What are your thoughts on LMU’s game update, Imola and the Peugeot 9X8 2024 and Lamborghini SC63 Hypercars? What do you make of Le Mans Ultimate’s previously announced four-part 2024 Season Pass DLC plan? Let us know in the comments below.
Le Mans Ultimate July 23rd Update 1—Patch 1 changelog
UI
• Improved UI rendering performance
• Changed the video driver setting label to “Monitor“
• Available resolutions now update based on the selected monitor
• Private qualify now displays correctly in race weekend event creation
• Removed Coach Dave from the possible save locations for car setups
• Stopped the first time account creation from being skipped causing a player to have no account
• Added new background images to the main menu
• Improved car select to not show loading animations twice
• All the unavailable symbols are showcased in account name creation
Replay
• Added the ability to access the full replay while on track via the pause menu
• Added the ability to skip to a specific lap in a replay
• Added more information to the driver panel in the bottom right
• Added class, manufacturer and team number
• Updated icons in the camera select
• Show the camera group selected when changing camera groups
• Fixed a replay-related crash when leaving online races.
• Replays work with the HUD correctly
• Fixed replay un-pause in the replay pause menu
• Fixed large replays crashing the game
• Fixed replay flickering
Driver labels
• Added country flags to driver labels online and single player
• Fixed a scaling issue happening on some larger resolutions
• Added manufacturer logos to the driver labels
• Fixed centre-alignment of driver labels for certain cars.
• Fixed black artefacts on the edge of driver labels.
• Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
• Fixed a driver label-related crash when moving to the next session
Online
• Fixed timezone selection to show the correct timezones accounting for daylight saving
• Fixed that some longer event names would push elements off the screen
• During fixed setup Multiplayer events, vehicle changes are now saved on session change
• Fixed a connection lost issue when qualifying ends in a Multiplayer race
• Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.
HUD
• The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
• Multi-stint specific HUD information now only shows in race sessions.
• Onboard menus like the HUD MFD can now be cycled by holding controls.
• Fixed the track map visibility not respecting the player settings
• Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
• Various optimisations to the driver labels and driver overlay HUD elements
Controllers
• Disconnecting a gamepad now shows the pause menu, pausing in single player.
AI and Driving
• Added Lamborghini and Porsche 99 car to “Fill Grid” option
• Remapped AI difficulty from 75 to 105%, and added categories to indicate the difficulty of each setting
• Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
• Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
• Added the ability for two cars to share the same physical garage whilst having unique pit spots.
Race Starts
• Fixed slow AI in chicanes during formation laps at low difficulty
• Improved formation lap guidance to avoid pileups caused by concertina issues
• Various small fixes to formation lap warnings and penalties
• Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
• Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
• Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
• Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
• Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver
• taking the start fails to pass the pit exit. It should now take around 30 seconds
Visuals
• Improved the visual progression from dry to damp track
• Fixed Safety Car lodding out very quickly when it is in the pitlane
• Improved cockpit displays with expanded options for aligning text
Miscellaneous Bug Fixes
• Fixed a tyre temperature information-related crash
• Fixed the leading “:” character on chat messages
• Fix damage appearing on the wrong end of the car in car vs car collisions
• Fix electric motor (MGU) and shift sounds not playing back in replay and online
• Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
• Fixed an issue where the game would crash if there was no race leader
• Fix for temp car freezing in online sessions
Circuits
Autodromo Internazionale Enzo e Dino Ferrari (Imola)
• Initial release
Bahrain International Circuit
• Minor common texture optimisation
Fuji Raceway
• Improved AI block path to improve overall speed when racing
• Minor common texture optimisation
Circuit de la Sarthe (Le Mans)
• Moved back fast rolling start position to just before Esses du Karting.
• Updated left / right lines for fast rolling start
• Tightened cut corridors at Tetre Rouge exit
• Adjusted AI fuel estimates
• Adjusted default weather for Qualifying
• Minor common texture optimisation
Autodromo Nazionale Monza (Monza)
• Adjusted AI fuel estimates
• Minor common texture optimisation
Autódromo Internacional do Algarve (Portimao)
• New AI Block Path and minor ai tweaks.
• Adjusted AI fuel estimates
• Minor common texture optimisation
Sebring International Raceway
• Fixed flickering (especially at night) tree outside T4
• Fixed roadline material error after Tower bend.
• Adjusted AI fuel estimates
• Minor common texture optimisation
Spa Francorchamps
• Adjusted AI fuel estimates
• Minor common texture optimisation
Vehicles
General
• Optimised driver model
• Updated HUD to fix alignment issues
• Corrected fuel and energy estimates
• Updated default setups
• Tweaked AI at all tracks
Hypercar
BMW M-Hybrid LMDH
• Fixed texture naming issue causing conflicts with 499P
• Made art car livery slightly brighter
• Fixed engine rpm downshift protection threshold being too high
• Updated external sounds
• Updated frontal sounds
• Fixed bug in sound json
Cadillac V-LMDH
• Fixed mesh error on flag display
Ferrari 499P LMH
• Fixed hybrid deploy light being too large
• Fixed 2024 tire textures not appearing
• Fixed #83 windshield texture
• Better engine sample for high RPM on throttle onboard sound
Glickenhaus SGC 007 LMH
• Restricted rear seat movement to stop clipping with driver
• Fixed RPM LED colour
Lamborghini SC63 LMDH
• Initial release
Peugeot 9X8 2023 LMH
• Updated HUD to use new features
• Added correct Qatar numbers
• Restricted rear seat movement to stop clipping with driver
Peugeot 9X8 2024 LMH
• Initial release
Porsche 963 LMDH
• Updated Proton driver suit
• Updated HUD to use new settings and made text larger
• Fixed holes in shadow mesh
• Fixed talent file not recognizing driver names
Toyota GR010 LMH
• Adjusted external sound volumes
LMP2
Oreca 07 LMP2 v1.25
• Optimised driver model
• Fixed brake lights and rain lights not showing correctly
• Updated HUD to fix alignment issues
• Updated default setups
• Tweaked AI at all tracks
• Adjusted overall aero balance
GTE
General
• Optimised driver models
• Updated HUD to fix alignment issues
• Updated default setups
• Tweaked AI at all tracks
Corvette C8.R GTE v1.25
• Updated RPM LEDs
Ferrari 488 GTE v1.25
• Updated RPM LEDs
Discussion
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