The third patch for iRacing‘s 2022 Season 2 finally released on Tuesday (3rd May) after having been delayed about two weeks. It was originally slated to go live on 21st April, but the staff announced a day prior to the original release that it would come at a later date.
Now that it is out, there isn’t much to look at in here. Hopefully, the biggest fixes include the netcode issues that have been showing up in recent weeks. In the original 2022 Season 2 build release, it was said to have improved upon the netcode issues that plaque the sim.
However, many of the usual issues were still prevalent, and a new issue that some fans called a boost netcode turned a simple bumpdraft into a massive speed increase for one, and decrease for another, often resulting in massive incidents. That, or the one where cars are being sent into orbit by a simple tap during an incident.

In general, netcode incidents have still been occurring even when cars aren’t coming close, and that’s a big issue when many series promote wheel to wheel action and can’t produce it. This patch hopefully fixes some of that, but it will be up to the community to test out the limitations of the netcode, as usual.
Other fixes in the patch include some general iRacing UI updates, as well as some car and track updates. One which I’ll be keeping my eye on is the “drafting drag response” update for the NASCAR NEXT Gen vehicles.
Check out the full patch notes below, courtesy of the iRacing forums and support site. Is there anything below that you’re most excited to see in action? Let us know in the comments below.

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