There are light gantries, race results, boost pads, and fights for positions – most items you need for a racing game.
But, the cars or motorcycles are strangely missing, instead replaced by humans, or more specifically clones. You control one in a futuristic, and gruesome, reality TV show competition, frantically trying to link wall-running with rail-riding while avoiding obstacles.
To further hammer home the race pretensions, you move forward by squeezing the right-rear trigger, like any other gamepad-centric racing title. DeathSprint 66’s Game Director Andrew Willans has previously worked on Driver San Francisco and The Crew.
There are PVE challenges and training modes, plus extensive PVP online multiplayer options.
Created by Sumo Newcastle, UK, the distinctive take on the genre was released today (12th September 2024) for PC via Steam for $24.99 / €24.99 / £19.99 with a 10 per cent discount for the opening 14 days. That’s it, there are no additional season passes or subscriptions.
“One clumsy analogue stick movement can lead to sudden demise, but when you do manage to pull off a wall ride, followed by a rail grind, then straight into a surge (manually-activated boost system), the sensation is almost dream-like,” we said in our recent hands-on preview.