When Nacon secured the rights to make an official game of the FIM Motocross World Championship, the partnership got off to a rocky start with MXGP 24.
Rigid handling and dowdy graphics, the negative reception was so strong that the series took a year off. Behind the scenes, the French publishing giant was doubling down on the motorcycle game.

Confirmed in February for a 2026 return, MXGP 26 has been unveiled, and it now uses Unreal Engine 5. This appears to be a theme with Nacon, also announcing today (7th April) that its next WRC game will also ditch the proprietary KT Engine deployed by MXGP 24.
Another change for this season’s motocross title, it will be created solely by Artefacts Studio, as opposed to the game from two years ago, which was created by Artefacts in collaboration with KT Racing.
The creation team promises greater terrain definition and deformation, more realistic rider animations. It will feature a complete real-world 2026-season roster.





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