It’s a small bump, but hopefully a worthy one, with the present PS5 not able to use ray-traced reflections during races – only during menus and replays.
With the advent of the PlayStation 5 Pro, announced earlier today (10th September), Sony is touting improved visual fidelity or features at the higher-frame rate options – and Gran Turismo 7 is no exception.
For example, many contemporary games on consoles currently offer a ‘graphics’ mode with greater detail or a ‘performance’ mode with higher frames per second.
The PS5 Pro aims to diminish the gap, ideally offering the fidelity of the graphics mode and higher fps rates. 8K gameplay is theoretically possible too.
GT7 is set to be part of the initial roster of first-party games to benefit from the more powerful hardware – which features a larger GPU, ‘advanced’ ray tracing techniques and ‘machine learning’ used to upscale.
“Ray tracing is finding broad usage, particularly when the games are focused on higher frame rates,” said Mark Cerny, Lead Architect of the PS5.
“The faster hardware in PS5 Pro can make a real difference, allowing Gran Turismo 7 to add ray-traced reflections between the cars in gameplay, while continuing to support their targeted 60 frames per second.”
Presently, Gran Turismo 7 runs natively at 1080p on PlayStation 4 and 4K on PS5. The newer machine also allows for PS VR2 gameplay and to race against the GT Sophy AI agent.
Ray tracing is currently supported on the ‘standard’ PS5 during menus and replays (not races), and caps the action at 30fps. There is an in-game option to either ‘prioritise ray tracing/resolution’ or ‘prioritise frame rate’.
This is now set for change for PS5 Pro users, with in-race RT possible at the higher 60fps setting.
No date has been announced for a possible game update to reach this performance, but the new console will be released 7th November 2024 for $699.99 (USD), £699.99, €799.99 and ¥119,980 JPY.
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