What do you think of the Ferrari 499P’s weight gain in Le Mans Ultimate’s latest update? Let us know in the comments below.
Le Mans Ultimate Update 5 changelog
Headlines – Game
• Added Team Events and Driver Swaps
• Added support for Custom Liveries
Headlines – Content
• Added Lamborghini Huracan EVO2 GT3 as part of DLC Pack 5
• Added Lexus RCF GT3 as park of DLC Pack 5
• Added Lusail Circuit as part of DLC Pack 5
• Added Showroom Environment for Custom Liveries
Driver Labels
• Fixed driver labels not fading in and out smoothly online.
Gameplay
• Fixed rain lights not showing correctly when the track is wet but it’s not raining.
• Fixed various issues around best sector reports in results files
• Prevented the use of time acceleration when the user is driving.
• Refined behaviour for changing to wet tyres for both AI and player recommendations. • Removed auto pit request for worn tyres and added an Engineer message instead • Updated classification so that DNFd cares are classified below everybody else who finished the race. • Updated race length calculations to use accurate pitlane time loss predictions and median lap times
Graphics
• Fixed flashing weather/sky issues at start of sessions online
• Fixed headlight pulse not functioning when the previous session completed with the function activated.
HUD
• Fixed an occasional game crash when clearing HUD notifications
• Fixed chat input box remaining on screen after being used.
• Fixed fastest lap time always displaying as a split when sector is selected in the MFD • Fixed HUD race lap length occasionally showing an extra lap when the leader has finished • Fixed standings panel showing lap differences by one too many laps when behind. • Fixed time differences on standings panel being incorrect once cars have finished a race. • Fixed VE colours on HUD are not applied for opponent cars in multiplayer
• Improved robustness of tracking fastest laptimes online when clients leave
• Removed lap target from Electronics menu as it’s now configurable in the Fuel menu
• Updated Fuel MFD tab with improved fuel saving information
• Updated strategy panel to show required fuel when requesting a pit stop
Input
• Fixed input interpolation to reduce noise, resulting in significantly lower FFB noise when turning the wheel • Interpolate inputs per axis and corrected input sample time stamps to reduce aliasing
Java Removal
• Endpoint to view DLC in Steam overlay is missing
Limited Tyre Rules
• Don’t change tyres when returning to garage when tyre limits are enforced
Online
• Fixed chat messages not outputting to results files anymore
• Fixed limited tyres are always shown as unlimited on all online registration pages • Fixed practice servers loading a new practice session after ending
Physics
• Added clutch protection
• Updates to the way brake bias migration is applied
Protests
• Added 2h cooldown to Protests Creation
• Updated front end protest options and made timestamp mandatory
RaceControl
• Added event caching to race control
• Added Maintenance Mode Notifications
• Implement Updated Profile Component Navigation
• Updated Daily Race Screens
• Updated RC Panel Online Menu Design
Race Starts
• Added start groups to formation lap
• Always enabled driving guide for first row
• Lock controls during formation until the game tells the player to start driving
Race Weekend
• Fixed right click not adjusting available tyres in larger steps.
Save & Load
• Fixed a set of tyres being lost when loading a backup or manual save
Settings & Profiles
• Added PXN default controller profile
Sound
• Fixed some sound effects sometimes permanently breaking if the game is paused and unpaused • Updated OpenAL to fix spatial perception of reverb
Track Limits
• Added pit lane cut detection
• Added Track Limits investigation resolutions to results files
• Extended return illegal pass duration to 20s
• Increased relative speed other cars need to travel at register an illegal pass
• Reduced threshold to receive a warning in Race Sessions on Strict Mode
User Interface
• Added new background images
• Fixed Next race title clipping on the online screen
• Fixed selecting hosted servers removes the daily race tabs
Track Updates
• Added new sound profile to flat curbs on all tracks.
• Standardized fast rolling starts on all tracks to be 1km or 1.5km from finish line depending on grid capacity. • Updated all tracks so that crowds are in race capacity in all sessions.
Circuit de la Sarthe
• Added crowd underpass at Tetre Rouge
• Added secondary crowd fences
• Added small chalet at Tetre Rouge
• Added various tents, flags and props at various areas around the circuit.
• Barrier corrections outside Corvette Cruves
• Corrected pit exit cone materials
• Corrected Porsche bridge location
• Corrected various building colours down the Mulsanne straight.
• Extend pitwall security walls near podium
• Fixed finish line decal floating slightly
• Fixed Light Pole positioning outside Corvette curves
• Fixed light poles not rendered on low circuit detail settings
• Fixed missing barrier collisions on Mulsanne straight
• Fixed nightlighting not working correctly on pit exit marshals
• Fixed some floating crowds before Tetre Rouge
• Fixed some minor uvw issues on some road skidmarks
• Reviewed camera men placement
• Reviewed crowd placement, increased density in some areas.
