The first official WorldSBK game, SBK 22, was released recently to a muted reception. Outside of its relative lack of modes and baren online lobbies, several users reported a timing and position error that meant the incorrect positions were reported.
In turn, this meant the Tissot Superpole race format, used in the real world, was not functioning correctly. Positions and timing gaps between the rides looked made up.

It turns out the game was simply placing positions based on your, and the AI’s, fastest lap times.
In our review testing for review, on PlayStation 5, we experienced this during the first round, but not for the subsequent events – whereas players on different platforms experienced the error on a consistent basis. Either way, it was only within the career mode, strangely.

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