On Wednesday, 7th September, the fourth and final season on iRacing’s 2022 content calendar will release.
Included in the new build will be new content in the form of tracks and cars, as well as additional updates and fixes to the simulation in many different aspects.
The 2022 iRacing Season 4 pre-release notes were unveiled in the iRacing forums on Saturday (3rd September) and in those notes, we were able to fine out exactly what else iRacing has in store when the service updates in the middle of next week.
All of the previously announced pieces of new content will be available following the build implementation. While there are no surprises to be had this time around, there are a good few pieces of content to look forward to starting on Wednesday.
The batch of new content includes the two new road courses that were announced this week – Motorsport Arena Oschersleben and Rudskogen Motorsenter, the latter of which will be joining iRacing as free base content with a current subscription.
Oschersleben in particular will have four layouts – Grand Prix, Alternate, B Course, and C Course.
The build will also include another new dirt oval, Lucas Oil Speedway, which was announced a while ago but they’ve been busy releasing the other dirt ovals such as Port Royal and I-55. Perfect timing for the upcoming World of Outlaws console title they’re working on too.
Finally, the newest vehicle on the service will be the Porsche Mission R Concept Car, the first all-electric vehicle on iRacing. This piece of machinery is a huge bridge between sim and reality as the concept’s cockpit also doubles as a sim racing rig in a real world application.
One has to wonder, however, if you might be able to sim race in the sim car in the sim… like an inception-style sim-ception or something… I digress.
For fans of the ARCA Menards Chevrolet Impala or the Lotus 79, both of those cars have been rebuilt and remodeled from bumper-to-bumper.
Whether that entails an updated look altogether for the ARCA Menards vehicle in general remains to be seen, as the current day vehicles resemble a NASCAR Gen 6 more than a NASCAR Gen 4, which is what the current model is based on.
AI racers, there are a ton of additional cars and tracks being added to iRacing AI in Season 4. Most notably, the NASCAR NEXT Gen cars are going to be available to race against the computer starting on Wednesday. The GTE cars (BMW M8, Chevrolet Corvette C8.R, Ferrari 488, Ford and Porsche 911 RSR) as well as the Lotus 49 will also be enabled for AI racing. Custom Classes are also being added.
As for the new AI-enabled tracks, 13 in total will have AI racing capabilities in Season 4.
Those tracks include Canadian Tire Motorsports Park, two configurations of the Circuit des 24 Heures du Mans, the new IndyCar oval at Indianapolis Motor Speedway, all four of the brand-new configurations at Motorsport Arena Oschersleben, three of the Nürburgring Combined configurations, including the 24h, Short w/out Arena and VLN, the Nürburgring Grand-Prix-Strecke, and the new Rudskogen Motorsenter.
While there’s still a good chunk of tracks not AI enabled just yet, merely having the NEXT Gens available to race against a computer will be huge. Combine those efforts with some of the great painters on Trading Paints and you just might be able to simulate a good portion of the 2022 NASCAR schedule against the AI.
Another additional update that caught my eye was regarding the iRacing New Damage Model. While the system is still developing as it goes, in recent months, many iRacers have either been bit by bugs surrounding the technology or not affected the way they should have been if the damage properties were properly configured.
Now, in addition to the New Damage Model, there exists the Energy Damage System. EDS will help the sim divi up damages to players based on “impact energy instead of raw impulse magnitude” which should lead to more realistic damage properties, possibly less brittle mechanisms moving forward.
The full list of pre-release changes is posted below, courtesy of iRacing. I am crossing my fingers that this build doesn’t put my PC in the grave like the last one almost did.
Is there anything that you’re looking forward to in the upcoming season? I’m definitely ready to get my iRacing AI on with the NASCAR NEXT Gen! Let us know your thoughts in the comments below.
iRACING 2022 SEASON 4 PRE-RELEASE NOTES
iRACING UI:
General
Redundant Create a Race and Test Drive buttons have been removed from several pages, including: Series List, Up Next, Hosted Races, and Time Attack Competitions.
Profile
Members’ Profile fields will now be subject to inappropriate potato language filtering.
Tracks
Fixed a few inconsistencies with the display order of some track configurations in dropdown menus.
Race Guide
The Race Guide that our veteran drivers had come to know and love on the Classic Membersite makes its triumphant debut in the iRacing UI!
