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iRacing 2026 Season 1 changelog: Two street tracks, new Porsche 911 Cup car and IndyCar hybrid updates headline

Ahead of iRacing’s Season 1 2026 build releasing later today, we run through the patch notes to pick out its major features.

iRacing 2026 Season 1 build
  • iRacing Season 1 2026 set to include FIA Cross Car as default content
  • Will also include Porsche 911 Cup (992.2), Adelaide Street Circuit and Miami International Autodrome as paid-for content
  • Two new dirt layouts – Lucas Oil Speedway and Winton Motor Raceway
  • Rockingham Speedway Oval re-scan
  • Dallara IR18 hybrid updates

iRacing’s Season 1 2026 build is set for deployment later today, and, as ever, its accompanying patch notes reveal a ton of new features and content set for inclusion.

We run through all the major points below.

New tracks

  • Adelaide Street Circuit

As we’ve stated before, the Adelaide Street Circuit will hit the service today, bringing Australia’s most famous street circuit to the sim.

Adelaide has long been a mainstay of the country’s domestic touring car series, Supercars (better-known as V8 Supercars to the majority of petrolheads). 

However, it’s perhaps most famous for being the venue of the Australian Grand Prix between 1985 and 1995, featuring a dramatic championship battle between Alain Prost, Nigel Mansell and Nelson Piquet in 1986.

It ended in favour of Prost, but only after Mansell spectacularly blew a tyre on the back straight at around 180 mph, ending his hopes in a shower of sparks and skidmarks (some of which were on the track).

Adelaide Street Circuit
Image Credit: Supercars
  • Miami International Autodrome

Miami International Autodrome is another street track, but located in Florida, in the grounds of the Miami Dolphins’ Hard Rock Stadium.

The track arrives in iRacing with five configurations, with the Grand Prix Circuit playing host to Formula 1 from 2022 onwards. Its layout has four high-speed sections peppered by technical challenges, including the tight Turn 14/15 complex.

Ironically, Miami has a similar vibe to Australia’s current F1 venue, Albert Park, thanks to its parkland setting, unforgiving walls and a ridiculously high average speed.

  • Lucas Oil Speedway – dirt config
  • Winton Motor Raceway – dirt config

Continuing the Australian-American theme, to celebrate the release of the free FIA Cross Car, two new dirt layouts have been added for Lucas Oil Speedway and Winton Motor Raceway, respectively.

  • Rockingham Speedway Oval rescan

Rockingham’s Oval has been completely revamped using up-to-date laser scan data, and the new layout is free to those who own the 2012 version of the circuit.

New cars

  • FIA Cross Car

The Cross Car is an entry-level off-roader built with the FIA’s approval. Designed to boost grassroots motorsport participation, the Cross Car features a rear-engined, rear-wheel drive drivetrain, and should provide an approachable yet fun entry to iRacing’s off-road racing scene.


It’s also default content, so it is available for every iRacer to sample.

iRacing 2026 Season 1 build
  • Porsche 911 Cup (992.2)

Porsche’s latest 911 Cup car will break from tradition when it races for the first time in 2026, as it will feature both traction control and anti-lock brake systems.

The Zuffenhausen-built car still has the familiar flat–six, naturally-aspirated engine, however, and oodles of mechanical and aerodynamic grip thanks to Porsche’s legendary engineering know-how.

iRacing 2026 Season 1 build

Car updates

  • NASCAR Truck aero model

The latest NASCAR Trucks have been updated using real-world data to improve their aerodynamic model.

  • Dallara IR18 hybrid 

After a bit of a wait, the Dallara IR18 IndyCar’s hybrid system has been fully implemented in-game. 

Introduced during the 2024 season, the hybrid system features a motor generator unit (MGU) and a supercapacitor energy storage system (ESS), allowing drivers to restart their cars on track (stalling was a frequent occurrence in IndyCar beforehand).

The hybrid system is usable at all times, with energy recovery happening under deceleration and braking. Deployment strategies differ between teams, so it will be interesting to see how the finished system works in iRacing, as the sim’s GTP hybrid model has been accused of oversimplification.

