RaceWard Studio, the developer behind RiMS Racing, is responsible for the development of the upcoming official game of the Isle of Man TT (IOMTT); TT Isle of Man: Ride on the Edge 3.
The Italian Studio has taken over the reins from Kylotonn and aims to build on the success of its previous two IOMTT games, as well as work on some of its weaknesses.
One of those weaknesses was the series’ sound design, with motorcycle engine sounds mainly coming in for criticism.

In the second of the game’s developer blogs, Luca Piccina, Audio Director of RaceWard Studio – a division of Nacon Studio Milan – explained how the team captured sounds and how they believe they can replicate an authentic motorbike experience in-game.
“We had the opportunity to visit the TT last year and capture both bikes and live ambiences there, so you will listen to all live footage captured there during the race days. We wanted to recreate the atmosphere of the race at its best,” said Piccina.
“Bike sounds were recorded directly on track, following the same procedure applied with RiMS Racing. We tied several mics on the bike and let the rider drive freely while we captured the sound with a portable recorder that was given to the rider in a backpack,” Piccina continued.


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