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Le Mans Ultimate’s Hypercars given massive tyre update

Earlier than anticipated, the driving behaviour of Le Mans Ultimate’s top class has been significantly altered.

Le Mans Ultimate’s Hypercars given massive tyre update

A new update has been released for Le Mans Ultimate, with the game’s Hypercars receiving a comprehensive overhaul of their tyre model.

The category’s new tyre model is apparently less forgiving than before, with a smaller margin for error at the limit of grip. However, players may notice fewer spikes in tyre temperature during high-load situations, potentially making for more consistent grip during a stint. Tyres also require more time to reach optimal temperatures and pressures, making out laps a more interesting experience…

LMU’s Hypercars have also undergone brake and traction control changes to reflect the new tyre model, with force feedback equalisation also addressed. The game’s flagship class has been given a minor Balance of Performance adjustment (alongside the LMGT3 class), with the strength of each car’s rear wing and suspension improved at the expense of engine reliability.

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The autoblip function on LMDh cars has been enhanced, too, helping to discourage rear-end locking. 

Developer Studio 397 has also released a series of wider game fixes in V1.2.3.0, including small track and car fixes; the full changelog is listed below.

Le Mans Ultimate, V1.2.3.0 Update 2, Patch 3

Headlines

  • Updated Hypercar Tyres

Game Updates

Co-op

  • Fixed a free pit stop exploit by handover and then reassigning to yourself

Engine & Tech

  • Fixed a rare server crash
  • Fixed an intermittent hang when server changes sessions from qualifying to race

Gameplay

  • Fixed being teleported to the pits at Race Start will show you in first for a full lap
  • Fixed unserved stop go penalties in qualifying resulting in a 0 second pitstop during the race

Limited Tyre Rules

  • Fixed pit menu current tyre change selection not updating after becoming invalid due to a change in tyre allocation usage
  • Improved game logic around replacement of tyres when picking up damage
  • Prevented damaged and detached tyres from being reusable

Physics

  • Improved auto blip model which to correct excessive rear locking, especially on LMDh cars

RaceControl

  • Fixed missing message when there are no weekly/special events scheduled

Race Starts

  • Fixed AI spacing out very unevenly during fast rolling starts
  • Fixed circumstances of jump starts receiving no penalty
  • Fixed exploit allowing burnout/speeding up and slowing down penalization

Replay

  • Fixed a crash when loading a replay from the burger menu whilst in the Co-Op screen.
  • Fixed being unable to change HUD options in Instant Replay mode
  • Fixed lap count showing as 0

Telemetry

  • Fixed last 10 seconds of telemetry not saving to file
  • Track Limits
  • Fixed illegal pass monitoring not removing cars in the pit lane correctly
  • Fixed track limits strictness occasionally changing after a pit stop
  • Updated track limits to penalize time gain after rejoining track more harshly

User Interface

  • Fixed layout formatting in race results
  • Fixed SR label styling issues in daily race cards

Track Updates

Sebring  

  • Fixed Pit Entry Track Limits on full circuit layout

Bahrain  

  • Fixed missing collisions on the armco at the end of the pit wall

Silverstone  

  • Added Goodyear arches in fanzone & near BRDC
  • Added rally handling center
  • Fixed leaving the last pit box before pit exit giving the user a track limits violation.

Paul Ricard  

  • Added reinforcement secondary barriers behind armco in various locations
  • Added various minor props around circuit
  • Fixed some curbs being noticeably darker than others
  • Fixed various minor gaps in terrain
  • Increased grip by 2% on curbs
  • Optimized run off road mesh topology
  • Tweaked bollards materials and positioning
  • Various asset material tweaks

Car Updates

  • Adjusted Hypercar brake heating parameters
  • Adjusted Hypercar traction control maps to better suit updated tyres
  • FFB equalisation pass on Hypercars
  • Fixed electric motor power output inconsistencies
  • Fixed Hypercar soft tyres showing as extremely shiny when travelling at faster than 24kph
  • Hypercar Damage Tweaks. Stronger Rear Wing, stronger suspension, weaker engine.
  • Initial version of new Hypercar BOP for updated tyres
  • Minor GT3 Bop Review
  • Reviewed track limits target lap times on all cars

Peugeot 9X8 LMH  

  • Adjusted naming of aero component from ‘front diffuser’ to ‘front wing’

Cadillac V-Series.R LMDh  

  • Adjusted Cadillac vertical seat movement limits
  • Fixed rims being see through on lowest LOD

Oreca 07 LMP2  

  • AI performance correlation tweaks (primarily Spa)
  • Corrected rims being see through on lower LODs

BMW M4 LMGT3  

  • Re-built interior LODs to improve quality

Porsche 911 LMGT3 R  

  • Fixed object poking through rear of body

Chevrolet Corvette Z06 LMGT3.R  

  • Fixed grill disappearing when car was far from camera

Alpine A424 LMDh  

  • Update Alpine HUD for 2025

Lamborghini SC63 LMDh  

  • Corrected SC63 template

Peugeot 9X8 LMH (w/Wing)  

  • Corrected issue with top edge of inside windshield

McLaren 720S LMGT3 Evo  

  • Fixed missing tow strap on highest LOD

Aston Martin Vantage AMR LMGT3  

  • Corrected UV issue on main body LODs

Aston Martin Valkyrie LMH  

  • Adjusted naming of aero component from ‘front diffuser’ to ‘front wing’
  • Adjustments to aerodynamics, spring rates and skid block

Ligier JS P325 LMP3   

  • Corrected rear wing damage settings