutscenes
  • Stopped instances of rain passing through the ceilings of pit buildings
  • Fixed a soft-lock when opening the Options menu during some cutscenes 
  • Reduced instances of major garage reactions to minor race incidents, such as a car running wide 


  • Updated Miami International Autodrome track map in the ‘Circuits’ menu to add tags for corners 17,18, and 19 


  • Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs  

Pit Stops 

  • Resolved an issue where unattached tyres would appear in pit lane 
  • Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops 


  • Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
  • Resolved issue causing the game to launch Steam VR when a VR headset is connected

Source: Frontier Developments

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