There are light gantries, race results, boost pads, and fights for positions – most items you need for a racing game.
But, the cars or motorcycles are strangely missing, instead replaced by humans, or more specifically clones. You control one in a futuristic, and gruesome, reality TV show competition, frantically trying to link wall-running with rail-riding while avoiding obstacles.
To further hammer home the race pretensions, you move forward by squeezing the right-rear trigger, like any other gamepad-centric racing title. DeathSprint 66’s Game Director Andrew Willans has previously worked on Driver San Francisco and The Crew.
There are PVE challenges and training modes, plus extensive PVP online multiplayer options.


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