New F1 22 update improves AI and force feedback 

Ross McGregor
EA Sports has today released its v1.06 update for F1 22, which aims to fix AI , force feedback, VR and other minor issues.
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EA Sports’ F1 22 has had a fairly rocky start since its release last month (28th June 2022), with the developer releasing a steady stream of patches to help fix a range of issues – including game crashes and frame drops. 

Today (25th July 2022), the developer has dropped its new v1.06 update, with a particular focus on AI behaviour, force feedback implementation and VR performance

AI logic has been improved at pit entry/exit, with the Broadcast mode safety car bug – where AI cars overtook the safety car leading to mass disqualifications – now squashed. Force feedback problems with Logitech’s G920, G29 and G923 wheels have also been addressed, with Thrustmaster’s T248 and T148 wheels now gaining the ability to map LSB & RSB buttons on Xbox. 

VR has also received some attention, with unexpectedly off-putting head movements under acceleration and braking set to be eliminated. Other issues fixed in v1.06 include a section of Baku’s tecpro barriers coming loose and Personnel Facility upgrades not applying correct, among many other minor fixes. 

The developer is aware of more issues with F1 22, including Heusinkveld pedals incorrectly having a 50% deadzone, so expect further game improvement updates in the near future. 

Has the v1.06 patch fixed issues in F1 22 for you? Let us know in the comments below. 

F1 22 v1.06 Changelog

General 

  • F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change 
  • ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission 
  • Sector Time indicators will now show the expected colours when completing a lap 
  • Improved AI Logic at Pit Entry and Exit 
  • Addressed an issue where tyre temperatures are reset after pausing the game in online game modes 
  • Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications  
  • Resolved an issue where Personnel Facility upgrades are not applying to drivers 
  • Fixed an issue where track grip could reduce between qualifying sessions 
  • Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap 
  • Addressed an issue with tecpro barriers coming loose on Baku 
  • Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot 
  • General Stability Improvements 
  • Various minor fixes 
  • Marc will now correctly mention icon drivers  
  • Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash 
  • Game will now correctly load when using Intel graphics cards (subject to minimum specs and models) 
  • Adjusted networking session searching so that NM14 errors are less likely to occur 
  • AI icon removed from the timing board during broadcast safety car 
  • Corrected Kevin Magnussen’s eye colour 
  • Collisions now correctly reported in UDP data 

Two Player Career: 

  • Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career 
  • Addressed an issue where players could get stuck after a season break in Two Player Career 

Audio: 

  • Improved mix of bottoming out in F1 cars, now more audible 
  • Improved performance and mix of tyre scrubs and skids 
  • Added new audio for Mercedes-AMG GT Black Series 
  • Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin 
  • Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5 

Wheels: 

  • Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923) 
  • Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases 
  • LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox 

VR: 

  • Improved performance when companion screen is set to full screen 
  • Addressed involuntary head movement when braking or accelerating 
  • Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default 
  • Modified default settings to improve general compatibility 
  • Visual quality and performance optimisations 

Other: 

  • A deep-dive article covering our changes to handling and Force Feedback can be found here. 
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