Find all your favorite functionality for browsing and joining upcoming events in a calendar-like format.
AI Racing
Custom Car Classes are now available for AI Racing!
Time Attack
Fixed a wording issue with multi-car Time Attacks that were claiming to be multiclass Time Attacks.
Leagues
The League Sessions table now sorts future League Sessions by date correctly.
Results
Fixed an issue in Recent Results where the bottoms of the Car and Track text was being clipped.
Replays
Replays will now load slightly faster.
Paint Shop
Some new sponsors have been added to the Paint Shop!
– Carquest
– Garage XYZ
– MOZA Racing
Fixed issue where the Show Stamps toggle in the Paint Shop did not toggle off.
Guided Tours
Three new Guided Tours have been added to the iRacing UI! These include:
– – Time Attack Competition Info
– – Up Next
– – Hosted Races
SIMULATION:
Windows Support
iRacing Season 2022 Season 4 will be the last release of iRacing to officially support Windows 8.1. Microsoft is deprecating support for the Windows 8.1 operating system in January of 2023.
iRacing Companion App
With the start of iRacing 2022 Season 4, iSchedule is being deprecated.
There are no upcoming updates for iSchedule.
– – Both login and register for iSchedule is currently disabled.
– – As of September 28, 2022, the iSchedule app will no longer be available.
Download the iRacing Companion App directly from your device’s app store, here:
Several of iRacing’s official legal documents have received a visual facelift and improved formatting.
Teams
Fixed an issue that could cause a team to fail to be disqualified in a Team Racing session with the “Drive Fair Share/All Declared Drivers Must Drive” option selected.
– – This issue prevented the rule from being evenly applied if the session specified a minimum of 1 driver.
Race Control
Fixed an issue where joining a Race Session late could put the driver a lap down.
In Lone Qualifying, any lap crossing no longer counts if the car is coming out of a pit lane which is positioned just before the Start/Finish line.
Qualification Scrutiny
The Qualification Scrutiny system has been updated to no longer trigger a full disqualification from Qualifying on the second offense, and is no longer a two-part system. Instead, when the officiants notice an offense, a furled black flag is immediately given and laps are no longer scored until the driver resets the car. Drive clean!
Engine
The auto-pit-speed-limiter will no longer be used during gridding or parade laps.
– – Cars need to be able to get out of pit lane at any speed during the parade laps.
AI Racing (content)
AI Drivers have passed the licensing requirements and cockpit testing for racing with the following additional cars:
– – GTE Car Class
– – – – BMW M8 GTE
– – – – Chevrolet Corvette C8.R GTE
– – – – Ferrari 488 GTE
– – – – Ford GTE
– – – – Porsche 911 RSR
– – Lotus 49
– – NASCAR Cup Series Next Gen Car Class
– – – – NASCAR Cup Series Next Gen Chevrolet Camaro ZL1
– – – – NASCAR Cup Series Next Gen Ford Mustang
– – – – NASCAR Cup Series Next Gen Toyota Camry
AI Drivers have passed the classroom and on-track testing for racing at the following additional tracks and configurations:
– – Canadian Tire Motorsports Park
– – Circuit des 24 Heures du Mans (both configs)
– – Indianapolis Motor Speedway – IndyCar Oval
– – Motorsport Arena Oschersleben (all four configs)
– – Nürburgring Combined (24h, Short w/out Arena, and VLN)
– – Nürburgring Grand-Prix-Strecke – BES/WEC
– – Rudskogen Motorsenter
AI Racing (updates)
AI Drivers are now indicated on black box displays.
– – Wherever an AI Driver’s name appears in any black box, it is now preceded by an AI icon.
AI Vehicles now have more accurate tire temperatures.
With the traditional and impeccable iRacing AI University out for Summer Break, our AI Drivers enrolled in some highly regarded community-led courses for the 2022 Season 4 Release including:
– – Relationship Goals for Cornering Gears
– – Timing + Duration + Pressure = The Mechanics of Brake Thought
– – The Zen Art of Serving Penalties
– – How Car Size Impacts Passing Potential
– – CAUTION: Pitting May Lose Track Position!
– – Impact Recovery and Returning to the Racing Line
– – Successful Hunting Tactics for Pit Stall Approach
– – Perceiving Social Cues and Cornering Stiffness for Dilettantes
– – How to Become a Parade Vanguard
– – PEDAL TO THE METAL! FULL THROTTLE RACING!