The IR18 has also received a refresh by iRacing’s art and physics departments to reflect the influence of the new hybrid system.

  • Toyota GR86

The venerable Toyota GR86 has undergone a complete physics overhaul using real-world data, including changes to the gearbox, aero and differentials. The car’s default setups have also been amended.

Toyota GR86 will release as included base content for iRacing in 2023 Season 1

Netcode

iRacing’s contentious netcode has received some attention, with elevation changes set to be handled much better than before. This should alleviate some of the ‘floating’ issues experienced by your opponents’ cars while racing.

AI Racing

The Porsche 911 Cup (992.2), Adelaide Street Circuit, Miami International Autodrome and Rockingham Speedway’s Oval have all been configured to run with AI opponents, with further tweaks made to the computer-controlled grids in the following categories and locations:

  • GT3 Class Cars
  • LMP1 Class Cars
  • Dallara IR18
  • Ligier JS P320
  • Mercedes-AMG W12 E Performance
  • Mercedes-AMG W13 E Performance
  • Toyota GR86
  • Daytona International Speedway – Moto, NASCAR Road, & Road Course
  • Iowa Speedway – Oval
  • Nashville Superspeedway
  • New Hampshire Motor Speedway – Oval
  • Phoenix Raceway – Oval, & Oval w/open dogleg
  • Pocono Raceway – Oval
  • Rockingham Speedway – Oval – 2012
  • The Milwaukee Mile

Widget editor

More user interface tweaks are coming in Season 1, with a new widget editor primed to help drivers customise their heads-up display while racing.

By clicking the ‘Edit UI’ button or Alt-K, players will be able to move around various components of the UI, with four new standalone widgets available:

iRacing 2026 Season 1 build
  • Lap Timing (F1)
  • Relative (F2)
  • Standings (F3)
  • Weather (F11)

Oval refresh

Multi-groove racing has been improved in Season 1 thanks to an oval refresh, changing how rubber is laid on track. As a track rubbers in, iRacing will simulate rubber physically being removed from tyres due to the increase in grip, thereby increasing tyre wear while in the groove.

This will promote multi-line racing throughout an oval event to better reflect real-world racing.

Localisation

iRacers now have the option to use the sim in the following languages:

  • French
  • German
  • Italian
  • Portuguese (European)
  • Portuguese (Brazilian)

The full patch notes for iRacing’s 2026 Season 1 build are detailed below.

iRacing 2026 Season 1 build

iRacing 2026 Season 1 changelog (correct as of 8th December 2025)

Localization

Customers may now select to use iRacing in several new languages, including:

  • French
  • German
  • Italian
  • Portuguese (European)
  • Portuguese (Brazilian)

This translates much of the non-in-Sim iRacing application. For more information about what this includes, does not include, and if you are a native speaker, how you can help us improve our work here:

Localization

Paint Kit

The following new partners have been added as available sponsors in the iRacing Paint Kit:

  • Direct Supply
  • Dude Wipes
  • GFX Wheels
  • Heat Wave Racing
  • Off Axis Paint
  • Rego-Fix
  • RJE
  • Sparco
  • The District Tap
  • Voxx Road Wheels

3rd Party /data API & /jforum Use

  • As announced in last season’s release, the use of the legacy authentication endpoint /auth is being retired. If you are still consuming the /data API after using the /auth endpoint or interacting with the legacy /jforum endpoint, please see the following post for the changes you need to make to continue using the /data API.

Legacy Authentication Removal

Licenses

  • Fixed an issue where users were seeing improper contributions towards MPR.
  • The Sporting Code states that a Race should only be counted if the participant completes at least 50% of the number of laps (rounded down) as the winner in their car class. This was not being enforced. This change is not retroactive – there will be no changes to existing data within 2025 Season 4 or before. Enforcement of lap completion for MPR begins now with 2025 Season 4 Week 13.

