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Ross McGregor

Ross McGregor

Senior Editor of Traxion.GG. Occasional motorsport photographer, esports competitor and distinctly average cyclist.

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Latest from Ross McGregor

What it’s like to compete in the GT World Challenge Europe Esports Championship

In the grand scheme of things, I’m an average esports racer. I don’t have an awesome hot-lap pace, I have a regular nine-to-five job and there are a number of hobbies outside of sim racing that fill my spare time. But mainly, I also have very poor Balance of Performance moaning skills (more on that…Continue reading “What it’s like to compete in the GT World Challenge Europe Esports Championship”»

The key to engine mapping in Assetto Corsa Competizione

The developer of Assetto Corsa Competizione (ACC), KUNOS Simulazioni, is on a constant journey to provide the closest, most accurate experience of the GT World Challenge series in videogame form. Part of this drive for realism has resulted in the simulation of throttle and ECU maps in each of the sim’s GT3 vehicles. For those…Continue reading “The key to engine mapping in Assetto Corsa Competizione”»

How Assetto Corsa set the template for modern-day simulators

Assetto Corsa (AC), was released on PC 19th December 2014 after a period of a year or so in Steam Early Access. It generally received positive reviews, gaining a score of 85/100 on Metacritic, with particular praise for its driving physics, visuals and sounds. A subsequent release on the PS4 & Xbox One occurred on…Continue reading “How Assetto Corsa set the template for modern-day simulators”»

What’s next for Assetto Corsa Competizione?

Assetto Corsa Competizione (ACC) was first released to Steam Early Access in September 2018, gaining a full release on 29th May 2019. PlayStation 4 and Xbox One versions then followed on 23rd June 2020. Kunos Simulazioni, the developers of ACC, has released consistent paid and free DLC since its release, including GT4 cars, updated liveries…Continue reading “What’s next for Assetto Corsa Competizione?”»

The dark art of mastering pit stops in Assetto Corsa Competizione

If you’ve played Assetto Corsa Competizione (ACC) then chances are you’ll have had to make a pitstop. And when you’ve made that pitstop, you’ll be wondering why the driver that was four seconds behind you coming into the pitlane is now ahead when you rejoin the track. This highlights why pitstops in ACC are so…Continue reading “The dark art of mastering pit stops in Assetto Corsa Competizione”»

How BeamNG is more than just a physics sandbox

BeamNG.Drive (commonly shortened to BeamNG) was originally released by developers BeamNG GmbH as a tech demo way back in 2013 and has been available as a Steam Early Access title since 2015. Its unique selling proposition is a soft-body physics model that creates realistic-looking vehicle crashes. I use the word ‘vehicle’ more loosely to encompass…Continue reading “How BeamNG is more than just a physics sandbox”»

How to use Assetto Corsa Competizione’s wet weather to your advantage

Senna; Donington Park 1993. Schumacher; Barcelona 1996. Jackie Stewart on the Nordschleife in 1968. These three are examples of a driver surpassing the abilities of their car to dominate the opposition in wet weather. Schumacher was a whole second off the Williams cars in qualifying but dominated the race in his trademark ruthless fashion. Senna…Continue reading “How to use Assetto Corsa Competizione’s wet weather to your advantage”»

Why tyre pressures are key to winning in Assetto Corsa Competizione

Ah yes, racing in Assetto Corsa Competizione. The thrill of taking your GT3 car to the limit of adhesion, battling wheel-to-wheel at obscene speeds, engaging in vehicular combat with your opponents around the most glamorous circuits across the globe. What’s the secret to achieving this motorsport equivalent of nirvana? Years of training? Millions of pounds?…Continue reading “Why tyre pressures are key to winning in Assetto Corsa Competizione”»