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iRacing 2021 Season 3 Patch 1 kicks off official start to Season 3

iRacing 2021 Season 3 is officially upon us, but before anyone can hit the virtual pavement or dirt, there’s a patch to sort through that fixes a couple of issues that weren’t addressed or were found in the initial release. 

2021 Season 3 Patch 1 has a couple of resolved puzzles during the final week of Season 2. Late on Monday night, before the Tuesday patch release, a handful of members found a discrepancy with the NASCAR Chevrolet Silverado and the other two NASCAR truck manufacturers at the new Nashville Superspeedway. As it turns out, the Ford F150 and Toyota Tundra were incorrect, and their gearing has now been updated. 

Another update came to the 1987 NASCAR Stock Cars just hours before the start of one of the largest independent community events is set to take off, hopefully it doesn’t mean too much updating for the eRacr Firecracker 400 race organizers before tonight.

Some new features were also added around the service. AI racing is now available for the new Formula Vee, and races can now take place at Langley Speedway. Looking back to the new Nashville track, night lighting is now enabled, while the other new track during the build, Red Bull Ring, was updated with some fixes found in its first week of racing. 

Other than a few other fixes around the platform, 2021 Season 3 Patch 1 is relatively light following a full build. Continue to follow us at Traxion as we cover iRacing’s constant updates. 

2021 Season 3 Patch 1 Release Notes [2021.06.14.03] 

The 2021 Season 3 Patch 1 Release contains a variety of updates and fixes for the 2021 Season 3 Release. 

iRACING UI: (05.13.16-2021-S3) 

Leagues 

  • Resolved an issue where viewing the Announcements tab of the League Modal was causing an error. 

SIMULATION: 

AI Racing 

  • AI Drivers may now utilize the Formula Vee! 
  • AI Drivers may now race at Langley Speedway! 
  • Fixed an issue that could cause a lengthy loading pause at 100% complete, particularly at large tracks. This was causing disconnections in some severe cases. 

Rendering 

  • Fixed an issue with splotchy polygonal areas of extra dark shadows appearing on sides of hilly terrain with conditions of low sun, especially when partially overcast. 
  • Fixed issues where large crowds could often appear way too dark in shadows and/or overcast conditions. 
  • Fixed an issue where some grandstand crowds, lighting objects, and fencing appeared to be slathered in a mysterious grey substance. 

Visual Effects 

  • Fixed an issue that was resulting in significantly less tire smoke in some situations, including replays. 

Pace Car 

  • Fixed an issue where the Porsche 911 GT3 Cup (991) Pace Car’s headlights would incorrectly be lit while parked at night tracks. 

Options 

  • A new Miscellaneous tab has been added to the Options Menu. 
  • – The bass shaker LFE effects have been moved to this Misc. tab, and now allow you to edit all the sound levels from within the Simulator rather than going to the “app.ini” file. 
  • – Removed the “[BassShaker] volPhysMaster_dB” entry from the “app.ini” file, this was redundant and confusing. If you had been using it to tweak the sound levels it will return to its 0 value, and you will need to raise or lower the game audio slider to compensate. 

Controllers 

  • Updated how sector times are displayed on the new Thrustmaster SF1000 wheel. 

CARS: 

ARCA Menards Chevrolet Impala 

  • iRacing setups have been updated. 

BMW M4 GT3 

  • This vehicle is no longer considered a “Prototype”. 
  • The traction control dial position “10” now disables the system. 
  • Backfire and gear shifts have been improved. 

Formula Renault 2.0 

  • Brake parameters have been adjusted slightly. 

Formula Renault 3.5 

  • iRacing setups have been updated. 

Formula Vee 

  • Fixed an issue where crew members were freezing in a T-pose while using any camera view other than the focus car camera. 

Indy Pro 2000 PM-18 

  • iRacing setups have been updated. 

NASCAR Cup Series Chevrolet Camaro ZL1, Ford Mustang, Toyota Camry 

  • iRacing setups have been updated. 

NASCAR Chevrolet Monte Carlo – 1987 

  • Drafting oversteer has been reduced when running at superspeedway tracks. 
  • iRacing setups have been updated.  

NASCAR Ford Thunderbird – 1987 

  • Drafting oversteer has been reduced when running at superspeedway tracks. 
  • iRacing setups have been updated. 

NASCAR Gander Outdoors Ford F150 and Toyota Tundra 

  • Fixed an issue with incorrect gearing at Nashville Superspeedway. 

NASCAR Next Gen Chevrolet Camaro ZL1, Ford Mustang, Toyota Camry 

  • Fixed an issue with sparks at superspeedway tracks. 
  • iRacing setups have been updated. 

NASCAR Xfinity Chevrolet Camaro, Ford Mustang, Toyota Supra 

  • iRacing setups have been updated. 

Porsche 911 GT3 R 

  • The dash display page may now be changed when using a fixed setup. 
  • Fixed an issue where the brake bias labels were reversed. 
  • Adjusted the digital display slightly. 
  • LED strip settings have been added to the garage options for this vehicle. 

Radical SR8 

  • Wheel durability has been increased to reduce wheel damage and instances where wheel damage causes meatball black flags. 

SCCA Spec Racer Ford 

  • Water cooling coefficient has been adjusted to prevent overheating when bump-drafting and to more closely match real-world steady-state temperatures. 

VW Beetle Lite 

  • Fixed an issue where the UI model was invisible. 

TRACKS: 

Darlington Raceway 

  • Track surface parameters have been updated. 

Dover International Speedway 

  • Track surface parameters have been updated. 

Nashville Superspeedway 

  • Night lighting has been enabled at this track! 
  • Track surface parameters have been updated. 
  • Fixed a discrepancy between the visual and physical properties of the outside wall. 
  • Some track logos have been updated. 

Red Bull Ring 

  • Additional crowds and visiting vehicles have been added. 
  • Patched a seam between pit road and the front stretch. 
  • (National) – Gain-time checkpoints at Turn 5 have been updated. 
  • (National) – Rules tab has been updated. 
  • (North) – Additional checkpoints have been added to prevent short-cutting pit road. 
  • (North) – Cones have been added at the Start/Finish line for clarity. 
  • (North) – Pace speed has been reduced to 45 mph. 
  • (North) – Fixed an issue where the final starting grid space was on pit road surface. 
  • (North) – Checkpoints have been added for standing starts. 
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