– – 19 Tips for Surviving the Trip Back to the Pit
– – Safely Overtaking Cars with Less Class
– – Track Spline Analysis for Digital Lifeforms
– – Caring for your Domesticated Tire with Guest Speaker David Kaemmer
– – Service Time Optimization – Tires and/or Gas
Fixed an issue where AI Drivers could sometimes drive through pit lane rather than entering pit stall at the end of Lone Qualifying session.
Fixed a rare crash-to-desktop issue.
AI Drivers have improved their racing skills with the following cars:
– – <Car Class> Touring Cars
– – Dallara P217
– – Global Mazda MX-5 Cup
– – Indy Pro 2000 PM-18
– – Porsche 911 GT3 Cup (992)
AI Drivers have improved their racing skills at the following track configurations:
– – Chicagoland Speedway
– – Circuit de Spa-Francorchamps – Endurance
– – Daytona International Speedway – Oval
– – Las Vegas Motor Speedway – Oval
– – Martinsville Speedway
– – Richmond Raceway
– – Talladega Superspeedway
New Damage Model
The New Damage Model algorithm has received an extensive update where damage from a collision is now calculated based on impact energy instead of raw impulse magnitude.
– – Bending and breaking now occur when the energy associated with the impact exceeds the yield and break limits set in joules. In this manner, prior sustained damage is accumulated and subsequent impact joules are added to the affected car parts. This makes it now possible to cause breakage due to prolonged smaller impacts over time. Previously, damage and breakage would only happen when the impulse magnitude was beyond the force limits at the time of impact. This provided a less realistic damage over time experience, and led to seemingly brittle behaviors.
– – All New Damage Model-enabled cars now utilize this “Energy Damage System”.
– – As a result of this systemic change, all vehicle break limits have generally been adjusted down slightly based on recalculations for damage properties.
The algorithm for preventing meshes from snagging on uneven ground surfaces has been updated.
Track edge calculations are now more precise.
Fixed an issue with hinged mounts and tether forces.
Fixed an issue where spring dampers could sometimes receive damage while in the garage.
Fixed an issue where cars could sometimes rise up on their suspension when initially dropped into the world.
Fixed an issue where wheels could suffer damage if hyper-extension limits were reached while in the pits or entering the world.
Spotter
The spotter has improved his English skills after auditing an iRAI University class and no longer pluralizes the phrase, “one laps to green”.
Graphics
The number of possible dynamic and fixed cubemap updates have been reduced.
Virtual Reality
Fixed an OpenXR issue where the view could flip upside down when tracking is lost.
Fixed a crashing issue with OpenXR that could occur if the Sim loaded without the HMD ever being successfully tracked at all.
Fixed an OpenXR issue where the 3D view could freeze during loading whenever motion reprojection is enabled via the WMR runtime.
Visual Effects
All car windshield reflections have been updated.
Grass and debris kick-up clouds linger slightly longer.
All particle effects in the Simulator have had some underlying code updated.
Audio
The Low-Frequency Effects (LFE) bass shaker system has had an extensive rewrite. These updates include:
– – LFE effects are no longer influenced by the Simulator master volume. They now only rely on their own separate LFE master volume to control their force level.
– – The signal path has been cleaned up to eliminate clipping as well as to remove a compressor that was adding distortion. This will cause a change in the signal balance for all effects, you will need to remix them if you have made changes.
– – New LFE effects have been added for a variety of sounds, including: starter, engine blowout, rocks, backfires, a new pit speed limiter effect as well as road noise.
– – Some amplifiers have a limiter on the input signal that causes distortion of the LFE effects. A new LFE option to add a -10 dB cut is now available that reduces the input signal below the amp cutoff. If you are using a ButtKicker brand amp, or feel that some effects are being lost, then enable this in the LFE options.
– – For the LFE system, the ability to select channels has been removed from LFE in an effort to simplify the configuration. By default all LFE will play on the stereo front channels of your assigned sound card, and for almost all users this is the correct way to configure things.
– – – – If you need to access the channel mappings you can bring it back by setting “[BassShaker] DisplayLFEChannels=1” in the “app.ini” file.
– – A new high pass filter is now available for use with all LFE bass shaker effects.