Netcode

  • The netcode for handling vehicles and elevation changes has been updated to improve their vertical positioning in the world. This fixes an issue where some drivers could see other cars floating above the track or slightly buried beneath it at some tracks with high elevation changes, especially when those drivers had high latencies.
  • Updated the rotational references and predictive calculations for opponent vehicles. Opponent vehicles should now orient in a more accurate direction based on where that driver is facing, their rotational speed, their steering inputs, and forces acting on their car.

Race Control

  • During Dirt Road events, drivers will now correctly be disqualified from a Qualifying session if they use the joker route.
  • Any laps completed before employing the joker will still count, and the driver can still participate in subsequent Sessions, such as the Race.
  • Tightened up the detection algorithm for course cuts to help reduce the likelihood that black flags will be given for course cuts that did not occur.

Dynamic Track Model

  • During track initialization, for track usage percentage, the distribution of dust has been tuned for a more accurate dispersal. Also, fewer simulated off-track excursions will be present.
  • As part of the Oval Refresh project, tire sliding parameters have been adjusted to apportion more rubber tearing from the tire than the track as a track rubbers in. This will result in more tire wear on rubbered-in tracks, reducing the long-term advantage of staying in the groove.
  • The tire versus track wear apportioning for AI vehicles has been tuned. This increases the wear and rubbering-in, especially at moderate track rubber levels.
  • Fixed a recent problem with deep initial water depths, which resulted in “growing puddles” when cars interacted with the track.

Physics

  • Damping rates for detached vehicle parts have been improved. This should stop detached parts from jittering and jumping unrealistically.

AI Racing

AI Drivers have been fully trained to race with the following new vehicles:

  • Porsche 911 Cup (992.2)

AI Drivers have been fully trained to race at the following new track configurations:

  • Adelaide Street Circuit
  • Miami International Autodrome (ALL 5 Configs!)
  • Rockingham Speedway – (Oval)
  • AI drivers have expanded their minds, and are now capable of making more independent decisions about their positioning during pacing on the race line and how it relates to the cars around them. AI Drivers should now appear to take their own unique paths, while maintaining a general focus on an ideal pace line.
  • After a light course-load over the Summer, the AI School for the Gifted was back in full swing this Autumn. AI course materials for the latest semester included the following:
    • [Garage Course Level IV] Hybrid Vehicle Systems
    • How & When to Send It: 1001 Scenarios for Parcels & Race Rejoins
    • Ancient Secrets of Oval Kung-Fu – Finding Your Center Instead of the High-Line
    • The Schlimmer Training Regimen for Mental Kinesthetics and Reaction Timing in High Stress Situations (aka: The STRMKRTHSS)
    • In & Out: Throttle Management for Corners
    • (Orienteering 213) The Pioneering Spirit and Finding Your Own Path
    • Did It Break? The Crash Assessment Handbook – Tow Truck Edition
  • AI Drivers have improved their racing skills with the following vehicles:
    • <Car Class> GT3 Class Cars
    • <Car Class> LMP1 Class Cars
    • Dallara IR18
    • Ligier JS P320
    • Mercedes-AMG W12 E Performance
    • Mercedes-AMG W13 E Performance
    • Toyota GR86
  • AI Drivers have improved their track mastery at the following locations:
    • Daytona International Speedway – Moto, NASCAR Road, & Road Course
    • Iowa Speedway – Oval
    • Nashville Superspeedway
    • New Hampshire Motor Speedway – Oval
    • Phoenix Raceway – Oval, & Oval w/open dogleg
    • Pocono Raceway – Oval
    • Rockingham Speedway – Oval – 2012
    • The Milwaukee Mile
  • Several AI vehicles have received a temperature correlation update which makes their tires and driving behavior vastly more realistic, as they are now closer aligned with exactly how a player-driver car functions. These cars include:
    • Ligier JS P320
    • Mercedes-AMG W12 E Performance
    • Mercedes-AMG W13 E Performance
  • The AI opponent paint scheme database has been fully rebuilt with more realistic paint schemes for all vehicles on the Sim.
  • New specialized opponent paint scheme sets have been created for the following cars:
    • <Car Class> Gen 4 Series
    • <Car Class> Supercars Gen 3 Series
    • <Car Class> Stock Car Pro Series
    • Radical SR10
    • Additional specialized opponent paint schemes have been added to the existing cars:
    • <Car Class> NASCAR Cup Next Gen Series
    • <Car Class> NASCAR Xfinity Series
    • <Car Class> NASCAR Trucks Series
    • <Car Class> ARCA Series
    • <Car Class> NASCAR Legends 1987 Cup Series
    • Dallara IL-15
    • Dallara IR18
  • Fixed a handful of system-level AI issues, including:
  • Fixed a crash-to-desktop issue that could occur in offline Race sessions with Adaptive AI.
  • Fixed a crash-to-desktop issue that could occur when restarting an AI Race session.
  • Fixed an issue where CPU usage could become excessive during Cautions.

