When iRacing releases a new build like they did a week ago for 2023 Season 3, usually a patch tends to follow shortly after. After all, there’s a lot of brand new content that gets community tested for a week during Week 13, allowing the developers to get even more feedback outside their own bubble.
Sure enough, 2023 iRacing Season 3 Patch 1 is here and with it comes a host of fixes and optimizations for the build, and with it some tweaks to the brand new content.
With the Cadillac GTP and the new Porsche 911 GT3 R, some visual (and audio for the Caddy) details have been adjusted for a more proper experience. The Ligier LMP3 had a little more work to be done in fueling and braking areas.
In the sense of the new tracks, there were no updates for Willow this go around but Aragon had some TLC assigned to it in this first patch.
Other existing content also received some updates. The NASCAR NEXT Gen had some aerodynamics looked at when dealing with New Damage Models. The new taping feature for Xfinity and Trucks were also revised. Some of the dirt aspects were looked at following the Dirt Refresh as well.
Other notes I found amusing were that I-55’s green fence has been repainted and for airplane enthusiasts who have previously noted the dangerous landing speeds at Daytona International Airport, that has been hopefully resolved as well.
The rest of the patch notes are below, courtesy of the iRacing forums. The update is 95 MB for just the required and 759 MB for those with all the content. Happy racing!
2023 iRacing Season 3 Patch 1 release notes
SIMULATION:
Security
- In the Season 3 release on June 6th, 2023, changes were rolled out to improve the security of the iRacing update processing. We would like to thank Stephen Shkardoon (ss23) for the responsible disclosure of the reported issues.
- – – As a reminder, security issues can be reported at [email protected].
Optimization
- For the newly added Enki loading optimizations for 2023 Season 3, we have reports of stuttering from users with 12th and 13th generation Intel CPUs as well as AMD 7900X3D and 7950X3D. This Patch limits the maximum number of allowable Enki worker threads for iRacing to use to 10.
- – – With our internal testing, this seemed to alleviate the stuttering issues, and no other negative impacts were found for any other users.
- – – This update also allows users to manually adjust the maximum number of allowable Enki worker threads for iRacing to use. To do this, create a new entry in the “core.ini” file, “[Task] max_num_default_worker_threads=10”. Adjusting this value will control the maximum number of Enki worker threads iRacing is allowed to use for the default thread pool.
- – – – – We would like to hear from you with regards to this issue! If you have a system that utilizes Enki worker threads, please let us know how these changes work for your system, and how changing your maximum allowable Enki worker threads changes your performance.
AI Racing
- AI Drivers have improved their braking techniques.
- Fixed an issue where the BMW M Hybrid V8 and Cadillac V-Series.R GTP AI Drivers would fail to load into Sessions.
Graphics
- The way in which we check for GPU memory has been updated. This impacts how the Graphics Auto-Config sets the memory slider for users.
- – – Now, the iRacing Auto-Config tool should set your memory sliders to about 80% of available memory.
- Fixed an issue where some car tires did not have ambient occlusion working correctly.
Replays
- Fixed an issue that could cause the Simulator to crash while watching Replays with AI Drivers. AI Drivers are less shy now.
Controllers
- The shift light behavior for Thrustmaster T128 and T248 devices has been updated to better match that of other wheels.
- The amount of time we suppress data collection for the Force Feedback (FFB) Auto Button has been reduced when an incident is detected. This may help the Auto Button work more consistently at some tracks.
- The Force Feedback (FFB) Auto Button will now continue to collect data when driving under Caution or on the pace lap.
CARS:
<Car Class> NASCAR Cup Series Next Gen Cars
- Fixed some inconsistencies with how the New Damage Model impacted aerodynamics.
- iRacing setups have been updated.
<Car Class> NASCAR Truck Series Trucks
- The cooling parameters for Race Tape have been updated.
- Fixed an issue where the engine was not allowed to be repaired to 100% durability.
- Fixed an art issue where duplicate spoiler rods could be seen from cockpit cameras.
