Le Mans Ultimate’s V1.2 patch notes released as new engineer mode-enabled driver swaps unveiled
The patch notes for Le Mans Ultimate's v1.2 update have been released, with a schedule of new driver swap events released to take advantage of the game's new engineer mode.
LMU’s v1.2 update releases 9th December 2025, alongside second part of ELMS DLC
New driver swap Special Events announced, using LMU’s new engineer mode
Host of car and track updates coming in v1.2
Le Mans Ultimate’s latest update is out tomorrow (9th December 2025), with Motorsport Games duly revealing the extent of the changes players can expect.
Online, players will be able to tackle team-based championships, the basis of which will be used for Le Mans Virtual Open Qualifying, perhaps a precursor to the resumption of the Le Mans Virtual Series. More information on LMVOQ will be presented in January.
New driver swap events have been scheduled, this time with v1.2’s engineer mode enabled. Engineer mode lets a second player adjust pit strategy on the fly during online events, allowing the driver to solely focus on the race (this extends to solo as well as team-based events).
The new events are listed below:
6 Hours of Le Castellet: Paul Ricard (ELMS), LMP2 (ELMS), LMP3, LMGT3 Classes
44 car splits, 10m practice 15m qualifying 360m race, assists allowed, open setup, no tyre warmers, tyres: 18 (qualifying+race)
Private qualifying: 2:30pm in-game time
Race start: 11:30am in-game time
Event start times: 03:00 09:00 14:00 21:00 on 19th 20th 21st December
8 Hours of Sebring: Sebring (WEC), Hypercar & LMGT3 Classes
38 car splits, 10m practice 15m qualifying 480m race, assists allowed, open setup, no tyre warmers, tyres: 26 (qualifying+race)
Private qualifying: 12:30pm in-game time
Race start: 10:10am in-game time
Event start times: 03:00 09:00 14:00 21:00 on 26th 27th 28th December
6 Hours of Monza: Monza (WEC), Hypercar & LMGT3 Classes
38 car splits, 10m practice 15m qualifying 360m race, assists allowed, open setup, no tyre warmers, tyres: 18 (qualifying+race)
Private qualifying: 3:00pm in-game time
Race start: 12:30pm in-game time
Event start times: 03:00 09:00 14:00 21:00 on 2nd 3rd 4th January (2026!)
Le Mans Ultimate – Circuit Paul Ricard
Car and track updates
Every track in LMU has had its Real Road profile updated for v1.2, with AI behaviour tweaks coming for Silverstone, Portimāo and Monza.
More significantly, the ELMS-spec Oreca 07 LMP2+ has had its default aero packages changed to high downforce for Spa, Fuji and Bahrain, while the car will run with the medium downforce kit around Monza.
There are also a whole host of minor bug fixes for the game’s car roster, with the Mercedes-AMG GT3 and Aston Martin Valkyrie Hypercar receiving fixes for random rear brake failures.
The developer has also ‘revised rear wing damage thresholds’, perhaps making LMU’s cars a little more resilient to rear-end contact.
The recently added Ligier JS P325 LMP3 has had its tyre physics tweaked for v1.2, which also includes updated default setups and traction control maps. The car’s external overrun and shifting sounds have also been adjusted, with brake disc glow now fully implemented.
The full changelog for Le Mans Ultimate’s v1.2 update can be found below.
Le Mans Ultimate V1.2 changelog
Headlines – Game
New Texture Streaming technology to help improve fidelity on lower end systems. Full detail vehicle textures now more commonly available with reduced memory requirements.
Added Driver Badges to give an indication of other players recent conduct and experience online
Added Easy Anti Cheat Integration
Added Japanese localisation
Added Online Team Endurance Championships
Added support for Time Penalties which are served during a pit stop or at the end of the race.
Revised end of race behaviour allowing players to return to the pit lane of their own accord.