– – – – This system is disabled by default (value of -1), but may be used to help tame shakers that have an overly strong resonant frequency. In the “app.ini” file, adjust the entry, “[BassShaker] freqPhysHighpass_Hz=-1” to a positive value, such as 25 Hz. 25 Hz is a conservative value, if your shaker misbehaves then try raising this up to 50 Hz.
Retuned the balance of pager motor vibration for pedals and game controllers.
User Interface
The brake and throttle meters now correctly show brake and traction aid effects.
The mouse-over tooltip for the Force Feedback Strength Slider has been improved.
Driving Aids
Pit Entry and Exit blue driving aid lines have been added to ALL Road Courses, and a blue cone has been added if one was missing.
Controls
For the Controls mapping section of the Options Screen, whenever you hold a control from your keyboard, wheel, mouse, or other device, if that key is already bound, it will now blink so you can easily see what controls are mapped.
Fixed an issue that disabled the ignition switch when the text chat window was opened. You may now use an on/off toggle switch on the ignition without issue.
Fixed an issue that prevented controls from working when the garage or options screens were opened. You can now map a button to recenter your VR display or to take screenshots when in the garage or options dialogs. This only works with joystick button inputs for the time being, a keyboard input will not work yet.
Fixed an issue that was causing wheels with shift indicators to blink when you exit your car when the pit speed limiter is active.
Spotter
Additional spotter messages have been added to the Spanish language pack.
– – Thank you, Ari Cejas!
Telemetry
A new telemetry value, “MemSoftPageFaultSec” has been added which goes along with the existing “MemPageFaultSec” to complete the data found in the ‘P’ meter.
A new telemetry string, “DriverCarIsElectric” has been added for the player car YAML string, and “CarIsElectric” for each car.
The value units for “FuelLevel” live telemetry is now changed to kWh if the car is electric.
Fixed an issue where status meter telemetry was outputting all zeros.
CARS:
<Car Class> GT1 Cars
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
<Car Class> GT3 Cars
GT3 Car Class balance has been improved.
Drafting parameters have been updated.
Tire wear rate has been rebalanced.
Caster adjustment range has been reduced.
Pit stop tire change duration has been reduced.
iRacing setups have been updated.
<Car Class> GT4 Cars
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
For the New Damage Model, fixed an issue where detached parts could snap back into place.
iRacing setups have been updated.
<Car Class> GTE Cars
AI Racing is now available for the entire GTE Car Class! This includes the following vehicles:
– – BMW M8 GTE
– – Chevrolet Corvette C8.R GTE
– – Ferrari 488 GTE
– – Ford GTE
– – Porsche 911 RSR
<Car Class> NASCAR Camping World Truck Series Trucks
iRacing setups have been added.
<Car Class> NASCAR Classic 1987 Cars
Tire compound parameters have been updated.
Vehicle parameters have been updated to coincide with the latest tire updates.
Suspension compliance has been updated.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
For the New Damage Model, fixed a large imbalance in yield limits for the roof of the Ford and Buick.
iRacing setups have been updated.
<Car Class> NASCAR Cup Series Next Gen Cars
AI Racing is now available for all three of the NASCAR Cup Series Next Gen Class Cars!
Wall proximity effects have been adjusted.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been updated.
<Car Class> NASCAR Xfinity Cars
iRacing setups have been updated.
<Car Class> Touring Cars
Car Class balance has been improved.
Aerodynamic models have been updated with brand new real-world information.
Tire compound parameters have been updated.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
For the New Damage Model, rebalanced the damage parameters for all car body panels across the class.
Mirror portal resolution has been increased to better match that of other cars.
iRacing setups have been updated.
ARCA Menards Chevrolet Impala
Artwork overhaul!
– – The ARCA Menards Chevrolet Impala has received a bumper-to-bumper internal and external artwork overhaul, including brand new models, textures, paint patterns, pit team gear, shadows, damage morphs, visual effects, and shaders. The audio profile has been rebuilt to boot – looking and sounding sharp!
– – The number of paint patterns has been adjusted, and the custom car paint template has been updated.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
For the New Damage Model, fixed an issue where the front wheels would easily penetrate the front fenders when broken.
iRacing setups have been updated.
Audi 90 GTO
iRacing setups have been updated.
Audi RS 3 LMS
Patched a small hole that could be seen in the cockpit view.
BMW M4 GT3
Suspension spring range has been increased.
