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Automobilista 2 gears up for new content with bug-fixing update

Reiza’s sim racing platform tweaks the tyres, tweaks the graphics and gets ready for some Aston Martins.

Automobilista 2 gears up for new content with bug-fixing update

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Automobilista 2’s next major update will be some Aston Martin DLC, with at least the Vantage GT3 Evo and the spine-tingling Valkyrie LMH.

Before then, the first notable patch (V.1.6.5) since March’s Super Trophy Trucks has arrived with the ability to launch straight into a multiplayer lobby from a web browser. Here’s how to action that, according to the developers:

“To launch into a dedicated server from a web browser, combine the  ‘Steam Browser Protocol’ with the new ‘-connect’ cli switch to create a URL like the example below, substituting items in angled brackets as appropriate”

steam://run/1066890//-connect <ip>:<gameport> -password <password>\

Add -forcevr\ at the end for VR.

Automobilista 2 Monaco

In addition, there have been changes to the tread friction fade for several popular car class tyres, 

The Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck now have further safety vehicle options.

Several GTD (read, GT3, but IMSA parlance) cars have received detail updates, such as yellow light options, flashing MoTeC LEDs in the Mercedes-AMG or updated brake disc glow for the Mclaren 720S.

At Watkins Glen, the level of detail for trackside furniture should be increased.

The full changelog is below, and we’ll be back to report on the title’s next Endurance-themed content additions soon.

Automobilista 2 V1.6.5 patch notes

GENERAL

  • Implemented level-of-detail crossfades in the renderer for foliage and grass shaders
  • Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start
  • Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions
  • Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings
  • Disabled tire pressure changes in pitstops that don’t contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn’t a tire change in vehicles that can do refuel and tire changes in parallel)
  • Added cli switch to directly join a multiplayer server on launch (-connect ip\[:<port>] \[-password <pw>])
  • Reduced the track visual micropuddles´ intensity in overcast weather
  • Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell
  • Significantly reduced Z-Fighting on painted road lines that occurs on large tracks
  • Reduced vehicle extra dirt brightness on darker liveries
  • Fixed shared memory showing launch control as installed for all vehicles
  • Fixed some objects appearing invisible when loading into a track
  • Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array


UI & HUD

  • Fixed class position not showing in HUD position widget for championships with class scoring enabled
  • Added track name string to Quick Setup screen
  • Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed


PHYSICS

  • Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  • Further adjustment to slick wetnees effects
  • Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open
  • Minor adjustments to auto upshift / downshift thresholds in all classes
  • Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant
  • Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)


AI

  • Adjusted AI drag effect scalars
  • Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel
  • Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits
  • Virginia South: Fixed issue where some car types would spawn on the pit wall.


AUDIO

  • Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)
  • Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1
  • Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3
  • Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4
  • Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup
  • Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay
  • McLaren MP4/4: Fixed engine shutdown abrupt sound cutoff
  • McLaren MP4/5B: Fixed abrupt transition to idle sound
  • Chevrolet Camaro GT4: Fixed engine sound moving whilst steering
  • Brabham BT52: Fixed external camera engine sound pitch
  • Metalmoro AJR Judd V10: adjusted rev-limiter sound
  • McLaren F1 LM: fixed onboard engine sound pitch inconsistency


TRACKS

  • Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout
  • Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout
  • Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors
  • LongBeach: Fixed a problem with palm tree LOD poping in VR
  • Interlagos: Fixed the tire and cement barrier harsh collisions in some areas
  • Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield
  • Mosport: Fixed flickering track side advert billboards
  • Sebring: Adjusted the lodA range on the camera gantry static objects
  • Laguna Seca: Redprofiled T4 and T10 runoff strip terrain


VEHICLES

  • Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck
  • Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs
  • BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter
  • Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture
  • Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs;  Removed unused MEBs and materials
  • Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs
  • Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights
  • Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view
  • McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners
  • Alpine A424: Fixed cockpit parts which not cast and receive shadows
  • BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures
  • Added flashing Pit limiter LEDs for Caddilac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07
  • Stock Omega: Redone collision mesh with increased detail around bumpers and fenders
  • Added blue / green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  • Metalmoro MRX (all versions): Adjusted rear facing cameras
  • Porsche 911 GTE: Reworked headlights, added colored pitlights; added orange peel