Indie developers have some of the best backgrounds when it comes to the story of how a game goes from concept to consumable. One such story I came across on my daily scroll was a one-person team that was able to release a new top-down time trial racer with influences from Formula 1 and Trackmania.
For that tiny team at Eponymouse, Twilight Drive looks like something that might come out of a professional studio. Neil Brown is that single entity, and after reading up on the press kit, this developer made their own physics and rendering engines, which can’t be an easy task to do in spare time while working another full-time job.

Looking at the gameplay, it’s one of those hook and drift type games where the car makes a tight turn in the most efficient way possible. Oh yeah, there are turbo sections to hit as well, so don’t miss out on those. It looks like the different terrains will react in different ways, but I’m not entirely positive. That would be cool if so, but it could just be textures.



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