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Tokyo Xtreme Racer’s latest update adds welcome tweaks

With the base game so well-optimised and feature-rich despite its early access moniker, version 0.10.3 is focused on refinement, rather than revolution.

Tokyo Xtreme Racers latest update adds welcome tweaks

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Tokyo Xtreme Racer is surprising on numerous counts, from its popularity to its refreshing offline single-player gameplay.

While technically in early access, the only real request presently is more. Just, more of the same, please.

Consequently, its second ‘major’ game update since the initial release is simply further tidying up.

Following Steam Cloud support, Version 0.10.3 is now available for PC players (no, still no word on potential console editions) and it includes a handy direction notification to see where rivals are heading when the road splits. We’ve pulled off some risky manoeuvres, and massive fails, during battles until this feature.

Tokyo Xtreme Racer Rolling Guy battle

If one isn’t going to plan – let’s say your rival is quicker in a straight line – then you can now withdraw before the humiliation by pressing the hazard lights button too.

Naturally, there has been a further balancing of rival strength, tuning effects and a smattering of minor bug fixing.

In all, it feels like this series reboot is much closer to a full release than an early access title usually is. Kudos, Genki.

Tokyo Xtreme Racer Version 0.10.3 patch notes

Added

The following features have been added:

  • Added a feature to show the direction the Rivals are heading at course splits.
  • Added a feature to drop out of a battle by holding down the hazard lights button.
  • Added the ability to change views during autopilot.
  • RGB values can now be edited with a slider bar when selecting “Other Colors”.
  • Additional UI display have been added.
    • Added an indicator to show that owned CP would exceed the limit after selling an item.
    • Added an indicator to show the amount of CP spent in PAs in the Garage Results.

Balance Adjustment

The following balance adjustments have been made:

  • The game balance has been adjusted.
    • Reviewed when Tuning is unlocked in the perk screen.
    • Reviewed Rival strength in accordance with the adjustment of when Tuning is unlocked.
  • Adjusted the effect of ABS.
  • Reviewed the available setting items when the suspension level is upgraded.

Other adjustments

Other adjustments include:

  • Reviewed the default settings when a controller is connected.
    • Initial value of “Parking Brake Reaction Time” is set to 0.
  • Poems videos are now skipped by holding down the confirm button.
  • The appearance of some rival vehicles has been adjusted.
  • Adjustments have been made to the appearance of some of the courses.

Fixed

The following fixes have been made:

  • Other minor bugs have been fixed.
  • Fixed a bug with Copen (LA400K) where it would not upshift when AT mode is used.
  • Fixed a bug where some B.A.D names could not be unlocked when specific team emblems were part of the unlock condition.
  • Fixed a bug in which tire performance was restored when driving in reverse during a battle.
  • Fixed a bug that prevented the vehicle from shifting out of neutral gear when engaging Autopilot mode in MT mode.
  • Fixed a bug where performance could decrease with tunes from the legendary tuner.
  • Mitigated the bug that caused Rivals to spawn in the same position at the beginning of a battle.
  • Fixed a bug that affected 3D sound positioning in certain PC setups.
  • Fixed graphical glitches with the wheels on some vehicles.
  • Fixed graphical glitches on some vehicles.
  • Fixed graphical glitches that were occurring in some PAs.
  • Fixed a glitch in which the GRP logo was displayed on some manufacturers’ aero parts.
  • Fixed some UI bugs.
  • Fixed some localization issues.