It’s been over a month since the last update, the v0.23 Summer Update, dropped for BeamNG.drive. On Monday, a minor update was released to fix some of the issues that cropped up since the last release.
BeamNG.drive v0.23.5 addresses some of the issues that have been reported by players and testers. Updates to the scenarios, the scriptAI and the game engine in general have fixed some of those bugs. Improvements for the replay system and world editor have also been included.
Specifically with the scriptAI issues, where paths are set for AI vehicles, users were having issues with the paths not being followed or ignored. That has been updated in this patch. Other than that, the update is generally small but helpful. It’s only a 23MB update file, so that’s how tiny it really is. Check out the full set of changes below.
BeamNG.drive v0.23.5 Changelog
Game Engine
- Fixed an issue where audio files from content/audio.zip were not accessible in-game
- Fixed crash while exporting performance graph data to JSON
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