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Wreckreation adds police cars and PS5 Pro support in free update

Wreckreation’s new cop cars bring back memories of Burnout’s Pursuit mode.

Wreckreation adds police cars and PS5 Pro support in free update

A surprise free Wreckreation update has arrived on PC and consoles, bringing cop cars, PS5 Pro support and a spate of bug fixes.

Out now, the free update adds four playable cop cars to the open-world sandbox racer, each located at police stations around the map. These can then be used in new Shutdown events, shown as police badges on the map, where you must chase down and take out fleeing cars.

Cop cars can also ram traffic out of the way and be used in events that don’t have vehicle restrictions.

Completing all four Shutdown events unlocks a collection of vehicles, bringing the total number of new cars in the update to eight:

  • Huntsville Nebraska
  • Mitani Suprema
  • Freiberg AMG W-Class (Track-based)
  • Delon Mulsanne (Track-based)

Although Shutdown events aren’t new in Wreckreation, the addition of police cars makes them resemble Burnout’s fabled Pursuit mode.

Additionally, the update introduces eight new Live Mix unlockables to find, unlocking 60 new Live Mix pieces. These include new narrow straights for the spiral piece, new moving obstacles and seasonal items for Christmas and Thanksgiving.

With the update, Wreckreation now takes advantage of the PlayStation 5 Pro’s extra horsepower, enabling the game to run at 4K resolution and 60fps natively, as well as the DualSense controller’s lightbar.

Finally, the update contains a host of bugfixes detailed in the patch notes below.

Wreckreation Free Content Pack 1 patch notes

New cars

  • Four cop cars
  • Huntsville Nebraska
  • Mitani Suprema
  • Freiberg AMG W-Class (Track-based)
  • Delon Mulsanne (Track-based)

Additional Content

  • The pack also introduces 8 new Live Mix unlockables unlocking 60 new Live Mix pieces, including:
  • New narrow straights and curves connecting to the popular Spiral piece.
  • 3 new moving Obstacles – the “Bootlegger”, the “Gate Crasher” and the “Slugger” – to add some extra danger to Challenges!
  • Physical letters and numbers.
  • Seasonal items for Christmas and Thanksgiving.
  • A new extra small platform and target and additional props.

Technical Updates

  • PlayStation 5 Pro: Native 4K at 60 FPS
  • PlayStation DualSense: Custom colour feedback during gameplay
  • Plus, numerous community-requested fixes and optimisations

Fixes

  • Cop cars, Bruiser and Offroad Cars can punt cars from behind making them a more forgiving choice in races for less skilled players (note this is not ‘traffic checking’, there is a speed hit for doing it so it’s not a fastest time strategy!) 
  • Race and Hyper Class Cars can no longer punt any cars in Freedrive. However all cars have a more forgiving collision system when travelling at low speeds or when glancing off the sides of obstacles.
  •  There is now less chance of spinning out when shunting traffic.
  •   Fix some cars crashing on the Super Loop.
  •  Arlen’s Cove ‘Par’ Wreckord Time has been increased by 5 seconds.
  •  Police Stations have new icons.
  •  Dynamic Obstacles have been moved out of Sky Track menu (as they can be used anywhere not just in Sky Tracks) and into their own category. Also now easier to cycle between them.
  •  Fixed Dynamic Obstacles not deforming the car.
  •  Collision properly resets on Repair when driving through Gas Stations.
  • Added VFX Settings options on PC

· High – No changes

· Medium – Front wheels don’t produce smoke

· Low: Front wheels don’t produce smoke, Only player vehicle’s wheels produce smoke, Vehicle explosion effect no longer produces light

  • Fix for Crash in Profanity Filter which would happen when editing Challenge or Event instructions in the Map.
  • 2 ramps on Bay Drive and 1 on Black Pine Bridge moved out of the racing line.
  • Culled some trees at Crystal Bay Speedway entrance that interfered with the racing line.
  • Extending the Checkpoint radius so they are consistent across all event types regardless of visual size of the Checkpoint.
  • Fix for visual collision on the Food trucks not matching the actual collision.
  • Improved Streaming to reduce chances of falling through the world due to unloaded tiles.
  • Fix for FOV being incorrect after crashes, especially noticeable on ultrawide monitors