A host of changes have been implemented to the Le Mans Ultimate ELMS DLC Paul Ricard track.
These range from adding additional trees to the more noticeable Goodyear fan zone arch and, critically, different kerbing following feedback from sim racing content creator Jardier.
“Curbs are now the same as in real life (before there were flat where they should have been big),” he said on social media.
👀Tried to help as much as possible and Paul Ricard in LMU got updated! Curbs are now same as in real life (before there were flat where they should have been big)!😎 Actually first noticable help on game I've done (well done many things with acc but this is first visual one)😍😅… pic.twitter.com/Gu9VrmujIn
As he is an avid Le Mans Ultimate driver, plus has also driven around the French venue in the real world in both a GT2-spec KTM and Clio Cup. In particular, the kerb on the inside of Turn 1 should provide a greater impact.
Elsewhere, the recent Version 1.2 update changed the penalty system, while this patch alters the amount of time added post-race, should a penalty not be served during a pitstop.
The new driver badges can now be viewed in session result screens and there is a change to the AI’s wet rubbered line (which was another noticeable alteration with v1.2).
The full patch notes are below:
Le Mans Ultimate Version 1.2.1 patch notes
Game Updates
AI
Fixed AI vs. player performance on wet rubbered line
Co-op
Fixed a driver swap causing the AI to then swap to wet tyres in clear weather
Driver Badges
Added Driver badges with tooltip into results screens
Driver Swaps – Engineer
Fixed being unable to cancel or reject an engineer invite
Engine & Tech
Fixed a game crash on parsing server information
Fixed a game crash when launching the game directly
Signed PluginAdapter.exe to prevent Anti Virus issues
HUD
Updated the pit menu to only enable auto repair when receiving red damage in the HUD
Online
Fixed time penalties applying too much time at the end of a race session if they are not served in a pit stop
RaceControl
Configured Team Event Practice Servers to be the same length as the Race session
Fixed missing spacing between rank cards on the profile page
Race Weekend
Fixed occasional issue when pressing escape does not return you to the results screen at the end of a race
Fixed skipping the formation lap making the race instantly go green
Teams – RaceControl
Fixed unnecessary scrollbar in team post-race results
Telemetry
Fixed broken timestamps on telemetry events
Track Limits
Fixed various issues around going off track near pit entries. This was particularly prevalent at Paul Ricard.
User Interface
Added Event Notification Animation to the top bar for events that are about to start
Fixed events with long names causing race results to clip off the screen.
Fixed name abbreviations in the car select driver panel
Implemented player position highlight on Champ standings
Track Updates
Paul Ricard
Comprehensive review of curbs fixing various inaccuracies (thanks Jardier!)
Added Goodyear fan zone arch
Added missing trees in front of outer wall near T5/T6
Added terrain islands on some trees that are planted in the middle of concrete areas
Added various small buildings
Desaturated magenta colour on rumble strips
Fixed tyres intersecting with armco outside T11
Minor terrain adjustments near bridges near the final turn.
Updated terrain ambient occlusion from latest trees
Car Updates
Ford Mustang LMGT3
Small BOP adjustment
Ginetta G61-LT-P325-Evo LMP3
Updated Spa default setup
Lamborghini Huracan EVO2 LMGT3
Small BOP adjustment
Lexus RCF LMGT3
Made correct per-track default setups load (previously loaded Paul Ricard setup for all tracks)
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