<Car Class> NASCAR Xfinity Series Cars
- The cooling parameters for Race Tape have been updated.
- Fixed an issue where the engine was not allowed to be repaired to 100% durability.
<Car Class> Stock Car Pro Series Cars
- iRacing setups have been updated.
BMW M Hybrid V8
- Fixed an issue where the Brake Bias knob for opponent cars rotated around the incorrect axis.
Cadillac V-Series.R GTP
- Improved the limiter sounds.
- Fixed an issue where the dashboard box RPM turns red too early and does not match the in-car shift lights.
- Fixed an issue where the shift lights in the Simulator do not match a user’s wheel shift lights.
- Fixed an issue with misalignment of the digital display.
- Fixed an issue where the Brake Bias knob for opponent cars rotated around the incorrect axis.
Dallara P217
- Fixed an issue when scrape textures were mysteriously appearing on the sides and roof of the car.
Dirt Late Model
- (ALL) – Front tire tread pattern has been updated.
- (ALL) – For the New Damage Model, a tuning update has been completed which strengthens the front wheels.
Dirt Midget
- Fixed an issue where the rock screen selection option remained in the garage page for this car.
- – – As of the 2023 Season 3 Release, the display and hiding of this feature is controlled by a Graphics Option.
Dirt Sprint Car
- (410) – Gearing ratio has been updated.
- (410) – Driveline gearing and rev limit have been updated.
- (410) – Removed a very high pitched artifact from the in-car high RPM sounds.
- (ALL) – iRacing setups have been updated.
Dirt Sprint Car (Non-Winged)
- (410) – Driveline gearing and rev limit have been updated.
- (410) – Removed a very high pitched artifact from the in-car high RPM sounds.
- (ALL) – iRacing setups have been updated.
Late Model Stock
- Fixed a visual texture issue with tire treads when they were spinning near maximum speed.
Ligier JS P320
- The Auto Fuel system has been enabled for this vehicle.
- Draft parameters have been updated.
- A new non-zero minimum fuel amount has been added to the garage.
- Radio now turns on when the master switch is on.
- Fixed an issue where the brake bias was not editable in the garage for a fixed setup race.
- Fixed an issue where the Brake Balance display on the Pit Limiter page was rounding up to the wrong decimal place.
- Fixed an issue where this car could not be fueled to 100% from the Black Box controls.
- Updated the in-car sounds for ignition cut backfires.
- Updated some speed digits on the digital display.
- IMSA Leaderboard is now present on the interface model for this car.
- Fixed an issue where the Brake Bias knob for opponent cars rotated around the incorrect axis.
Lucas Oil Off Road Pro 2 Lite
- Tire degradation parameters have been updated.
Lucas Oil Off Road Pro Trucks
- (ALL) – Tire degradation parameters have been updated.
NASCAR Classic Buick LeSabre – 1987
- Fixed an issue where dashboard gauges were blank when the Old Damage Model was in use.
Porsche 911 GT3 R (992)
- Fixed an issue where the fuel port cover could disappear when these cars were viewed at certain camera distances.
- Fixed an issue where mirrors would disappear when the Old Damage Model was in use.
Radical SR10
- Shift lamp lights have been adjusted.
- Windshield artwork has been updated to better match the real world car.
TRACKS:
Chicago Street Course
- Some advertisements have been updated.
- Some fence textures have been updated.
Daytona International Speedway
- Fixed an issue where airplanes would come in for a landing on the airstrip at supersonic speeds.
Federated Auto Parts Raceway at I-55
- Fixed an issue with a monster-green fence.
Indianapolis Motor Speedway
- (Open Wheel Oval – 2009) – Fixed a loading error at this track configuration.
MotorLand Aragón
- Fixed an issue where some large terrain specular maps were misaligned.
- Adjusted some visual popping that could be seen on objects in the distance as a camera changed distances from them.
- A variety of curb textures have been improved.
Chat with the Community
Sign Up To CommentIt's completely Free