Skip to content

Wreckreation’s first patch out now, fixes drifting and event difficulty issues

Wreckreation’s first post-launch patch is out now on PC, with consoles set to follow.

Wreckreation's first patch out now, fixes drifting and event difficulty issues

Just two days after it launched on 28th October, Wreckreation’s first post-release patch has arrived for PC players.

In response to community feedback, the patch addresses an “unnatural speed drifting bug” that caused unrealistic grip levels.

Elsewhere, the settings menu has been moved to a “more visible location” in the pause menu. Previously, accessing general game settings required you to scroll to the bottom of the DJ Menu, which doesn’t pause the game when activated.  

In addition, difficulty levels in several Race and Road Rage events have been adjusted, though this won’t affect the progress of previously completed events.

Wreckreation screenshot

“Our top priority right now is to ensure we get rapid changes into your hands whilst ensuring we test them thoroughly,” developer Three Fields Entertainment wrote.

A PlayStation 5 and Xbox Series X|S patch containing the same gameplay fixes is expected to follow soon. However, no timeframe was provided, as certification approval from Sony and Microsoft is required.

For a full list of changes, check out the patch notes below. For more on Wreckreation, you can also read our review and find out why Burnout fans “will feel right at home,” according to the developer.

Wreckreation patch 1 notes

Stalls:

  • Regenerate and repackage PSO data to significantly improve Stalls on PC. This work is ongoing to ensure the maximum possible coverage

Handling:

  • Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.

Settings:

  • Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map)
  • Settings also now available in Opening race.
  • Video settings now available at the same time as Audio settings for consistency and to make them visible during events.

Events:

  • Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.

Crash Fixes:

  • Fixed a crash when moving Live Mix Track Pieces near certain road pieces

Other Fixes:

  • Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving)

Audio:

  • Adjusted Sirens so they faded in and out better as they drive past you and they don’t suddenly cut off at 660m
  • Adjusted Plane so it also faded in and out more smoothly and didn’t fade away unnaturally quickly
  • Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values
  • Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam
  • Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix
  • Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions 

Event change details

The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress – all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)

  • Another Star Vehicle 
  • Back at the Ranch
  • Between a Rock and a Hard Place
  • Bruising For a Fight
  • Circling Back
  • Circling The Drain
  • Close The Circle
  • Come Full Circle
  • Cry Me a River
  • Curves to Die For
  • Dirt Dash
  • Drift Apart
  • Every Rose Has Its Thorn
  • Faraway in Time
  • Fighting Chance
  • Fire In The Hole
  • Flesh & Machine
  • Flight or Fight
  • Flirting With Disaster
  • Giant Battle
  • Hangs By a Thread
  • Hazards of the Job
  • Head for Granite
  • In Dickie’s Meadow
  • In the Cross Hairs
  • It’s a Shore Thing
  • Mad Dash
  • Not Such a Long Drive
  • Opportunity Knocks
  • Point Break
  • Pumping Iron
  • Reach for the Stars
  • Ridge Climb
  • Rough & Ready
  • Sandy Blows
  • Set Fire To The Rain
  • Sharks Are Circling
  • Sherburn’s Climb
  • Shut Up Shop
  • Snowy Descent
  • Speed Run
  • Spoiling For A Fight
  • Star Vehicle 
  • Starstruck
  • Sweep the Board
  • There Goes My Bay-by
  • Top Dog
  • Tunnel of Shove
  • Vicious Circle

All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:

  • Penalty Road Rage on Crystal Bay
  • Total Road Rage on Shoreline