It’s now time to get my mod on.
Unlike some games, mods are a large part of BeamNG.Drive and actively encouraged by the developers – provided you adhere to the guidelines. You can utilise an Automation integration, play the BeamMP multiplayer addition or just do what I did for this episode, which is search for the mods held in the highest regard and try them out.
We’ve got two maps, a rally car and a single-seater which is suspiciously like a Formula 2 vehicle.
Existing content in BeamNG.Drive is very much like rallying already, but can the game handle a racing circuit and a stiffly-sprung racing car? Will the handling model hold up?
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