User Interface

  • Several new parameters of customization have been unlocked for the in-Sim UI with the new Widget Editor!
  • Widget Editor (Alt-K) allows you to customize the vast majority of UI elements in new and impactful ways, including size, transparency, position, and more.
  • Widget Visibility may be adjusted. Disable or enable a widget’s visibility by clicking the eyeball button next to the widget’s name while in the Alt-K editing view.
  • Important Note: The performance meter options have been removed from the Settings – Interface menu. The user configurable options for performance meters are now located within the Widget Options.
  • A new feature has been added to the iRacing UI: Standalone Widgets!
  • Standalone Widgets are informational UI elements that display data from Black Box equivalents. 
  • With the 2026 Season 1 Release, four Standalone Widgets are available:
  • Lap Timing (F1)
  • Relative (F2)
  • Standings (F3)
  • Weather (F11)
  • Unlike Black Boxes, you can have multiple Standalone Widgets open at the same time.
  • These Widgets are read-only – you cannot interact with the data they display directly. But, if the data is adjusted or changed elsewhere, for example, in a Black Box, the change will be immediately reflected by the standalone Widget.
  • To enable Standalone Widgets, enter the UI editing mode by pressing Alt-K, scroll down to the Standalone Widgets section, and click the eyeball to toggle their visibility.
  • The “Search” feature has been added to the Options menu!
  • Start typing any option or parameter of an option, and the menu will automatically filter to only show items related to your search string. You can then edit any option displayed in the Search results as desired.

GENERAL UPDATES & FIXES:

  • Fixed an issue where driver names were appearing for their spotter when navigating to the Admin menu.
  • Fixed an issue where the visibility of the Chat channel UI element was not being controlled correctly.
  • Fixed an issue where users could not adjust the refresh rate after enabling Full Screen.
  • Fixed an issue where Replays would not save during the transition from an Open Practice to a Race.
  • Fixed an issue where the UI would disappear when saving a Replay.
  • For VR users, fixed an issue where the layout choices for UI widgets were not being saved correctly.
  • For VR users, fixed an issue where the off-screen render target texture was allocating twice the needed width, impacting performance.

SESSION SCREEN UPDATES & FIXES:

  • The display of Track Temperature and Session Conditions has been added to the Info tab.
  • Increased the Weather Radar zoom for small track maps.
  • The Rules tab is now open by default if the track loaded has track rules.
  • Fixed an issue where the Entries and Results tabs on the Session Screen could show duplicate drivers in a Race Session.
  • Fixed an issue where the frame timer was not respecting the Options value after returning from the Options menu to the Session Screen.
  • Fixed an issue with leading zeros when sorting the Results tab by car number.
  • Fixed an issue where toggling between Session and Overall timing comparisons in the Splits view would cause bad behavior.
  • Fixed an issue where tabs on the Session Screen could scale to unreasonable sizes.
  • Fixed an issue with the bottom bar where spectators were being included in the total number of positions.
  • The performance meter options have been removed from the Settings – Interface menu.   The user configurable options for performance meters are now located within the Widget Options which is accessible through the Alt-K menu.

