The third patch for iRacing‘s 2022 Season 2 finally released on Tuesday (3rd May) after having been delayed about two weeks. It was originally slated to go live on 21st April, but the staff announced a day prior to the original release that it would come at a later date.
Now that it is out, there isn’t much to look at in here. Hopefully, the biggest fixes include the netcode issues that have been showing up in recent weeks. In the original 2022 Season 2 build release, it was said to have improved upon the netcode issues that plaque the sim.
However, many of the usual issues were still prevalent, and a new issue that some fans called a boost netcode turned a simple bumpdraft into a massive speed increase for one, and decrease for another, often resulting in massive incidents. That, or the one where cars are being sent into orbit by a simple tap during an incident.
In general, netcode incidents have still been occurring even when cars aren’t coming close, and that’s a big issue when many series promote wheel to wheel action and can’t produce it. This patch hopefully fixes some of that, but it will be up to the community to test out the limitations of the netcode, as usual.
Other fixes in the patch include some general iRacing UI updates, as well as some car and track updates. One which I’ll be keeping my eye on is the “drafting drag response” update for the NASCAR NEXT Gen vehicles.
Check out the full patch notes below, courtesy of the iRacing forums and support site. Is there anything below that you’re most excited to see in action? Let us know in the comments below.
iRACING 2022 SEASON 2 PATCH 3 PATCH NOTES
iRACING UI (07.00.00):
General
- The communication protocol used by the UI has received a version upgrade.
My Account
- Resolved an iRacing credits display issue where trailing digits were being shown on the My Account screen.
My Content
- Filtering by Favorites on the Cars page now properly displays recently favorited cars without having to refresh the page.
Up Next
- This existing End Time column in the table view has been renamed Duration and now supports displaying a duration in laps or total time.
- – – The actual expected end time is now displayed in a tooltip.
Create a Race
- Tooltip descriptions are now available when selecting a Restart Type.
Team Racing
- Tooltips and descriptions of the Fair Share requirements for team racing have been updated for clarity.
AI Racing
- Fixed a grammatical error with the alert for the recommended number of AI Drivers.
Results
- A new button has been added to the Recent Results page that allows a user to lookup session results via an ID.
- – – Only numbers are allowed in this input box to retrieve results. You will otherwise see an alert warning you of your error, and the input requirements. If the session ID does not exist, you will see a notification that the ID was not found.
Paint Shop
- Fixed an issue where particular paint pattern rules were not being applied correctly, causing desired changes to not save.
SIMULATION:
Netcode
- Some of the recent extrapolation changes designed specifically to mitigate nose/rear collisions have been updated.
- – – These latest adjustments are designed to prevent erroneous rear-ending predictions and should work better for agile cars that are pulling out to pass, or traveling through braking zones and corners.
AI Racing
- AI Drivers have improved their racing skills with the NASCAR Cup Series Class Cars.
- AI Drivers have improved their defensive driving techniques at Long Beach Street Circuit.
- AI Drivers have improved their racing skills at Atlanta Motor Speedway – Oval.
- iRacing memory pool consumption for AI Racing has been improved, particularly for large and varied car class fields at large tracks.
Graphics
- The name of the renderer file that is currently in use will now be displayed in the Advanced Graphics Options menu for user reference.
- Some graphics and display-related settings have been moved from the “app.ini” file to the “renderer ini” files.
Audio
- Fixed an issue where some vehicle brakes were not generating brake sounds.
Spotter
- Fixed a grammatical text error in some tire compound changes spotter messages.
CARS:
<Car Class> NASCAR Next Gen Cars
- Drafting drag response has been updated.
ARCA Menards Chevrolet Impala
- Tape has been visually adjusted for Race and Qualifying garage tape settings.
Audi RS 3 LMS
- Minimum allowable tire pressures have been increased to match the Touring Car Class requirements.
Dirt Late Model
- (ALL) – Fixed a severe suspension issue that could occur when certain setup parameters were in use or a significant collision occurred.
Dirt Modified
- (ALL) – Fixed a severe suspension issue that could occur when certain setup parameters were in use or a significant collision occurred.
- (Big Block) – iRacing setups have been updated.
Dirt Sprint Car
- (ALL) – Garage setup ranges have been updated.
Global Mazda MX-5 Cup
- The windshield digits have been removed from the interface model.
- Fixed an issue where the vehicle pedals were missing from the Paint Shop version of this car model.
Honda Civic Type R
- Minimum allowable tire pressures have been increased to match the Touring Car Class requirements.
Indy Pro 2000 PM-18
- iRacing setups have been updated.
iRacing Formula iR-04
- Fixed an issue where some attention seeking crew members for this vehicle would transition into a T-pose when the camera was not focusing on their car.
Mercedes-AMG F1 W12 E Performance
- The New Damage Model system for preventing suspension hyper-extension has been disabled for this vehicle since it does not work correctly with this car’s suspension design.
USF 2000
- iRacing setups have been updated.
TRACKS:
Atlanta Motor Speedway
- A track marshal has been rescued from the jaws of a hungry fire truck.
Autodromo Internazionale Enzo e Dino Ferrari
- Fixed an issue where a fence was an incorrect dark material.
Barber Motorsports Park
- The price of this track was recently updated to $14.95 to match comparable circuits.
Bristol Motor Speedway
- (Dirt) – Updated the pit entry area so driving closely by does not trigger a pit entry.
Charlotte Motor Speedway
- (Roval) – Turtle curb properties have been adjusted for improved physics interactions with vehicles using the New Damage Model.
- (Roval) – Unburied some cones.
Nürburgring Combined
- Fixed an issue where the Standing Start grid location was accidentally moved on to the back straight.
Phoenix Raceway
- The pit lane opening has been adjusted to prevent an exploit.
Watkins Glen International
- A new flagger platform has been added.
- The grandstands have been updated.
- Fixed some camera distance visual popping issues with a few environment objects.
- Fixed an issue where a chain link fence was opaque.
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