The latest official NASCAR game, NASCAR:21 Ignition, has received yet another major update in the form of the 188.8.131.52 patch for PC, Xbox and PlayStation.
There are several changes here, chief of which is Thrustmaster steering wheel peripheral support across several models for those playing on Xbox and PlayStation, plus T150 on PC. You can now use the Logitech MOMO Wheel Shifter and Fanatec CSW 2.5 with V3 Inverted pedals on PC once more. Rejoice too, as you can also assign steering wheel buttons for in-game actions such as the Pit Menu.
If you have a multi-monitor setup on your gaming PC – this is now supported also, by putting the game in Windowed Mode
On the track, several yellow flag-related items look to have been addressed. The yellow flag sensitivity on Speedways has been tweaked, hopefully now coming out on a more frequent basis. Sometimes, under caution, you were placed under autopilot if you entered pitroad or your car was not repaired – both are now eradicated.
AI behaviour and formation during cautions have been refined too, although there is a note that this still needs further tweaks.
One key bugbear has been the AI-controlled rival behaviour when there was a big crash. This is noted as ‘large obstacles’ and in theory, the AI should avoid these in a smarter fashion.
A small note, but pre-this patch, tire pressures ranged from 10 PSI to 99.5 PSI – an extraordinarily large scope. The starting pressures are now said to be more authentic.
When it comes to online gameplay, ghosting was enabled recently with a server-side adjustment, but the patch notes specifically state more work is being done in this regard.
For any fans of ‘The Dinger’, Indianapolis Road Course Cup Series race winner AJ Allmendinger is now included in the driver roster.
There are several other changes, so check out the full list below and stay tuned as we’ll post any further updates as and when they go live.
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NASCAR 21: Ignition 184.108.40.206 update changelog
- Xbox Patch – 220.127.116.11
- PlayStation Patch – 18.104.22.168
- PC/Steam Patch – 22.214.171.124
HARDWARE & PERIPHERALS
- Added support for Steering Wheel buttons for in game actions (such as the Pit Menu)
- [PlayStation-only] Added support for Thrustmaster T-GT Wheel
- [PlayStation-only] Added support for Thrustmaster T150 Wheel
- [PlayStation-only] Added support for Thrustmaster T300RS Wheel
- [PlayStation-only] Added support for Thrustmaster T500 Wheel
- [Xbox-only] Added support for Thrustmaster Ferrari 458 Italia Wheel
- [Xbox-only] Added support for Thrustmaster Ferrari 458 Spider Wheel
- [Xbox-only] Added support for Thrustmaster Leather Edition Wheel
- [Xbox-only] Added support for Thrustmaster Servo Base Wheel
- [Xbox-only] Added support for Thrustmaster TMX Pro Wheel
- [Xbox-only] Added support for Thrustmaster TMX Wheel
- [Xbox-only] Added support for Thrustmaster TS-XW Wheel
- [PC-only] Reinstated support for Logitech MOMO Wheel Shifter
- [PC-only] Reinstated support for Fanatec CSW 2.5 with V3 Inverted pedals
- [PC-only] Reinstated support for Thrustmaster T150
- [PC-only] Added support for multiple monitors, to use this feature please set the game to Windowed Mode
- Added AJ Allmendinger to the driver roster
CARS & SCHEMES
- Fixed an issue that could cause the player car to unexpectedly slow down at Atlanta
- Fixed an issue that was causing the player to drive a lap under AI control at Martinsville
- Fixed an issue where the front splitter of the Camaro would roll around in sync with the wheels
- Fixed an issue that was causing driver numbers to look squashed in some resolutions
- Fixed an issue that would cause the game to reset the player’s default view
RULES, CAUTIONS, YELLOW FLAGS
- Improved sensitivity of Yellow Flags, especially on Speedways
- Improved player and AI formation on rolling restarts after a Yellow Flag, additional refinement is needed
- Improved AI behavior determining need to pit after cautions, additional refinement is needed
- Fixed an issue that could cause autopilot to retain control of the player’s car if a Yellow Flag is thrown while the player is pitting
- Fixed an issue that was causing the player car to not be repaired after a Yellow Flag pitstop
- Fixed an issue that was forcing the players to pit if the pit menu was open as a Yellow Flag was triggered
- Adjusted the AI to better handle large obstacles on track such as accidents involving multiple cars
- Adjusted AI behavior after Yellow Flags
- Adjusted AI behavior so that they do not suddenly slow down when exiting the pit at Charlotte
- Fixed an issue that would cause AI to receive tire wear at an accelerated rate which resulted in too frequent pitstops
WEAR & DAMAGE
- Adjusted the maximum allowed tire pressure to be more realistic
- Adjusted damage settings to greatly reduce the frequency of encountering an issue that could prevent damage from being shown on the car after an impact
- Fixed an issue that was causing damage sustained in race to be carried over to the start of replays
- Adjusted the autopilot to be able to drive the player car with a burst tire when in the pit road
- Fixed an issue that could cause the player driver to float outside of the car during pitstop scenes
- Adjusted the Calendar so event names and logos no longer overlap
- Fixed an issue that was causing the wrong scheme to be shown during Career victory sequences
- Added initial implementation of “ghosting” feature to Online play, additional improvements to come
- Added a confirmation prompt when leaving an Online lobby
- Improved the length of the transition from the Datapad to the track in Online sessions
- Fixed an issue that could cause the Online exit prompt to be briefly unresponsive
- Fixed an issue that could cause players to see their own scheme as being incorrect in online games
- Fixed an issue that could prevent players from the joining their friends if they accept an invite from within another online session
- Significantly reduced the stuttering seen in certain camera views in replays
- Improved audio in replays so engine sounds and track placement sound more accurate
- Added NASCAR Race Car and Ford logos to the Paintbooth templates
- Fixed an issue that could cause the game to crash when adding a single decal to a custom car over and over
- Fixed an issue in the Paintbooth that could cause the wrong side of the car to be shown
- Fixed a corrupted window texture that would be shown on custom Toyotas during cutscenes
- [PlayStation-only] Fixed an issue that could cause saves to become corrupt when saving highly detailed custom vehicles
- Adjusted Menus in garage so that they can no longer disappear when looking around the car interior
- Adjusted the names of certain Audio options for increased clarity
- Fixed the Controller Vibration toggle, it is now possible to disable controller vibration
- Fixed an issue that could prevent the Pause Menu from being opened
- Fixed an issue that could cause the Skip Session button to load the same session when chosen before heading to track
- Fixed an issue that could result in the Online Hopper Menus overlapping the Main Menu
- Fixed an issue that was preventing the Pause Menu from being opened during qualifying sessions
- Fixed an issue that would cause duplicate controller inputs to be registered on the Online Menu
- Fixed an issue that could cause a dead state if the player chose to restart the session while shifting focus to the crew chief
- Fixed an issue that could cause UI prompts to disappear when the player chooses to restart a race while holding the Datapad
- Updated the localization for Online playlists
- Added several localizations for the Display and Controls menus