NASCAR NEXT Gen, LA Coliseum tweaked in iRacing Season 1, update 3

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NASCAR NEXT Gen, LA Coliseum receive further tweaks new iRacing update

The third update patch for iRacing’s 2022 Season 1 has just landed, with changes to the NASCAR NEXT Gen vehicle and LA Coliseum grabbing our attention.

The Los Angeles stadium held the pre-season Busch Light Clash at The Coliseum race just two days ago (6th February), but ahead of then, it was added to the iRacing platform alongside some appropriate NASCAR NEXT Gen changes. It was also used for an eNASCAR Clash event, won by Casey Kirwan.

Now, though, there have been further refinements to both the vehicle class and venue.

Several visual cues are now more lifelike, with the archways, scissor-lift, advertisements, flags, SAFER barriers, tunnel, grandstand sections and banners all receiving a facelift. In addition, the torch flame, which was light permanently in-sim, is now reserved for only for Race events. It’s special like that.

iRacing 2022 update Season 1, PAtch 3, NASCAR NEXT Gen Setups

Final drive ratios and drafting parameters have been adjusted for the NASCAR Next Gen category, and so too have setups. Of note, however, the following setups fail tech at present: Atlanta Motor Speedway quad oval open, Worldwide Technology Raceway at Gateway oval open, Rockingham Speedway open and Texas Motor Speedway oval open

These setups will not meet the minimum or maximum parameters when trying to load, so cannot be used. We can only speculate that a hotfix will hopefully be implemented soon.

Other changes include the removal of floating side mirrors and lights when the Mazda MX-5 was damaged – handy for the upcoming races at Summit Point Jefferson, for which we have a Dave Cam video guide releasing later today.

The incredible Mercedes-AMG F1 W12 E Performance Formula 1 car has received some small changes too, notably, Spotters are no longer able to switch on Brake Magic or change MGU-K settings.

Hands on: First impressions of iRacing's Mercedes-AMG F1 W12 E Performance

The full suite of iRacing 2022 Season 1 Patch 3 changes are listed below, let us know in the comments if it includes any items you’ve been requesting.

iRacing 2022 Season 1 Patch 3 update changelog

iRACING UI:

Connectivity

  • When you enter the Simulator, some of the UI’s live data will be paused until you exit the Simulator, manually resume the live data, or take a navigation action within the iRacing UI. Pausing this live data will reduce the system resources the iRacing UI consumes on your machine while you are using the Simulator.

Official Series

  • Resolved an issue in the Series Season schedule where selecting a car from the Car Selection dropdown was causing some images from the schedule to appear over the dropdown selections.

Hosted Racing

  • Resolved an issue where Warm Up time for a Heat Race could not be set to 0.

Team Racing

  • Added an additional tooltip to the Team Driver Registration table that displays to the user that all available team drivers have been added. This is specifically to handle the default Team case of a single driver on a default team.
  • Tooltips and descriptions of the Fair Share requirements for Team Racing have been updated for clarity.
  • Fixed an issue where a team member without the required license to drive in an event was unable to register as a crew member.

SIMULATION:

EasyAntiCheat

  • The EasyAntiCheat SDK has been updated to the latest version.
  • The timeout period for the initial Simulation loading phase has been increased to reduce the likelihood of experiencing a timeout or failure to load the Simulator error. This could occur if the download of some cheat-prevention information was proceeding very slowly.

Rendering

  • Fixed an inconsistent issue where all car paints could appear as though they were mixed with a brown or grey pigment when using Low Quality Shaders.

Spotter

  • The logic for the fuel calls has been updated.
  • Some new fuel spotter calls have been added:
  • – – A reminder to pit for fuel when you are low, in Races only.
  • – – A reminder to get some Practice laps in for a valid fuel usage estimate, in Practice or Test Sessions only, and only if the driver has no fuel data from previous sessions and the event is not Fixed.
  • – – A message that fuel usage data has been collected, after more than one valid lap has been completed.
  • – – A message about your gridding fuel status, if you have enough to finish or if you’ll need more.
  • Fixed an issue with the spotter’s gridding message.

CARS:

Chevrolet Corvette C8.R GTE

  • Fixed an issue for the Simulator interface and paint shop models where the rear tires were misaligned.

Dallara IR18

  • Fixed an issue where the translucent aeroscreen glass was using the incorrect shader, making it darker.

Global Mazda MX-5 Cup

  • Damage mount locations have been updated.
  • – – This fixes some issues where car parts could appear to be floating when damaged, such as side mirrors and lights.

Lotus 49

  • iRacing setups have been updated.

Mercedes-AMG F1 W12 E Performance

  • Fixed an issue where Spotters were able to engage Brake Magic.
  • Fixed an issue where Spotters were able to change the MGU-K deployment mode.
  • Fixed an error with a logo on a paint pattern.

NASCAR Cup Series Class Cars

  • Drafting parameters have been adjusted slightly.
  • – – This should provide for a bit more tandem speed.

NASCAR Gander Outdoors Class Trucks

  • iRacing setups have been updated.

NASCAR Next Gen Class Cars

  • Final drive ratios have been updated.
  • Drafting parameters have been adjusted slightly.
  • – – This should provide for a bit more tandem speed.
  • iRacing setups have been updated.

NASCAR Xfinity Class Cars

  • iRacing setups have been updated.

Porsche 911 GT3 Cup (992)

  • Vehicle damage properties have been adjusted to address observations that front-to-rear impacts resulted in excessive rear wheel damage and negligible front-end damage.

SCCA Spec Racer Ford

  • Fixed an issue where the driver model was using the incorrect helmet type.

TRACKS:

Charlotte Motor Speedway

  • (Roval) – Removed a mysterious floating white arrow above the track in Turn 3 that could only be seen from certain camera angles.

Circuit of the Americas

  • The main grandstand should no longer disappear, regardless of graphics settings.
  • (Grand Prix) – Fixed a course cut.
  • (West) – Fixed a course cut.

Daytona International Speedway

  • Some objects have had their graphics settings visibility parameters improved.

LĂĄnkebanen (Hell RX)

  • Track maps have been updated.

Los Angeles Memorial Coliseum

  • A variety of environment updates have been completed, including: archway details, the scissor-lift, advertisements, flags, SAFER barriers, the tunnel, grandstand sections, and banners.
  • The torch flame is now reserved for Race events to maintain the proper level of epicness.
  • Environment lightmaps have been updated.

NĂĽrburgring Nordschleife

  • Updated a curb on the inside of the left turn after Bergwerk.

Phoenix Raceway

  • (Oval w/open Dogleg) – Fixed an issue with this track config name not appearing correctly in the in-SIM interface.

Suzuka International Racing Course

  • (West) – The number of pit stalls has been reduced to 13, eliminating the pit stalls behind the pit building.
  • Patched a large seam on the hillside that could be seen when the grandstands were set to low detail.
  • Fixed an issue where a fence on the back-side of a pit building had an oversized collider.

Watkins Glen International

  • (Cup & Boot) – The penalty for skipping the Bus Stop has been made more severe.
  • Pace Car speed has been increased slightly.

[Legacy] Daytona International Speedway – 2008

  • (Rallycross Long & Rallycross Short) – Fixed an issue where a portion of pavement appeared translucent.

Source: iRacing forums

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