There are light gantries, race results, boost pads, and fights for positions – most items you need for a racing game.
But, the cars or motorcycles are strangely missing, instead replaced by humans, or more specifically clones. You control one in a futuristic, and gruesome, reality TV show competition, frantically trying to link wall-running with rail-riding while avoiding obstacles.
To further hammer home the race pretensions, you move forward by squeezing the right-rear trigger, like any other gamepad-centric racing title. DeathSprint 66’s Game Director Andrew Willans has previously worked on Driver San Francisco and The Crew.



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