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Crashy Christmas: RaceLeague update rebuilds Cup car

A new major update for Oversteer Studios’ enjoyable RaceLeague has dropped, adding a host of fixes plus a reworked Cup car.

Crashy Christmas: RaceLeague update rebuilds Cup car

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The entertainingly chaotic driving game RaceLeague has received its latest major update, adding a ton of fixes alongside a major overhaul of the game’s Cup car.

Overtseer Studios’ RaceLeague was released into Early Access in 2022, boasting a soft-body damage model and realistic physics, all powered by Unity’s proprietary game engine. The game is boosted by the presence of a powerful track editor, allowing players to download new circuits from the in-game repository, as well as add their own.

Through multiple updates – including June 2024’s huge v0.4 build, which added two new cars, replays and an improved tyre model – the game has been fettled into an engaging racing sim, albeit one with a few rough edges.

Crashy Christmas: RaceLeague update rebuilds Cup car
The Cup car resembles a 992 Porsche 911 GT3 Cup, funnily enough

The game’s Porsche-like Cup car is the standout feature of v0.5, however, receiving a complete ground-up rebuild, with new physics, sounds and a refreshed car model. All this adds up to make it the most attractive-looking car in the game, with a stack of colourful new liveries also debuting.

Other improvements include user interface tweaks, improved AI behaviour and the introduction of an anti-stall clutch assist to aid standing starts.

For anyone who likes the sound of RaceLeague, it’s available now on Steam with a 20% discount as part of Steam’s Winter Sale, priced at £15.59 / $19.99 /16,79€.

Have you been encouraged by the progress RaceLeague has made this year? Let us know in the comments below.

Soft-body damage and dynamic puddles arrive in new RaceLeague update
RaceLeague’s damage model is particularly effective

RaceLeague v0.5 changelog

  • Fixed loud wind audio when driving with AI
  • Added replacement for Cup car:
  • Completely new model & physics
  • New liveries by @Kinichie
  • All new audio
  • Added new track selection screen
  • Ability to favorite database tracks
  • Ability to search by author
  • Added new driving line visuals
  • Added anti-stall clutch to assist starting from standstill
  • Added support for car selection in drive settings/setup menu
  • Added distance audio filters for engine audio
  • Added community names for AI
  • Improved heightmap tools in the track builder
  • Minor UI improvements for track builder
  • Improved AI
  • Tweaked lighting and post processing
  • Tweaked slipstream for GG900
  • Adjusted wet grip levels
  • Adjusted headlights
  • Game time of day is now set to lat 50.3323, lon 6.9405, on 26.7.2022
  • Improved rain and wind visuals
  • Fixed kerb colliders
  • Fixed cars spawning poorly on uneven surfaces
  • Fixed prop curve node duplication issue
  • Fixed damage indicators staying on after reset
  • Fixed spectate player selection not working properly after reset in AI races
  • Fixed paint not getting dirty fast enough
  • Fixed player assignment to pit boxes
  • Fixed jagged terrain on road edges
  • Disabled inputs when typing in chat
  • Fixed poor performance when using many single guardrail props in multiplayer
  • Fixed radiators not being repaired in pits
  • Fixed engine not getting repaired at pits
  • Fixed heightmap shading when using heightmap tool
  • Fixed lights occasionally not working
  • Fixed time of day not always syncing in multiplayer
  • Fixed depth of field slider not working in photo mode
  • Fixed photo mode adjustments initially displaying incorrect values
  • Reduced volume of other cars’ engine audio