Headlines – Content
Added Ginetta G61-LT-P325-Evo LMP3 as part of ELMS Pack 2 DLC
Added Paul Ricard circuit as part of ELMS DLC Pack 2
Updated tyre model for LMP2, LMP3 and GT3 classes
Game Updates
Championships – Online
Added an active championships page to the championship select screens.
Fixed usernames that contain a # and numbers at the end of their in-game name receiving NO VEHICLE.
Co-op
Fixed AI teams with only 2 drivers having “Driver 2” in the car rather than just using the defined two drivers.
Custom Liveries
Added Material Presets feature
Fixed a rare crash when updating the texture preview icon in the Livery Showroom
Fixed any custom livery for the 2023 Peugeot 9X8 not showing in online car select.
Improved Metallic Flake configuration user interface
Updated car select to display custom liveries before default liveries
Updated the team panel in car select to have the same sizing for default and custom teams
Driver Swaps – Online
Fixed battery for hypercars being refilled when handing over to a teammate in team based events
Fixed the “Exit Vehicle” button appearing during a driver swap
Easy Anti-Cheat
Added batch files to install and uninstall EAC for support use
Disabled online access if Easy Anti-Cheat is not enabled
Engine & Tech
Added SharedMemory Header file to support folder for new shared memory implementation
Fixed an issue where some plugins would trigger brake replacement in the Pit Menu on MFD
Gameplay
Added automatic return to menus for inappropriate behaviour post race such as driving the wrong way or not returning to the pits
Added logic to combine Time Penalties in to existing Stop and Go when receiving multiple penalties.
Added new engineer messages at the end of race
Added online driving standards metrics ahead of their use in safety rankings and live stewarding
Added support for Time Penalties which are served during a pit stop or at the end of the race.
Fixed real road grip levels in online events not progressing correctly
Removed automatic end of race allowing drivers to return to the garage of their own accord
Garage Screen
Fixed car setup page showing the name of the assigned setup rather than loaded setup after returning to the garage.
Graphics
Added new Texture Streaming technology to help improve fidelity on lower end systems. Full detail vehicle textures now more commonly available with reduced memory requirements
Improved graphics optimization when cars are retired in race sessions and in the garage.
Increased car dirt build up rates in rain
Increased windscreen cleaning rate at pit stops
Reduced amount of rain by spray from cars ahead and improved drops clearing rates when at speed and when rain is heavy
Reviewed Cloud Material settings
Slightly reduced opacity of spray
Tweaked atmospheric balance when overcast/raining
Updated auto windscreen wipers to enabled when the windscreen wets from spray
Updated damage options on car shaders
Updated sun glare to work more naturally with sun occlusion and dawn/dusk colour changes
HUD
Added connected players component for team events
Added telemetry recording icon to HUD in the tachometer
Fixed being unable to reselect Repair All after switching to Do Not Repair or Repair Body.
Fixed options that cannot be changed on Fixed Setup servers being configurable in the Pitstop tab on the MFD
Increased Radar overlap lateral detection by 2m
Limited Tyre Rules
Fixed race results showing drivers who finished a race on wet tyres showing the user on medium tyres.
Localisation
Added Japanese localisation
Various minor localisation updates
Online
Fixed being unable to select 2025 Sao Paulo livery in the #31 BMW M4
Fixed player car not loading in at correct detail online
Prevent users from driving before they are synchronized with the server.
Physics
Implemented rim thermals
Improved accuracy of initial road temperatures at the start of a session
Improved wet road racing line implementation
Updates to tyre physics correcting rubber temperature not affecting static grip
RaceControl
Added option to create event splits by prioritizing driver badge categories over driver rank.
Added Race Engineer invitations for solo (weekly, special, championship) events
Fixed inappropriate class splits for Endurance Events
Race Starts
Fixed driving before race timer hits 0:00 causing the user to start from pitlane (after already gridding) and then being disqualified
Increased race starts class gap to two rows
Race Weekend
Fixed AI tyre selection carrying over from previous race
Placed “Default” session times correctly in the sequence of settings.
Race Weekend – Pitstop Menu – Selecting repair displays Cannot read properties of undefined (reading ‘text’).
