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Le Mans Ultimate V1.4.2 patch notes: Over 90 new liveries and online fixes dominate new update

The patch notes for Le Mans Ultimate's V1.4.2 update have been released, revealing netcode improvements and over 90 new liveries as well as the release of the Road Atlanta and Long Beach tracks as DLC.

Le Mans Ultimate V1.4.2 patch notes: Over 90 new liveries and online fixes dominate new update

10 minute read

By Ross McGregor

  • LMU V1.4.2 looks to fix the game’s recent netcode issues
  • Free update adds over 90 new ELMS and 24 Hours of Le Mans liveries
  • US Track Pack 2 DLC also set for release, including Road Atlanta and Long Beach

Le Mans Ultimate’s V1.4.2 update will be released tomorrow (22nd September, 2026), and as an appetiser, custodian Motorsport Games has released the new build’s patch notes.

As expected, based on previous comments, MSG has focused on fixing “bugs, design issues and underlying issues”, so players expecting significant new single-player features and game modes may be left disappointed.

However, there are new pieces of free content coming, as well as the second part of the game’s US Track Pass DLC, which includes the Road Atlanta and Long Beach circuits. The full V1.4.2 breakdown is below.

Netcode

Maximum attention has been paid to the game’s Reliable User Datagram Protocol (RUDP) netcode in LMU’s latest update, after it was added in LMU’s V1.4 update in favour of the incumbent Transmission Control Protocol (TCP) system

It’s hoped this will finally solve a litany of multiplayer bugs, which even forced sim racing platform Low Fuel Motorsport to cancel its blue-riband Pro Series competition. 

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Whether this turns out to be a conclusive fix remains to be seen, however, with a 12 Hours of Le Mans test race scheduled for the 25th September set to offer clues.

Long Beach, Le Mans Ultimate’s second US Track Pack DLC to include Road Atlanta and Long Beach, releases next week

New liveries

The update includes over 90 new liveries, including paint schemes from the 2026 ELMS and 24 Hours of Le Mans. This means all the LMP2, LMP3 and LMGT3 cars from this season are now selectable in-game, with the championship selectable as a single-player ‘Race Weekend’ option.

Although Hypercar liveries from Le Mans were added in V1.4, they are now joined by their accompanying LMP2 and LMGT3 paint jobs, thereby completing the grid.

Road Atlanta, Le Mans Ultimate’s second US Track Pack DLC to include Road Atlanta and Long Beach, releases next week

Online Championships change

An interesting facet of the changelog reads: ‘Added support for bespoke online championships available to non-RC subscribers for limited time events’. 

Intriguingly, this suggests that one or more online championships, once the preserve of RaceControl Pro and Pro+ subscribers, may be opened up to include all LMU players in future. Quite what this will entail or how it will operate is unclear, but MSG is set to announce more details soon.

ELMS 2026, Le Mans Ultimate’s second US Track Pack DLC to include Road Atlanta and Long Beach, releases next week

Other

A huge number of bug fixes and improvements have also been deployed, with the full changelog listed at the bottom of this article. Highlights include penalty options being added to the Engineer role’s pit menu and, perhaps most notably, AI cars should no longer perform bizarre manoeuvres when leaving their pit boxes.

Le Mans Ultimate US Track Pack 2 price and contents

Le Mans Ultimate’s US Track Pack 2 will also be released at the same time as the V1.4.2 update, costing £14.99 / €17.99 / $19.99 (a limited-time 10% discount will also apply). This includes two tracks:

  • Michelin Raceway Road Atlanta
  • Streets of Long Beach Circuit

For more information on these bastions of American motorsport, check out our companion article here. The new DLC is also included in the US Track Pass (£34.99 / €39.99 / $44.99) and for owners of a RaceControl Pro+ subscription. The final part of the US Track Pass is expected in Q4 2026 and will include two more TBC tracks.

https://youtu.be/AkQur7qfnLQ

Le Mans Ultimate V1.4.2 changelog

Championships – Online

• Added support for bespoke online championships available to non-RC subscribers for limited time events – more details at a later date

• Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery

• Fixed online championship timeslots not following the timezone set in the game

• Fixed upcoming online championship card’s spacing

• Fixed USA flag missing stars on events

Custom Liveries

• Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery

• Fixed custom livery not loading when joining a team event practice server when you’re not the user who registered the lineup

Co-op

• Fixed stint review screen time remaining stuck at 0h00m

Driver Badges

• Fixed error pop-up when trying to change driver badge when having the “Good Driver” badge

Driver Swaps – Engineer

• Added penalty options to engineer pit menu

• Fixed damage not appearing on engineer menu until the driver changes an option on the MFD

• Fixed engineer damage repair options appearing as a number

Easy Anti Cheat

• Blocked online mode when EAC ProductID is invalid Engine & Tech

• Fixed some threading issues with shared memory

Gameplay

• Fixed AI turning to the right then left when leaving the pit lane instead of going straight

• Fixed changing cars mirror parameters causing mirrors to become out of alignment

• Fixed engine auto starting in the pit lane for users with auto engine start disabled

• Fixed fuel target system failing to function correctly sometimes after pit stops

• Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track

• Fixed preparing car element is not shown when session starting soon is displayed.

