Just in time for the festive period, the latest update for CarX Drift Racing Online is now available on Xbox, PlayStation and PC and it includes several significant additions.
The two new cars in Update 2.13.0 are the Thor E8 and Mira. As is usual for CarX titles, there are no car licences, but if you use your imagination a little bit, one is reminiscent of a BMW i8 and the other a second-generation Toyota MR2.
Several of the JDM-inspired drift cars have new body kit options, Wutend, Wellington S20, and Wanderer L30, Phoenix NX and Wellington S20, plus the Porsche-themed Hummel can now be fitted with a SharkNose design.
When creating your own livery design, you can now paint each individual part in distinct colours, should you wish to recreate the Volkswagen Harlequin effect.
There is also a host of other tweaks to the UI, steering wheel force feedback and online performance, and we’ve included the full changelog below. Let us know in the comments if you’ll be playing CarX Drift Racing Online over the next few weeks.
CarX Drift Racing Online update 2.13.0 changelog
New mode: TOP-32 championships
Inactive players automatically dismissed from multiplayer rooms
Additional game branch with improved optimization and protection from hacking and modifications
New cars: Thor E8 and Mira
New Street Tuners DLC body kits for the Wutend, Wellington S20, and Wanderer L30
New ProFlow body kits for the Phoenix NX and Wellington S20
New SharkNose body kit for the Hummel
Fixed car model bugs
Fixed the issue with saving negative values for the Engine Tune-Up parameter
Corrected aerodynamic force, pressing cars against the road surface, for the Racing modification
New loading screen
Fixed preview for BSB rims
New mechanism for painting body parts separately
Improved collision sensitivity in XDS modes
New Street Tuners DLC sticker pack, plus 3 new free sticker packs
New soundtracks added
Improved sounds and music being switched on/off incorrectly
Fixed the issue with FFB turning off when entering a test track in the dynostand
Initiation speed in XDS modes and the dynostand are now displayed in the imperial units (mph) as well
Small tweaks to the singleplayer interface in Time Attack mode
Fixed issues with the interface disappearing
Fixed incorrect display for the interface after switching to free camera mode
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