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When EA SPORTS WRC’s 2024-season expansion was released in October of this year, it was notable for eschewing the yearly full-game release schedule its Electronic Arts siblings are renowned for.
When the base game launched under a year prior, it was minus a specific year in its moniker – a telltale sign, usually, of a title that may not be replaced 12 months later.
At the time, that felt a little strange and there was no confirmation of plans either way. We didn’t know to expect a new game based on this platform each year, or DLC, or worse, just… nothing.
When it was formalised that the game would receive a paid-for 2024 season expansion in lieu of a direct sequel, the move was met with a positive reception.
If successful, this release model could be rolled out to other official sports franchises.
“Our decision to adopt an annual expansion model for WRC stems from our long-term vision for the game and our commitment to player value,” explains Matthew Battison, Racing Experience Director at Codemasters to Traxion.
“By leveraging Unreal Engine for the first time and focusing on current-generation hardware, we achieved the immersive experience we envisioned.
“Building upon this foundation through expansions enables us to continuously update and enhance the game for our players and create a comprehensive rallying platform that evolves alongside the sport.”
How new stages are created
To that point, the initial 2024-season expansion came with fresh vehicles (more on those, later) and two whole new rallies – Poland and Latvia. No small undertaking, and marking the second and third events added to the game post-launch, following the Central European Rally at the end of last year.
“Our approach to replicating the stages from Poland and Latvia was quite meticulous,” continued Battison.
“We work closely with WRC to gather reference materials, including maps, photos and videos of the stages. This extensive research forms the pillar of our creative process.
“Our level design team carefully evaluates the stages, selecting ones that promise the most engaging and enjoyable experiences for our players. It’s about capturing the essence of the locations while ensuring gameplay is both fun and authentic.
“We are fortunate to have [twice Junior World Rally Vice Champion] Jon Armstrong on our design team. Having rallied in both Poland and Latvia, he brings first-hand insights into what it’s like to race on these roads.
“His feedback is key to ensure that we not only replicate the environment but also represent the unique gameplay features of these iconic rally stages.”
2024-spec car differences
These will be supplemented by fresh Monte Carlo, Portugal, Sweden and Greece routes (additional to those already included) in two subsequent DLC packs, the first of which is expected imminently.
Both will also include new cars, the identity of which is unknown. However, what is readily available is the aforementioned 2024-season expansion, which Electronic Arts touted as including five new cars.
While the updated Ford Fiesta Rally 3 was noticeably different (visually, anyway) and the Toyota GR Yaris Rally2 was all-new, the remaining three Rally1-spec machines looked at first glance like the existing 2023 models with a new lick of paint.
Not so, clarifies Battison:
“The 2024-spec Rally1 cars in the game present subtle yet impactful differences from their 2023 versions. While the regulations for 2024 remained unchanged, the character of each vehicle has been slightly refreshed.
“The vehicle art team has meticulously adjusted the visual aspects to reflect this, both inside and out. For example, the Hyundai features changes in the dashboard and wing mirror positions, while the Puma boasts a different rear spoiler.
“The handling models have also been refined to offer a noticeable difference in character but ensure the real-world authenticity is preserved.
“We have also looked into the audio experience. The Ford Puma’s anti-lag system has been re-recorded for an enhanced audio experience, while both the Toyota and Hyundai have undergone audio rebalancing.
“These updates ensure players experience a fresh and distinct feel while preserving the authentic character of each car.”
VR development continuing
While the expanded vehicle and stage roster are most welcome – we said that the content breathed “new life into the rally sim” in our review – several other facets can still feel rough around the edges.
In particular, the virtual reality clarity (sadly only for those on PC as it stands) is an area the Traxion team would like to see further refinement to – despite its obvious ‘beta’ status.
It sounds as if, mercifully, work will continue on the experience for those who enjoy donning an expensive plastic eye mask.
“Yes, VR remains in Beta and I fully appreciate all the comments and feedback from our players that allow us to ensure that when we do look at improvements we can make sure we are tackling issues that are important to our players,” explains Battison.
Recently, further work has been undertaken to reduce game crashes, add in weather randomisation, including the real-world present season points system (a one-year flash in the pan – thank goodness!) and even an accessibility option to switch off mechanical damage.
All very worthy additions, which alongside the first batch of DLC saw us return to the off-road simulation with gusto. But, with the next set of cars and stages due this winter, in order for the content to succeed, we feel that the quality-of-life changes must continue in parallel. Here’s hoping…
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