Chevrolet Monte Carlo SS
iRacing setups have been updated.
Dallara F3
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
For the New Damage Model, fixed an issue where some rear wing car parts were using incorrect pivots when viewed from a distance.
iRacing setups have been updated.
Dallara iR-01
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been updated.
Dallara IR18
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
For the New Damage Model, the floor, engine, and diffuser collision shapes have been adjusted to help prevent abrupt ground snagging.
iRacing setups have been updated.
Dallara P217
Headlight flares now move properly with the headlights after they have taken damage.
Backfire sounds have been improved.
Updated a tooltip for rear ARB adjustments.
Dirt Late Model
iRacing setups have been updated.
Dirt Midget
iRacing setups have been updated.
Dirt Modified
iRacing setups have been updated.
Dirt Sprint Car
Tire sidewall friction and restitution have been increased to make wall contact more punishing, and wall riding less advantageous.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been updated.
Dirt Sprint Car Non-Winged
Tire sidewall friction and restitution have been increased to make wall contact more punishing, and wall riding less advantageous.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been updated.
Dirt Street Stock
Tire sidewall friction and restitution have been increased to make wall contact more punishing, and wall riding less advantageous.
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been updated.
Dirt UMP Modified
iRacing setups have been updated.
Ferrari 488 GT3 Evo 2020
Peak brake pedal force has been reduced.
Ford GT GT2/GT3
(GT3) – Fixed an issue where the GT2 diffuser could appear on this vehicle.
(GT3) – Car paint template decal layer has been updated.
Formula Renault 2.0
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been added.
Formula Renault 3.5
iRacing setups have been added.
Formula Vee
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
Global Mazda MX-5 Cup
Tire parameters have been updated.
Some audio crackles have been removed from some in-car sounds.
iRacing setups have been updated.
Hyundai Elantra N TC
Brake pedal motion ratio has been reduced to improve brake modulation.
Hyundai Veloster N TC
Brake pedal motion ratio has been reduced to improve brake modulation.
Indy Pro 2000 PM-18
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
Fixed an issue where the end plates appeared mirrored at longer camera distances.
iRacing setups have been updated.
iRacing Formula iR-04
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
iRacing setups have been updated.
Legends Ford ’34 Coupe
iRacing setups have been updated.
Lotus 49
AI Racing is now available for the Lotus 49!
iRacing setups have been updated
Lotus 79
Artwork overhaul!
– – The Lotus 79 has received a bumper-to-bumper internal and external artwork overhaul, including brand new models, textures, paint patterns, pit team gear, shadows, damage morphs, visual effects, and shaders. Looking sharp!
– – The custom paint car template has been updated.
McLaren MP4-12C GT3
Suspension spring range has been increased.
Mercedes-AMG F1 W12 E Performance
For the New Damage Model, vehicle damage parameters have been updated based on the new energy damage system calculations.
Fixed an issue where the rear ARB was not reloading correctly.
iRacing setups have been updated.
Mercedes-AMG GT3 2020
Screenshots have been updated.
Mercedes-AMG GT4
Screenshots have been updated.
iRacing setups have been updated.
Modified – SK & NASCAR Whelen Tour Modified
(Both) – iRacing setups have been updated.
Porsche 718 Cayman GT4 Clubsport MR
Engine bass frequencies have been improved.
Porsche 911 GT3 Cup (992)
Tire parameters have been updated.
Aerodynamic model has been updated based on real-world data.
Drafting power has been reduced.
Brake pad authority and temperature sensitivity have been updated slightly.
Dampers and ARBs have been updated based on the Porsche Technical Manual.
Rear ride height limits have been updated.
Shiftlamp RPM range has been adjusted.
Fixed an issue where the headlight lenses would not morph when damaged.
iRacing setups have been updated.
Porsche 911 R GT3
Downforce has been increased slightly.
Suspension spring range has been reduced.
Porsche Mission R
NEW CAR!
The Porsche Mission R, iRacing’s first fully electric Road car, is now available for purchase!