• Fixed unintended collisions when cars are being moved into place during pit stops

• Fixed yellow flag appearing on screen when session timer reaches zero and player hasn’t crossed the finish line

• Improved fuel estimates by not including the first lap or pit laps in fuel averages

• Reduce start driving timer to 3 seconds

• Reduced the distance yellows stay after an incident

• Relaxed pit box penalties when you are extremely close to your pit box

• Removed paddock only driving line option

• Revised pitlane driving penalties

Graphics

• Fixed occasional occurrence of cars becoming invisible when they are close to the player

• Fixed undercar shadows being too bright

• Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights 

Hosted Servers

• Fixed load vehicles key not working when joined to a hosted server as spectator only

HUD

• Fixed hiding the HUD losing what page of MFD you’re on

• Fixed not being able to select no change when running 4 wet tyres

• Fixed virtual mirror becoming distored after changing graphics settings

• Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen

Input

• Fixed sticky inputs from keyboard when game focus changes

• Fixed UI mouse click control bind not working

Limited Tyre Rules

• Add Tyre Inventory Logging each time tyre selections are changed

• Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres  remain

Localisation

• Added and updated translations

• Fixed clipping session start text in French

• Fixed incorrect timing localisation on HUD in Japanese

• Fixed missing localisation on Online Event Type

Netcode

• Fixed some connection issues under new netcode

• Implement RUDP rehome

Online

• Fixed a rare situation where a Driver could receive a False DNF after finishing an online event

• Fixed some crashes around loading temp cars in hosted lobbies or practice servers

• Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car

• Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration

RaceControl

• Fixed slow performance with large events in the online event overview screen

• Fixed unable to join an entry list server without the lobby code

RaceOS

• Scrapper Middleware Throttling

Race Starts

• Fixed a rare DQ for “Failed to drive formation lap” while driving on the formation lap

• Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona

Race Watch Screen

• Fixed stint data showing the wrong driver initials after rejoining a race session

• Fixed the Helmet button not filtering down to team mates in a team based event

• Implemented updated camera menu

Race Weekend

• Added season select for ELMS 2026

• Fixed track selection when switching between championships with different tracks available

Replay

• Fixed selecting an incident whilst watching live not playing the incident

• Fixed the Safety car sometimes not appearing in replays

• Updated camera select menu

Save & Load

• Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save

Teams – RaceControl

• Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event

• Fixed misaligned driver drop downs in team event results

• Fixed team lineup nationality flags not rendering correctly

• Fixed transferring team ownership resulting in no team owner

Track Limits

• Fixed a game crash when joining a session when in the previous session you were off track in the pit lane

• Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.

User Interface

• Fixed car select background formatting error

• Fixed clipping text on second special event

• Fixed daily race leaderboards not showing all cars

• Fixed filtering event leaderboard by car class

• Fixed misaligned Paul Ricard layouts on Event Cards

• Fixed selecting a driver that’s used a joker causing the icon to disappear under the white highlight

• Fixed UI refreshing completely on some pages every few minutes

• Fixed using all jokers displaying a “New Joker in -X Races” message in the burger menu

• Made loading screen logo progress angle match the logo angle

• Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required

Track Updates

• Reviewed track limits on all tracks to ensure accurate detection per wheel

Bahrain

• Fixed a bump off track on the inside after T13

• Fixed a terrain gap between T4 and T5

Circuit de la Sarthe

• Added missing flag stations in sector 1

• Fixed missing collisions at marshal access point before Goodyear bridge chicane

• Fixed missing collisions when exploring the entry to the Bugatti circuit

Daytona

• Fixed incorrect real road profile

• Fixed missing rear armco collision outside T2 exit

• Fixed some objects popping in on back straight

• Improved AI behaviour at the start of races reducing the chances of crashes

• Removed white background on S397 logos on the road

• Updated tent assets to latest specification assets

Fuji

• Fixed incorrect mapping on start finish gantry

Imola

• Fixed a terrain gap at exit of Acque Minerali

• Fixed building popping in behind trees after Variente Alta

• Fixed pit entry tyre barrier texture alignment

• Fixed power cables popping in after Acque Minerali

Laguna Seca

• Fixed a smoothing issue on green run off at final turn

Monza

• Added missing Rolex clock hands

• Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.

• Improved emissive and ambient occlusion maps on Pit Building

• Relaxed track limits for first pit box

• Updated glass material on pit building

Silverstone

• Fixed a smoothing error in the gravel outside Stowe

• Fixed setup folder to point to “Silverstone” for all layouts

• Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout

Spa-Francorchamps

• Fixed floating pit box Lines in the pit lane

Car Updates

• Corrected template issues with BMH Hypercar

• Extended upper optimum temperature range of GT3 brake pad compound

• Refinements to LMP3 brake torque and engine braking

• Removed Hard tyre compound from Hypercars at Daytona

• Removed Hard tyre compound from Hypercars at Laguna Seca

Alpine A424 LMDh

• Alpine light issues

• Fixed artefacts on carbody mesh

Aston Martin Vantage AMR LMGT3

• Fixed strange reflections on steering wheel

Cadillac V-Series.R LMDh

• Fixed incorrect template for 2026 Cadillac included in game

Chevrolet Corvette Z06 LMGT3.R

• Fixed details on rear of car disappearing too early on lower graphics settings

Ford Mustang LMGT3

• Fixed issue with custom livery showing both position display types

Genesis GMR-001 LMDh

• Updated car name and description

McLaren 720S LMGT3 Evo

• Added ID lights to cars

Mercedes AMG LMGT3

• Corrected rear lights

• Fixed issue with windscreen when car receives damage

Oreca 07 LMP2

• Fixed floating headlight bolts on nose cam

• Fixed outer rear lights always being on

• Revised specular occlusion in cockpit

Peugeot 9X8 LMH (w/Wing)

• Added gurney flap to rear wing end fences

Toyota TR010

• Added Toyota TR010 Pitlights

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