• Reviewed various marshal placements such as before Tetre Rouge
• Reviewed VIP stands approaching T1 and Ford Chicanes
• Tweak foliage materials
• Update 24h fencing graphics
• Updated advertising to 2024
• Updated fencing and assets in spectator area to the left after Dunlop bridge
• Updated secondary fencing / view blockers at Arnage
• Updated secondary fencing in general such as near Tetre Rouge
• Updated some grandstand seat colours
• Updated terrain accuracy near Corvette Curves with support pitlane and other minor details • Updated terrain and road materials
Spa-Francorchamps
• Added Ferris Wheel opposite Endurance Pitlane
• Fixed crane pop in when approaching final chicane
• Fixed fast rolling start locations being off track in the right lane
• Fixed mesh smoothing on distance markers at T1
• Fixed sign clipping through armco
• Fixed some foliage placement issues
• Fixed various pop ins
• Updated generic assets opposite Endurance Pit lane
Bahrain
• Fixed car specular lighting issues when inside pit building
• Fixed various asset pop ins
Fuji
• Fixed various asset pop ins
Circuit of the Americas
• Fixed various asset pop ins
Sebring
• Fixed various asset pop in
Monza
• Fixed various asset pop ins
Imola
• Fixed various asset pop ins
Car Updates
• Corrected cockpit flag display texture
• Fixed various cars cockpit displays being too dim at night time.
• Made wiper LOD out the same for all cars, and pushed it further out to reduce popping • Standardized certain car headlight settings
• Added clutch restriction which disallows use of clutch above 2nd gear and above 60kph • Adjusted GT3 ABS maps to latest tyre iteration
• Adjusted GT3 traction control ranges to latest tyre iteration
• Adjusted tyre slip sound thresholds to latest tyre iteration
• Fuel consumption should correlate better now across GT3s and at different RPM values. Short shifting has slightly less benefit.
• Hypercar BOP: Alpine -10kg, BMW -5kg, Cadillac -5kg, Ferrari +15kg LM & +10kg elsewhere, Peugeot Wingless -5kg, Porsche -10kg
• Removed delay in pit stop time when pit stop has not been requested
• Review GT3 engine heating/cooling parameters
• Revised FFB Equalization for GT3 & new tyres
• Revised GT3 AI for physics updates
• Updates to GT3 Tyres, shifting forward balance, adjustments to reduce the benefits to sliding, heating adjustments and increased steering weight at lower speeds.
Porsche 911 GT3 R LMGT3
• Added missing steering wheel adjuster
• Corrected font issues
• Fixed too bright Porsche GT3 brake glows
• Correcting setup labelling of Front and rear brake duct blanking to show a % symbol.
Cadillac V-Series.R
• Added missing suit and helmet for 2024 #311
• Fixed Cadillac headlights popping in
• Fixed missing driver suit and helmet for #2 Cadillacs
• Fixed z fighting on headlight glass
• Updated steering animation
BMW M4 LMGT3
• Adjusted lap amount clipping outside box when hitting triple digits
• Fixed gaps on hood
• Fixed headlight and tail light LOD distances
• Fixed object poking through roof
• Updated Gear Ratios
• Updated to Include proper aero data and engine BSFC maps (more accurate fuel consumption vs RPM).
Lamborghini SC63 LMDh
• Corrected #63 Le Mans logos
• Improved rpm light texture
Aston Martin Vantage AMR LMGT3
• Corrected flag display
• Fixed gap in shadow mesh
Chevrolet Corvette C8.R
• Fixed carbon fibre not showing on body
Ferrari 499P
• Fixed driver suits not showing on #50 and #51
• Fixed hybrid status light not being centre
McLaren 720S LMGT3 Evo
• Fixed gap on side intakes
• Improved rain light visibility
• Updated physics from new data on aero and suspension
Oreca 07
• Fixed gaps in shadow mesh
• Updated LMP2 tyre physics with balance adjustments and slightly more aggressive slip curve. • Tweaked idle sound
Ferrari 488 GTE EVO
• Fixed LOD3 smoothing issues
Toyota GR010
• Fixed missing ERS light
BMW M Hybrid V8 LMDh
• Fixed missing glove textures on #20 LM
Alpine A424 LMDh
• Fixed number plate not being masked on dirt map
Porsche 911 RSR -19
• Fixed Rexys wing supports not being green
Ferrari 296 LMGT3
• Fixed wiper LOD out distance
• Fixed draft Issues with Ferrari 296 at Eau Rouge
• Reviewed damper setting ranges
Porsche 963
• Removed front brake disk cover
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