– – One of the automotive industry’s premier brands steps into the future with the Porsche Mission R, Porsche’s first all-electric GT racing car and the first-ever electric car to come to iRacing. Designed to match the established Porsche 911 GT3 Cup car in terms of performance, the Mission R is a preview of what the future of customer motorsports will look like as the racing industry continues to evolve with the embrace of electrification efforts. Generating more than 800 kilowatts of power from its dual electric motors, the car accelerates from 0-100 kilometers per hour (0-60 mph) in under 2.5 seconds. Its fast-charging capabilities allow the car to recharge up to 75% of its battery life in just 15 minutes between races. And in perhaps its most relevant innovation of all to the sim racing world, the Mission R’s self-contained, monocoque-type driver cell can be used outside of the car as a simulator-giving drivers an opportunity to test in the virtual world in the same environment they’ll utilize in the real one.
Plug-in, and add the Porsche Mission R to your collection by purchasing it from the iRacing Store here:
A new Road Course, Motorsport Arena Oschersleben, is now available for purchase in iRacing!
– – Germany’s Motorsport Arena Oschersleben became the fourth permanent racing facility to open in Germany when its doors first opened in 1997. A longtime host of FIA GT, DTM, and international touring car events, it will welcome the NASCAR Whelen Euro Series for the first time in 2023, and currently serves as the host of the FIM Sidecar World Championship for motorcycles. Oschersleben’s Grand Prix layout clocks in at 2.297 miles (3.696 km) and gets going with a lengthy frontstretch before a hard left turn leads into the sweeping right-hand Hotel corner. The hard braking before Turn 1 can often cause incidents between drivers at the start of races, so extra care is required to get the best possible start. Our Grand Prix layout replaces the abrupt left-hander with a less harsh version designed to keep two-wheel racers safer.
Motorsport Arena Oschersleben includes four configs: Grand Prix, Alternate, B Course, and C Course.
Add Motorsport Arena Oschersleben to your collection by purchasing it from the iRacing Store here:
AI Racing is now available at all four Motorsport Arena Oschersleben track configs!
Myrtle Beach Speedway
Fixed an issue with a wall texture.
North Wilkesboro Speedway
Minor bug fixes.
Nürburgring Combined
AI Racing is now available at Gesamtstrecke 24h, Gesamtstrecke Short w/o Arena, and Gesamtstrecke VLN track configs!
– – This addition makes AI Racing available at all Nürburgring Combined track configs!
Nürburgring Grand-Prix-Strecke
AI Racing is now available at the BES/WEC track config!
Phillip Island Circuit
Pit entry and exit checkpoints have been updated.
Phoenix Raceway
Catch fence textures have been updated.
Port Royal Speedway
Barney, Legendary Flagman has been upgraded with improved flag waving animations.
Some visiting cars have been exhumed.
Rudskogen Motorsenter
NEW TRACK!
A new Road Course, Rudskogen Motorsenter, has been added to iRacing!
– – For more than 30 years, Rudskogen Motorsenter has served as Norway’s oldest asphalt racetrack. Opened in May 1990, the track sits in an ideal spot for racing: not only does its forest terrain provide a scenic backdrop and ideal variation in elevation (nearly 140 feet), but the track’s southern location also enables it to stay open for driving experiences for as long as possible each year. From the Porsche Carrera Cup to Gatebil, it’s one of Scandinavia’s most prominent hosts of professional racing events. After two decades in operation, the track received a redesign from world-renowned circuit designer Hermann Tilke. The resulting 2.022-mile (3.254-km), 14-turn circuit is in use not only for professional racing and driving events, but also for driver training and track days, and includes Tilke’s signature mix of long straightaways and tight, technical sections. With an extended fleet of both Porsche and Mercedes GT vehicles, it’s an ideal training ground for those looking to gain experience in competitive sports cars of all types.
Rudskogen Motorsenter has been added to the iRacing base content and is FREE for all iRacing Members!
AI Racing is now available at this track!
Sandown International Motor Raceway
Pit entry and exit checkpoints have been updated.
Suzuka International Racing Course
Fixed an issue where some crowds were facing away from the action on track.
Some environment objects have been updated.
Twin Ring Motegi
(ALL) – Pit entry and exit checkpoints have been updated.
WeatherTech Raceway Laguna Seca
Fixed an issue with a flickering sign near Turn 11.
Winton Motor Raceway
Added some missing brake markers and fixed some existing brake markers to align correctly with their distances.
World Wide Technology Raceway (Gateway)
This track’s name has been appended with “(Gateway)” for easier recognition, and to match the track files structure.
[Legacy] Phoenix Raceway – 2008
(Road Course) – Pit entry and exit checkpoints have been updated.
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