DRIVE SCREEN UPDATES & FIXES:

  • Fixed an issue where the Last Sector Report would not appear automatically.
  • Fixed an issue where the start lights would sometimes shift horizontally when they became visible.
  • Fixed some issues with scaling the virtual mirror. The ‘Extra Large’ scaling option has also been removed.
  • Fixed the virtual mirror scaling so that the rendered image resolution scales with the UI scale.
  • Fixed an issue where duplicate tires were shown in the F5 Black Box for Dirt cars.
  • Fixed an issue with the Relative Time being over -60 seconds.
  • Fixed an issue where lap times could be displayed as “60.000” instead of “1:00.000”.

GARAGE SCREEN UPDATES & FIXES:

  • In the Garage, BoP increment/decrement controls are now closer to each other.
  • Fixed an issue where users could not view Garage car setups that are located in file paths with special characters, particularly those with special characters in their Documents folder or in their Windows username.

OPTIONS SCREEN UPDATES & FIXES:

  • A handful of Graphics Options have been reorganized.
  • Fixed an issue in the Settings > Display menu where the Monitor/Bezel width, Viewing Distance and Angle options were not saving.
  • Graphics
  • Fixed an issue where water spray in the virtual mirror would flicker.
  • Controls
  • The VNM wheel API has been added.
  • The latest Simucube API has been added.
  • The latest Thrustmaster API has been added.
  • Fixed a steering torque error that could occur when the right front wheel of your car was detached.
  • Reduced the number of attempts to connect to the Simucube API.
  • This should help reduce the time the Joystick logic takes at startup, preventing a warning message and resulting in a faster launch. This change may cause older firmware/driver combos to fail to connect and fall back to 60 Hz mode. If you are victim to this, be sure to update to the latest drivers – regardless of state, FFB will continue to work correctly.
  • Spotter/Crew Chief
  • The Italian spotter pack has been updated.
  • The Spanish spotter pack has been updated.
  • Fixed an issue with a spotter line from the new player onboarding experience.
  • Weather
  • In official racing, the iRacing sanctioning body has determined a more appropriate level for worst-case green flag weather.
  • Forecast accuracy has been improved, especially over long periods of time.
  • Improved the initialization of water heights at the beginning of Sessions by using more sample points to calculate the water’s dimensions and improved interpolation between sample points.
  • Greatly improved the track initialization parameters for drying tracks, especially in areas where porous and non-porous materials are immediately adjacent.
  • Track maps are more accurately centered in the weather radar window.
  • Fixed an issue where double fog was being applied to shadowing.

Paint Kit

  • Fixed an issue where certain cars had painted tires, windshields, and windows when using specific paints and car patterns.

