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Project Motor Racing releases November with mods on all platforms

Project Motor Racing’s single-player career mode has also been detailed, with managing sponsors a key component.

Project Motor Racing releases November with mods on all platforms

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  • Project Motor Racing will be released on 25th November 2025 for PC, PlayStation 5 and Xbox Series X|S
  • The sim racing game will include mod support, through User Generated Content integration, on all three platforms
  • A single-player career will lean on cash reserves and sponsor relationships

Project Motor Racing – an upcoming simulation racing video game by Straight4 Studios and GIANTS Software – now has a confirmed release date, alongside confirmed mod and career mode details.

The title is seen as a spiritual successor to both the prior GTR and Project CARS racing platforms, created by some of the old team members in partnership with the Swiss Farming Simulator progenitor.

Consequently, it will mix a scratch-made physics system with Farming Sim’s graphics engine, and now modding system.

Career mode overview

A new video for Project Motor Racing has been released with Game Design Director, Austin Ogonoski, providing an overview of the single-player career structure.

“The goal is not to win every event and there are no prize cars to unlock,” says Ogonoski.

In theory, every car, championship and endurance race is open to you, provided you have enough cash.

Like the official F1 game, there are three financial starting levels, then it’s a case of managing sponsor relations to earn enough revenue to buy cars, pay damage bills, cover event entry fees and travel costs.

Project Motor Racing career options

Selecting a base from either North America, Europe or Asia will affect, presumably, your travel rates. Car prices vary within each class, too, and there’s talk of a vehicle’s prestige level affecting some sponsor payouts. For example, in N-GT, a Mosler MT900R is $299,000 while a Marcos Mantara LM600 is $165,750.

The sponsors look to be largely fictional, and are seen displayed on some car livery designs.

There are eight sponsorship contract models, three of which were explained:

  • Rolling Billboard – You receive a flat fee for each race, results don’t matter
  • Competitive – A higher flat fee, based on your car’s ‘prestige’ and you only get paid if you finish on the podium
  • Ambassador – Paid a flat fee regardless of position, but can’t damage the car
  • Event fees covered
  • Winner
  • Champion
  • Aggressor
  • Pace

On the surface, it seems a little less expansive than the prior Project CARS career modes, by dint of having a more GT and sports car-focused car and track line-up. There look to be options to change race length, difficulty and a ‘hardcore mode’ where races cannot be restarted.

Project Motor Racing sponsors

Mods on all platforms

User-generated content is set to feature heavily within Project Motor Racing, now it has been confirmed – like Farming Simulator – there is mod support on PC and console from day one.

Exact details are to be saved for a later date, but if it’s anything like the agricultural title, then there is a native control approval system, with mods selectable in-game. During the car purchase screen in the latest trailer, you can see an ‘Author’ option, currently all saying Straight4 Studios, but presumably this will change once the first mods are available.

Project Motor Racing car author

“Project Motor Racing taps into the same powerhouse modding ecosystem as Farming Simulator,” says Boris Stefan, CSO & Head of Publishing at GIANTS Software.

“Racing modders will be able to tweak, tune, and transform their experience however they like.”

That hints at more than just car and track creation, but also elements such as tyre wear, fuel usage and maybe even on the moon?

Project Motor Racing GT4

New content spotted

Aside from the career and mod announcements, there is further gameplay of the Northampton track (aka Silverstone without the naming rights), Kyalami in action and confirmation that it was indeed Zolder.

GT4 cars make their debut, with the Aston Martin Vantage, Audi R8 and Mercedes-AMG – the latest the first three-pointed star to appear in Project Motor Racing.

Project Motor Racing Mazda MX5 Cup

Blink and you’ll miss it, but the Mazda MX-5 Cup car is shown for the first time, too. As does the Aston Martin Vantage GT3, not to be confused with the previously confirmed Vantage GTE.

Several example race events are shown too, such as the Florida 300 and Historic Florida 300. Could this be for a race around Daytona? Other circuits in the US state include Homestead-Miami, Miami International Autodrome and Sebring.

Project Motor Racing Florida 300 event

There is also the Group 5 Gaunlet Series, hinting at some classic Group 5 cars – that anem was used across several types of cars across multiple decades, but we’re thinking either something like the Porsche 917 or the wild Ford Capri Zakspeed seen in Project CARS.

What’s still to come

It should also be noted that we still don’t know many details about Project Motor Racing’s online multiplayer setup, if the handling has taken a step forward from initial previews or how damage will work.

What we do know is that visitors to the SimRacing Expo, Goodwood Festival of Speed and Farmcon can test an early build, and a Factory Driver Program feedback system should open up soon.

Project Motor Racing Aston Martin Vantage GT4

Project Motor Racing release date

Project Motor Racing will be released on 25th November 2025 for PC, PlayStation 5 and Xbox Series X|S.