Smashing cars is a staple of the Burnout games. There’s even a dedicated Crash mode, where the goal is to cause as much carnage as possible to earn the highest score.
Since EA put the brakes on Burnout, Wreckfest and BeamNG.drive have set new standards for vehicular destruction. And yet the car damage in Burnout Paradise still holds up remarkably well over 15 years on, with vehicles deforming like tin cans in spectacular slow-motion replays.
With the series on hiatus despite fans begging for its return, original creators Alex Ward and Fiona Sperry have attempted to recapture the spirit of Burnout in games like Danger Zone and Dangerous Driving at Three Fields Entertainment.

Unfortunately, limited resources meant that Dangerous Driving’s destruction didn’t live up to the standard set by Burnout.
“Dangerous Driving was limited in its damage modelling due to time constraints,” Sperry admits to Traxion. “Some body parts could open, and there was basic paint scratching.”
Thankfully, longer development time has enabled the team to radically improve the vehicular destruction in its latest game, Wreckreation, a highly customisable open-world racer where players can create tracks and edit them in real-time with other players. As a recent trailer demonstrated, bodywork will deform during impacts, unlike before.
Wreckreation’s vehicle damage won’t be pre-calculated
“We’ve taken a completely new approach,” Sperry explains. “We use a deformable mesh that reacts in real time to the magnitude and direction of each impact. This isn’t pre-calculated damage. Nearby areas of the car also deform dynamically in response to that impact.”



Discussion