Le Mans Ultimate Career mode “progressing”, but “I want to do this carefully,” declares CEO
“We're still hopeful that it will be inside this year, but I really want it to be fully playable ourselves internally because it's not a fire-and-forget feature,” says Motorsport Games CEO, Stephen Hood, to Traxion.
One of the common themes when Traxion publishes an article, social media post or YouTube video about Le Mans Ultimate is the relative lack of a single-player experience.
The only offline option presently is a single race weekend against AI-controlled rivals, and it has remained that way since early access back in early 2024.
In June 2025, a career mode was announced as in development, and since then various still images and user interface footage have been released. However, in recent months, the regular game update keynote videos have eschewed the feature.
Case in point, this week’s Version 1.4 and US Track Pass explainer.
“I think it’s progressing; we’ll have it and you’re not going to get the scoop that we’ve just dropped it,” says CEO of Motorsport Games, publisher of Le Mans Ultimate and steward of its Studio 397 development team, Stephen Hood, to Traxion.
“People are still working on it. We’re still paying money towards building it. There is progress there.”
On-track improvements before career mode implementation
According to the industry stalwart, the team is working to make sure the on-track single-player race experience is at the right level for a career mode to make sense.
Computer-controlled on-track rivals in Le Mans Ultimate do show an aptitude for multi-class racing, but some players can be frustrated with odd strategy calls, in particular when it comes to tyre wear and selection.
“When you look beyond the obvious, what a career mode requires, [such as] utilising the high points of our AI where you can have great races, but you’ve got to make sure that’s consistent across the season that you’re in,” he explains.
“Otherwise it starts to break this immersion, ‘they were great here, something messed up here and they fell over there or made the wrong pit stop’.
“The whole game has got to be very strong in order to offer up the immersion of career mode beyond just the pretty [elements] like the UI screens that you see and the VO that you’ll have in there and the targets you’re given.
“All of that stuff is really exciting when you design it, but you’ve got to make sure the whole service works to provide the magic. And that’s a big area of focus for us at the moment, which tempers my ‘it’s coming out tomorrow’ type natural inclination.”
Hopeful of 2026, but no release window until ready
When the notion of a career mode was first touted, it originally had a release window of Q1 2026, before that was moved to a vaguer “2026” window.
According to Hood, the team is being “careful” about the mode, perhaps learning some lessons from prior features:
“I’m very cautious about career mode because we all want it to be decent and it’s actually fairly easy to just bash a career mode out, tick the box.
“Maybe we’ve done that with a couple of features in the past that maybe I’ve pushed in, things like the co-op mode. I want to do this carefully.
“We’re pushing it along, but I’m not going to give you a release date. We’re still hopeful that it will be inside this year, but I really want it to be fully playable ourselves internally because it’s not a fire-and-forget feature.
“And the cycle of LMU at the moment, with console coming out next year, career needs to be a part of that in order to make it more of a game.
“We’ve got the sim underpinnings, but career, I think, is a big step forward that would hopefully massively elevate the appeal of single player.”
But what about a championship mode?
With so much thought on the fully fledged career mode, could there not be a ‘simple’ championship mode to run back-to-back races, say in a set class, across a year?
Hood is clear that the career mode is the main focus, but doesn’t write it off at some point further down the line:
“I’d say we moved so far beyond the single player championship mode that career would come first. I’m not against putting it in. It’s just that focus is really important.
“One of the biggest strengths of LMU is that for so long we focused on just doing Le Mans and FIA WEC. It’s the same for the career mode because it’s very easy to bloat, and you start going, ‘Ah well, we’ll just chuck that in, and we’ll put this in’ and then you get to the point where you go, ‘Do you know what? This is massive, we’ll drop it.’
“I don’t want to do that. So we’ll get career mode together and maybe there will be an element of [career] that would enable you to just do a simple championship mode. But we need everything else in place first.”
To listen and watch the full interview, we’ve released the whole interview on YouTube and Spotify, covering fundamental multiplayer changes, DLC pricing, console versions and community feature requests.
The game is stable resources should be put towards fixing the servers, fixing the LMP2 tires fixing all the little bits a that are still broken or that get broken the week after Stephen hood appears in YouTube. We have just it our league back a week because we just can’t guarantee it will be working for round one on the 28th The money coming in should be focused on getting working the things that should be working we’ve been out of early acc es for a year now and it’s nowhere near a v1 product
Thanks for posting. There are a few nuggets of SP mentions in there so I’ll put my pitchfork down for now, but still disappointed we can’t get some simpler features for SP than the full blown career mode.
Stephen talks about generating calendars and stringing seasons together, but there needs to be a lighter touch option than something with programmed rivalries, social media accounts and budgets.
I also want to know more about other SP improvements that will be needed for the career mode to be viable in the first place; things like tyre wear performance and wet weather driving make those features very limited.
Glad you have seen this, I wanted to reply yesterday to your other comments that we have asked about single player, but it was under embargo until this morning.
In my opinion, when he says the following:
“When you look beyond the obvious, what a career mode requires, [such as] utilising the high points of our AI where you can have great races, but you’ve got to make sure that’s consistent across the season that you’re in,” he explains.
“Otherwise it starts to break this immersion, ‘they were great here, something messed up here and they fell over there or made the wrong pit stop’.
… I think that is addressing the AI’s tyre wear/strategy, as in they know it needs to be alterted before a career mode can be implemented.
Discussion
Id say forget about a lot of this until………
The game is stable resources should be put towards fixing the servers, fixing the LMP2 tires fixing all the little bits a that are still broken or that get broken the week after Stephen hood appears in YouTube.
We have just it our league back a week because we just can’t guarantee it will be working for round one on the 28th
The money coming in should be focused on getting working the things that should be working we’ve been out of early acc es for a year now and it’s nowhere near a v1 product
Thanks for posting. There are a few nuggets of SP mentions in there so I’ll put my pitchfork down for now, but still disappointed we can’t get some simpler features for SP than the full blown career mode.
Stephen talks about generating calendars and stringing seasons together, but there needs to be a lighter touch option than something with programmed rivalries, social media accounts and budgets.
I also want to know more about other SP improvements that will be needed for the career mode to be viable in the first place; things like tyre wear performance and wet weather driving make those features very limited.
Glad you have seen this, I wanted to reply yesterday to your other comments that we have asked about single player, but it was under embargo until this morning.
In my opinion, when he says the following:
“When you look beyond the obvious, what a career mode requires, [such as] utilising the high points of our AI where you can have great races, but you’ve got to make sure that’s consistent across the season that you’re in,” he explains.
“Otherwise it starts to break this immersion, ‘they were great here, something messed up here and they fell over there or made the wrong pit stop’.
… I think that is addressing the AI’s tyre wear/strategy, as in they know it needs to be alterted before a career mode can be implemented.