Brazilian development team Reiza Studios has unveiled its comprehensive v1.4 and 1.4.1 updates to its racing sim Automobilista 2 today (26th August 2022).
Among the content updates, new cars and tracks have been added, including a fully up-to-date version of Spa-Francorchamps – just in time for this weekend’s Formula 1 Belgian Grand Prix.
New Tracks
Also included in the gargantuan v1.4 patch are Autoclub Speedway and WorldWide Technology Raceway (WWTR), with the Tri-Oval configuration also added to Daytona International Speedway.
In terms of vehicles, the Mercedes AMG GT4, fictional Vulkan Truck and Mini Cooper 1965 are all new additions to the sim, with new Ginetta G55 and F-USA configurations also making an appearance (the F-USA car types are available as part of the Racin’ USA Pt2 pack).
In terms of notable vehicle features, v1.4.1 adds convincing diesel smoke to vehicles like those found in the Brazilian Copa Truck series, adding extra immersion for truck racing fans, with completely revised physics for all Caterhams, the ARC Camaro, the GT Classics cars, Vintage TCs and Street Cars.
Advanced Mechanical Damage Modelling
The way mechanical damage is calculated and manifests itself has been comprehensively overhauled too, with the F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza and F-Ultimate all using the new system.
Intriguingly, this means that if a player pushes their car too hard – over-revving, for example – cars can develop coolant leaks before the engine expires. Allied to the already-present clutch and gearbox damage modelling, AMS2 forces players to drive with a degree of mechanical sympathy (if the option is selected, of course).
Other important features
With the onset of oval racing in AMS2, full course yellows (FCY) have been implemented into the sim for the first time, alongside the necessary oval racing regulations.
Tyres sets can also be restricted during a race weekend to better reflect real-life racing regulations and the damage model has been upgraded to incorporate the Puma P052, so car parts can dangle or even fall off in the event of a collision.
AMS2’s LiveTrack feature has also been upgraded, improving the way water pools and drains off the circuit surface, with rubbering-in occurring at a more realistic rate too. With too many AMS2 upgrades to mention, the full AMS2 v1.4 and 1.41 changelogs are below.
Have you tried AMS2 since its huge v1.4 update? What is your favourite feature? Let us know in the comments below.
Automobilista 2, v1.3.8.3 -> v1.4.0.0 CHANGELOG
Cars
Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2)
Added Ginetta G55 GT3 to GT Open Class
Added Mini Cooper 1965 to Copa Classic B class
Added Vulkan Truck to Copa Truck class
Added Mercedes AMG GT4 to GT4 class
Tracks
Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3)
Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3)
Added Daytona Tri-Oval layout (part of Racin´ USA Pt3)
GENERAL
Added support for Full Course Yellow
Added support for cars to use different aero packages depending on track
Fixed bug allowing player livery to be selected by AI in championships
Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI)
LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration)
Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress
Added some mitigation to help reduce extreme wheel movement of remote clients in Multiplayer
UI & HUD
Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player
Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider.
Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options
Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages
Fixed livery limit warning not displaying on Opponent Settings screen
Prevented livery name from expanding beyond container bounds on livery selection screen
Revised vehicle information according to latest physics adjustments
PHYSICS
Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars
Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window
Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens)
Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race
Added bespoke intermediate records for Formula Ultimate (both gens)
Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars
Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP)
Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca
Fixed bug leading to extreme engine cooling
Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended)
Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable
Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2
GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude)
Copa Truck now features more detailed modelling of each truck´s engine with performance differences
Adjusted CoG height for F-Trainers, Ginetta G40s2
Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank
Adjusted center of fuel tank height for various cars to rectify minor inconsistencies
Added custom draft production scale per car, accounting for variations in drag & dimensions
Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low
Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t
Further adjustments to FFB Max force in various cars
Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55
Further adjustments to slick behavior on a wet track
Ginetta G40 Cup: Correted mass (925kg with driver)
Reduced rate of artificial pre-race tire heating without formation lap
Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars
Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB
Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm)
Adjusted fuel tank positions for Porsche RSR, Corvette C3.R
F-Classic G2M3: Added boost function going to full boost pressure setting (100%) temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability
F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update)
F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3
F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiency
AI
AI can use more then one tire compound
Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup
Further adjustments to AI movement when pulling out from behind another car to overtake
Revised AI performance for Adelaide Modern
Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates
Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse
AI calibration pass for all cars
Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide
Adjusted performance levels for all classes with custom AI driver
Restored AI aggression for practice and qualifying when dealing with other AI cars
Slightly improved AI overtakes of slow/lapped cars.
Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users
Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending)
Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now)
Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners
Implemented AI mistakes for oval tracks (AI spins)
Added new AI personality parameter ‘fuel_management’ that works in oval tracks and is customizable by end user as explained here
AUDIO
AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car
Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting
Added ambient reverb for Buenos Aires and Galeao
Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks.
Updated traction control functionality for all cars that feature the device
Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts
Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface
Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3
FFB adjustments for F-Ultimate Gen2, F-V10 Gen2
Adjusted brakeduct cooling rates for BMW M6 & M8
Camaro SS: Revised body inertia
Mclaren 720S GT3: Slightly raised front splitter height sensitivity
ARC Camaro:Adjusted CoG height
Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates
F-Ultimate Gen2: Fixed asymetrical front brake cooling rate
Sigma P1: Fixed TC & ABS not being enabled
Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1
Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R
Copa Classic: Further livery revisions
Vulkan Copa Truck: Added dirt/damage texture
Metalmoro AJR (all models): Adjusted the driver’s animation head tilt
Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2
Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH
Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD
Corvette C3: Corrected engine heat and blown smoke emission point
Opala 79, Opala 86: Changed the driver type to use the 80’s helmet style
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