For some iRacing users, the new build release day (7th June 2022) was a bit of a frustrating one, to say the least. In the forums and on social media, there were a few cases of frustration with some aspects of the service not working as intended. Thankfully, a hotfix was developed and dropped already today, and should fix some of the known issues.
A big issue some users faced included a complete server crash issue that would occur in the instance of one driver losing connection at a specific time that would kick the entire field out. The issue was found early and should hopefully be corrected in the patch.
Some pieces of content, like the new Mercedes-AMG GT3 2020 and the new Fuji International Speedway, had a few updates overnight. The Merc had some paint booth fixes while the Japanese venue had some rule updates regarding slowdowns.

Older pieces of content, like the Lamborghini Huracán GT3 EVO, had to have its windshield reinstalled after it disappeared during the build. Also, NASCAR NEXT Gen cars should hopefully no longer fail with the proper Left-Rear ride height on the setup page. The NEXT Gen’s New Damage Model seems to be working fine, however, and that’s good.
While iRacing AI did get an update that will allow users to Generate a Roster again, the new Start Zone is not mentioned in the patch notes, so hopefully that will come in a future patch or hotfix.
UPDATE AS OF 9th June: The UI received a separate update on Thursday morning which fixed the AI Start Zones. I’ve tested this and found it to be true. From the notes:
- Resolved an issue where the Start Zone value was not becoming disabled when an unsupported track is selected even if the Start Zone value was previously true. Additionally, the Start Zone value was not being properly honored for an AI Single Session or AI Season when selected


Discussion