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Three key features in BeamNG’s crucial PS5 and V0.40 releases

After testing BeamNG's upcoming PS5 release, we've outlined three key features to look forward to in the game's V0.40 update.

3 minute read

By Ross McGregor

The 19th of October will be a huge day for BeamNG.drive and racing game fans, as the physics-sandbox driving experience launches on PlayStation 5.

Both the console and PC versions will be developed concurrently, so PS5 release day will also mark the unveiling of V0.40 on Steam, with a host of new features and improvements coming to both versions. We’ve been given early access to the new content (our thorough preview can be found here) and an early build of the PS5 port.

As a result, we’ve outlined a few major new features you can look forward to in 12 days’ time.

Local split-screen multiplayer

https://youtu.be/0BHkONUey6M

Yes, it will be possible to play BeamNG with up to three friends via local split-screen once V0.40 drops.

Players can drive on free roam maps or in specially curated multiplayer scenarios, and the good news is that it runs surprisingly smoothly. The game’s detailed damage model also appears to be unaffected, which is nothing short of a technical marvel.

The highlight of local multiplayer is undoubtedly car football, with two to four players pitching against each other in a Rocket League-style stadium, evoking Clarkson, Hammond and May’s real-world Top Gear version. It’s an absolute hoot.

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Cherrier Percheron European-style truck

https://youtu.be/Xvngl1UBG3E

For many, the addition of the European-style cab-over-engine Cherrier Percheron truck will be a highlight of V0.40 and the PS5 release, considering how long its US counterpart, the Gavril T-Series, has been in the game.

The Beam team also cites this as its most interactive vehicle yet, with openable storage lockers and fascia panels joined by a slew of interactive interior lights, a sunroof, and sunshades.

The Cherrier also features a neat new feature called hydrodynamic braking, which mimics the real-world system to help prevent wear and fade on a truck’s traditional disc and pad setup.

Basically, it uses oil to create resistance in the transmission, producing up to 600 kW of braking force, with the excess heat passing into the cooling system via an oil-water heat exchanger. This means the engine temperatures can rise with excessive use, so keep an eye on that gauge when descending hills at high speed!

As ever, the truck comes in a range of chassis and cab styles, all powered by a 12.8-litre inline-six turbodiesel engine.

Graphics improvements

The new BeamNG build also utilises AI-powered graphics technology to help keep the game’s fps up.

PS5 Pro players can take advantage of PlayStation Spectral Super Resolution (PSSR), for example, while PC users will get AMD FidelityFX Super Resolution (FSR) and NVIDIA DLSS (Deep Learning Super Sampling) sliders to adjust in the new V0.40 update. 

These systems essentially render graphics at a lower resolution, then upscale them to a higher resolution, improving visuals with less performance impact. And with a game as complicated and resource-hungry as BeamNG, this can only be a good thing.

The full patch notes for V0.40 of BeamNG will be released in due course, but expect plenty of vehicle, map, and UI improvements ahead of the game’s PS5 unveiling on 19th October.

Three key features in BeamNG’s crucial PS5 and V0.40 releases

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