Le Mans Ultimate has received a new update, bringing the official game of the FIA World Endurance Championship up to V1.2.2.0.
Although today’s (20th January 2026) patch doesn’t feature any groundbreaking improvements, it does address several bugs, with players now able to view the series standings after online championship races.
The recently introduced engineer mode has also received some attention, with missing settings now appearing to aid your chosen race strategist. The game’s HUD has also been tweaked to prevent alignment, navigation and other errors, while instances of custom liveries loading in as carbon have now been reduced.
However, the biggest takeaway from LMU’s latest patch is the knowledge that its next update will feature brand new Hypercar tyres. Although the game’s LMGT3 cars have undergone significant changes to their tyre behaviour, the Hypercars have been largely neglected in comparison, but this will all change in ‘early-to-mid February.’
Following on from this, a new 24 Hours of Le Mans Test Event is set to be held across the 27th and 28th of February, including any amendments from the V1.2.3.0 update.
Check out the full patch notes for V1.2.2.0 of Le Mans Ultimate below.
Le Mans Ultimate V1.2.2.0 changelog
Game Updates
Championships – Online
Fixed being unable to see the standings for a championship after completing a race
Fixed being unable to select completed championships
Co-op
Fixed being unable to complete co-op events
Custom Liveries
Fixed custom liveries sometimes loading as carbon
Driver Badges
Fixed badges being slightly cropped on relative MFD page
Engineer Mode Driver Swaps
Fixed engineer menu showing incorrect difference values on changed setups
Fixed front wing setting not appearing in the engineer pit menu
Shared MFD Strategy Overview with Engineers
Driver Swaps – Online
Fixed body damage resetting after a driver swap when a user has invulnerability set locally
Fixed rare occurrence of the new driver having no HUD displayed after performing a driver swap
Fixed spectator timing differences being calculated via Safety Car lap simulation
Engine & Tech
Added toggle for Enable Plugins to Settings page
Ensured the game does not crash if the game has an invalid vehicle_settings.json file
Removed unnecessary thread name trace file logging
Updated key art on bug reports form
Gameplay
Fixed moving the seat in any direction causing a drop in FPS performance
Fixed post race message mentions finishing in top ten when there were only 5 cars present
Fixed repeatedly hitting cancel repairs during a pit stop delaying the end of the pit stop for another 3s
HUD
Fixed HUD Pit Stop info not showing all information when serving a time penalty at a pit stop.
Fixed MFD menu not updating repair options after receiving yellow followed by red damage
Fixed oil overheat icon being misaligned to the background
Fixed some game crashes related to the HUD MFD timing page
Sped up MFD Fuel adjustments when holding button down
Updated HUD tyre display to show tyres as too cold less frequently
Fixed relative timing differences not working when your car is sat in the garage
Input
Updated Moza presets for R3, R5, R9 and R12. New preset for R16.
Localisation
Updated Japanese Fonts
Online
Fixed errors on server shutdown
Fixed network statistics in log files when receiving a disconnect.
Fixed occasional server crashes on shutdown
Physics
Fixed frontend sparks are forming in the wrong place when the undercarriage touches the race track.
RaceControl
Add tyres as a per race setting in championships
Race Weekend
Fixed the user is able to drive before they should be able to at the start of races
Replay
Fixed the Pit limiter flashing on and off on hud + car display when loading a replay
Improve Live Replay Scrubbing
Teams – RaceControl
Fixed inaccurate post-race drive times
Track Limits
Fixed pit entry cuts triggering illegal pit lane switch incorrectly when going off track beyond the point the pit lane has a barrier between the main track
Recalibrated wet track limits to updated wet weather physics
Slight increase to penalization for running off track
User Interface
Added blue flag loading screen tip
Fixed online schedule card styling
Fixed Post-Race Report Countdown being 2x 1hr
Shortened the online menu next race countdown formatting
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