Removed automatic return to screens after completing single player events
Replay
Fixed the replay jumping to the beginning when toggling live mode off
Replay – The car damage indicator on the car status does not show any damage to the car.
Replays not uploading at the end of long endurance events
Settings & Profiles
Disabled view next/view previous vehicle keys when driving to prevent user accidentally changing viewed car
Fixed a game crash relating to incorrect video configurations
Sound
Fixed a game crash on audio device restart
Fixed ambient sounds not loading (Rain/Screenshot)
Teams
Added a scrollbar in Post-Race Team Events driver stats for more than three drivers
Fixed lineups from the same team receiving the same DR+/- despite the qualifying and race finish positions being different.
User Interface
Added a scrollbar in Post-Race Team Events driver stats for more than three drivers
Added a UI option for texture streaming in the graphics settings
Added navigation to the profile page when clicking on the top bar profile icon
Added setup notes back into setup manager modal
Linked Intro music volume to Sound > Menu Music level
Updated in-game exit button icon
Updated return to menu button in online and single player when the event has finished
Updated Silverstone Background Image
Telemetry
Added Telemetry Recording to DuckDB
Allow binding of Telemetry Recording hotkey
Add option to enable Automatic Telemetry Recording to Gameplay settings
Change Telemetry File Naming Format
Track Limits
Added disqualifications for excessive track limits incidents which earn 15 or more points
Added Time Penalties for Illegal Passes
Improved Track Limits pass monitoring so it more robustly tracks cars around you and only tracks cars that are clearly ahead of you.
Track Updates
Updated all tracks real road profiles
Imola
Fixed some minor assets from loading in noticeably late
Lusail Circuit
Revised apron and runoff road grip levels and bumpiness
Monza
Corrected Track Limits at Lesmo Corners
General AI updates. Track limits corrections (prevents possible false positive into Lesmo 1, and down main straight), also more aggressive on some exits. Slightly faster AI path into Variante chicane.
Portimāo
General AI updates. Slightly later braking and higher apex speed into T1. Fix potential cut track issues (false positives, and one errand cut corridor on outside curb). Minor corridor tweaks.
Silverstone
Fixed a single AI car that keeps driving at the end of sessions.
Fixed rain appearing inside the first 3 garages
Spa-Francorchamps
Reviewed curb camber and added anti cut curb at no name corner
Revised chicane apex 1 curb profile
Car Updates
Adjusted template regions to be easier to use
Updated LMP3 Tyre Sidewall Textures
Fixed brake failures on Mercedes GT3 and Aston Martin Valkyrie Hypercar
Revised rear wing damage thresholds
Alpine A424 LMDh
Corrected button and knob issues on steering wheel
Corrected rev lights not showing correctly, Corrected lift and coast lights showing on both sides
Darker pit lights, Fixed light bar on front being hidden by headlight glass, corrected brake lights
Aston Martin Valkyrie LMH
Corrected custom team suit, helmet, gloves and dashboard texture
Corrected headlight issues
Corrected mirrors not looking backwards enough
Fixed MIG button being backwards
Fixed RPM lights and gear number font
Aston Martin Vantage AMR LMGT3
Corrected UV issue on main body LODs
Fixed custom teams missing dashboard logo
Added RSL COTA US flag livery
BMW M4 LMGT3
Adjusted tyre temperature backgrounds on HUD
Corrected Evo headlights and brake lights
Corrected headlights and brake lights on non-evo
Corrected RPM lights
Fix a gap on the right side of body
Fixed 2025 teams using wrong dirt texture
Fixed rear internal camera seeing through car
BMW M Hybrid V8 LMDh
Adjusted brake bias and brake migration hud readouts
Corrected 2024 pre-LM steering wheel issues
Fixed brake and rain lights not showing correct amount of LEDs
Fixed texture issue on marshalling display
Cadillac V-Series.R LMDh
Corrected brake and rain lights
Corrected button glows, Added missing labels
Corrected rev range for shift lights, Added red shift lights once you’re close to redline
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