The next F1 24 game update is just around the corner and has been the recurring theme so far, changes to vehicle handling are top of the list.
Upon launch at the end of May, this season’s official Formula 1 game was met with a mixed response to its vehicle dynamics, following F1 23’s step forward.
For the Version 1.6 update, the car’s behaviour when using medium traction control and under braking with a higher engine braking setting has been altered.
One observation we had was the ability to monster kerbs without any real consequence – resulting in some unrealistic-looking racing lines. The next game update purportedly alters this, with cars “becoming more unsettled, with sausage kerbs, in particular, having a greater impact on vehicle stability,” according to publisher Electronic Arts.
Tyte pressure adjustments are also said to have a greater effect on grip and heart levels than presently.
Elsewhere, the Cammus C5 sim racing wheel will become natively supported, pitcrews should be quicker to carry out their work and some images of ‘champions’ in the F1 World compendium will be replaced.
There are other smaller changes listed below.
F1 24 Version 1.6 launches as a game update for PC, PlayStation and Xbox on Monday 8th July 2024. It follows the recent addition of Fernando Alonso-themed challenges.
F1 24 game Version 1.6 changelog
HIGHLIGHTS
- Rebalanced the Medium Traction Control setting
- When driving over kerbs, cars will now be more unsettled, with sausage kerbs in particular having a greater impact on vehicle stability
- Fixed an issue in Time Trial where in certain circumstances times set with an F1 car could appear on F2 Leaderboards
- Fixed an issue where a specific Specialist Goal could prevent a career save from loading correctly
- Pitcrews in Driver Career have received some training so pitstop times have generally been improved
GRAPHICS/VISUALS
- Improved presentation quality of Broadcast Pit Stops on PS4 & Xbox One
- If an AI is the Driver of the Day in a Multiplayer race they will no longer appear with the Fanzone Expression label of the player
- Fixed an issue where tyre warmers were clipping slightly with the tyres on some cars
- Improved lighting on character models of My Team Icons when beginning a Career
- ‘Frame Generation’ will work more effectively on PCs which have this option available and enabled
HANDLING
- Having a very high amount of Engine Braking is now less likely to cause the player to lock up their brakes
- AI are now less likely to lock up when using a low amount of pressure on their brakes
- Tyre pressure adjustments will now have more of an effect on tyre grip and heat
GAME STABILITY
- Fixed an issue where the Drivers’ tab could become unresponsive after viewing Lap Times in the Race Director
- Fixed an issue where the player could select two options at once in the Practice menu, which resulted in the game being stuck
TRACKS
- Fixed a metal grate on the outside of turn 1 at Portugal so it no longer registers as a minor collision with a vehicle passing over it
- Fixed a rare issue in One Shot Qualifying at Silverstone where the AI could drive wide to invalidate the next lap before the player gains control of the car
AUDIO
- Fixed an issue where your engineer could incorrectly tell you that your teammate is outperforming you
PERIPHERALS
- Added support for the Cammus C5 Wheel
MISCELLANEOUS
- New ‘Champions’ images added to the Compendium, replacing the previous entries. All previously unlocked stickers will remain unlocked for these new images
- Fixed an issue where ten second penalties would only last five seconds during a pitstop
- Updated the logo on the Ferrari garage monitors
- Fixed an issue where the number of laps shown as available in a Practice Programme could be incredibly high
- Various UI improvements in many areas of the game have been made
- General Stability Improvements
- Various Minor Fixes
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