However, the v1.12 patch that launched on 27th October (Thursday) – and 31st October for PlayStation – should hopefully bring new life to the title with some improvements, additions and fixes to the title.
A standout area in the patch notes includes the fact that there will be a “more fluid and reactive rider” together with a “more grounded bike” which should hopefully give players a better level of realistic looks, and therefore, immersion.
Different bikes and surfaces should provide different and improved experiences starting in this update, as physics and properties have been adjusted. More items are updated to 2022 specifications as well, and a host of additions in the customizations area are also included.
While the patch was listed on the 27th, the PS4 patch specifically was pushed out earlier on Monday (31st October). The full changelog is listed below. Have you found these updates to be better for the title? Let us know your thoughts in the comments!
Overhauled MX riding animations to produce a more fluid and reactive rider and a more grounded bike – more coming in following patches
Added Skin Tone selection to Locker menu
Added Graphic Kits to MX Bikes in Garage menu
Added a simple colorizable seat to all vehicles
Added Airoh Aviator helmets
Added Fox Raceway II to 2022 AMA Pro Motocross Championship
Updated all 2022 AMA Pro Motocross Championship track layouts
Increased the fidelity of the terrain driving experience for all tracks in 2022 AMA Pro Motocross Championship
Improved strength and general appearance of terrain deformation to all tracks in 2022 AMA Pro Motocross Championship
Added setting to allow player control of terrain-deformation strength for exhibition and online custom events
Improved overall audio mix
Made landing and collision sounds more audible and scale with impact force
Increased online multiplayer Squad size to 16 players
Minor tweaks to suspension and whips to improve behavior and appearance and to make each bike feel slightly different
Increased effects different surface types have on driving behavior, especially sand and mud
Adjusted speed and shaping of terrain deformation on different surface types
Adjusted weight and power of 250 two-strokes so they aren’t faster than 450F’s
Detailed changelog
DLC: Updated track layouts and obstacles to be consistent with the 2022 AMA Pro Motocross Championship live events
DLC: Fixed Time Trial start in 2022 Unadilla
DLC: Small visual and performance improvements in 2022 Thunder Valley, Budds Creek, Washougal, Loretta Lynn’s, and Spring Creek
DLC: Increased the fidelity of the terrain collision for all 2022 Pro Motocross tracks; improves jump take-off, berm and rut hook-up, deformation, and general continuity with the visual terrain
DLC: Resolved issues which caused the strength of terrain deformation in some 2022 Pro Motocross tracks to be weaker than that of other tracks
DLC: Increased the fidelity of terrain deformation and improved general appearance of terrain deformation in all 2022 Pro Motocross tracks
Gameplay: Resolved an infrequent crash when changing events
Gameplay: Reduced start timer in Time Trial, now almost instant
Gameplay: Reduced instances of bad or sideways resets in Trails and Nationals
Gameplay: Fixed minor track and AI bugs in Supercross
Gameplay: Added setting to allow player control of terrain-deformation strength for exhibition and online custom events
Animation: Fixed twisting on MX Bike rear suspension during whips
Animation: Fixed leaning menu rider and NPCs
Animation: Updated MX Bike riding animations to produce a more fluid and reactive rider
Animation: Fixed rider’s sitting position on certain DLC bikes to prevent sinking into the seat.
Animation: Improved contact of the rider’s hands with the grips of the MX Bike
Animation: Addressed bugs which cause the rider to stop reacting to impacts.
Animation: Fixed issue which could cause the rear shock, grips, and handlebars to move when changing parts in the Garage
Physics: Added new Physics Behaviors when riding on different surface types
Physics: Leaning & turning in mud and sand is less reactive and more sluggish, softer deformation physics feedback
Physics: Leaning & turning on gravel, asphalt, and hard-packed surfaces is quicker and more responsive, stiffer deformation physics feedback
Physics: Added a “wobble” effect when driving in mud or sand, the effect is more pronounced at lower speeds, simulates the front tire being pulled left and right; leaning back lessens the effect
Physics: Terrain deformation will now buildup more bumps and ruts, strength depends on the track and surface type
Physics: 250 Two-Strokes are now a little heavier with less power, bringing them closer to the 450Fs in terms of performance
Physics: Minor tweaks to MX Bikes whips to improve feeling and appearance, whip settings are slightly different all bikes
Physics: Minor tweaks to MX Bikes to improve suspension sag/compression and make each bike feel slightly different
Physics: Slightly weakened Clutch-boost across all MX Bikes
Physics: Adjusted both Level 3 Chassis tuning parts on MX Bikes to slightly lessen the difference between them
Physics: Fixed issue which made hydroplaning way too easy on MX Bikes with the Soft Suspension L3 equipped
AI: Improved AI skill and speed in some Supercross tracks
Environment: Resolved minor lighting issue on catch fences in Supercross
Environment: Improved performance in Salt Lake SX
Environment: Slight lighting tweaks in Nationals track maps
Environment: Slight lighting tweaks in the Vallis map
Audio: Fixed overlapping music during game startup
Audio: Numerous changes to Vehicle Engine audio
Audio: Balanced volumes on most UI sounds
Audio: Improved various Ambience and Terrain Drive-on sounds
Audio: Changed music mix placement
Audio: Increased overall perceived reverb
Audio: Fixed overall volume to be more in line with standard practices.
Audio: Landing sounds more audible
Audio: Landing and collision sounds now scale with impact force
UI: Fixed sorting of items in locker menus
UI: Added in-game DLC purchase flows for Vehicles and Tracks
UI: Holeshot tracked properly in Race Results when Online
UI: Fixed various minor issues/oddities in Post-Race controls when Online
UI: Cleaned-up Career timeline snapping in ATV and UTV
UI: Improved speed and performance of the Pause menu, especially when navigating Exhibition menus
UI: Fixed bugs which could cause incompatible vehicles to be present in the Garage when playing Online
UI: Added Stunt HUD to Freeride and Lobbies when playing Online
UI: Fixed sorting of players in Race Results when Online
Customization: Added Skin Tone selection; 5 skin tones
Customization: Added Graphic Kits to all MX Bikes (In-house and OEM); 5 graphic kits
Customization: Added a simple colorizable seat to all vehicles
Discussion
0 Comments
Join the discussion
Join Traxion.gg to start discussing with members.
Already a member? Sign in