Cars

  • <Car Class> ARCA 2025 Series
  • iRacing setups have been updated.
  • <Car Class> GT3
  • All cars have spring perches that adjust automatically when the spring rate is changed. This means that the ride height does not need to be adjusted after each spring change.
  • iRacing setups have been updated.
  • <Car Class> GT4
  • iRacing setups have been updated.
  • <Car Class> GTE
  • iRacing setups have been updated.
  • <Car Class> GTP
  • Headlight flash duration has been adjusted.
  • iRacing setups have been updated.
  • <Car Class> NASCAR Cup Series Gen 7
  • iRacing setups have been updated.
  • <Car Class> NASCAR Gen 4 Series
  • The front suspension ball joint locations have been updated to correct FFB oscillations and reversal.
  • iRacing setups have been updated.
  • <Car Class> NASCAR Legends Series
  • iRacing setups have been updated.
  • <Car Class> NASCAR Truck Series
  • Body aerodynamic offsets have been dramatically updated, using the realistic skewed body shape to capture far more accurate forces acting on the trucks. This refinement has led to meaningful changes and significantly enhanced the handling fidelity of the Trucks, especially in high yaw-angle and side-by-side scenarios.
  • The drafting model has also been significantly updated to use our latest principles previously on our stockcar vehicles.
  • The rear of the trucks have been updated in order to improve bump drafting.
  • Fixed a few animation hiccups with the driver. We attempted several hiccup home remedies, but we finally found one that worked!
  • iRacing setups have been updated.
  • <Car Class> NASCAR Xfinity Series
  • iRacing setups have been updated.
  • <Car Class> Rallycross
  • iRacing setups have been updated.
  • <Car Class> Supercars – Gen 3
  • iRacing setups have been updated.
  • <Car Class> Super Formula SF23
  • Aerodynamic penalties at ultra low ride heights have been adjusted.
  • iRacing setups have been updated.
  • <Car Class> Street Stock Series
  • iRacing setups have been updated.
  • <Car Class> TCR Cars (Touring Cars)
  • Fixed an issue where opponent cars could not correctly show when they had rain tires equipped.
  • <Car Class> [Legacy] NASCAR Cup Series Gen 6
  • iRacing setups have been updated.
  • Acura ARX-06 GTP
  • Hybrid system audio has been updated.
  • Acura NSX GT3 EVO 22
  • The rear wing aero model has been updated with a higher sensitivity towards angle changes and should be more similar to adjustments on the other cars in the class. This results in a more competitively balanced field.
  • Aston Martin DBR9 GT1
  • Improved the male and female driver animations.
  • Aston Martin Vantage GT3 EVO
  • The left and right audio channels of the engine are now far more balanced in stereo and surround sound.
  • Backfire audio has been updated with more “pop” and lower frequencies on the ignition cut during upshifts and rev-limiter.
  • Reduced an annoying “whistling” frequency from the cockpit engine sounds.
  • BMW M Hybrid V8
  • Updated the audio for the new hybrid system.
  • BMW M2 CSR
  • iRacing setups have been updated.
  • BMW M4 F82 GT4
  • The adjustable low fuel clear warning has been enabled.
  • BMW M4 GT3
  • The engine model has been updated, including changes to: torque curve shape, rev limiter, shift lights, fuel economy and RPM warnings.
  • Engine sounds have been updated to match the new limiter behavior.
  • Cadillac V-Series.R GTP
  • Engine audio for the hybrid system has been updated.
  • Chevrolet Corvette Z06 GT3.R
  • Tire warm-up behavior has been improved.
  • The aerodynamic roll model has been updated.
  • Endurance light lenses are now yellow when the IMSA Series is selected for use.
  • Ambient occlusion mapping has been updated.
  • Dallara F3
  • iRacing setups have been updated.
  • Dallara IL-15
  • Eliminated a visual texture seam in the carbon fiber under the front nose and a visual issue with the shift lamps.
  • iRacing setups have been updated.
  • Dallara iR-01
  • iRacing setups have been updated.
  • Dallara IR18
  • The new hybrid system has been fully implemented for this vehicle!
  • AI Drivers have been fully trained in the operation of this vehicle’s hybrid systems.
  • The wheel image displayed in the interface for this car has been updated with steering buttons.
  • Cockpit textures, models, and lighting have been improved slightly.
  • Tire tread dirt texture pattern has been updated to face the correct direction.
  • Updated the arms and arm animations for male drivers in the car.
  • The paint scheme template has been updated with new textures.
  • The display logic for background colors on the tire temperature display have been updated. Low values are blue, the target range is blank, and the high temperature behavior remains unchanged.
  • Dirt Late Model
  • (Super) – iRacing setups have been updated.
  • Dirt Sprint Car
  • (ALL) – Nose and top wing repairs are now prioritized, and the rate at which each wing is repaired has been substantially increased.
  • Dirt Street Stock
  • Fixed an issue with low speed FFB rattle.
  • Ferrari 499P
  • Fixed several parameters with the car’s hybrid capabilities.
  • FIA Cross Car
  • NEW CAR!
  • The FIA Cross Car is a new Dirt Road car, and has been added to the base content for iRacing – this means all iRacing Members now have this shiny new car already parked in their digital garage for FREE!
  • Whether you’ve got dreams of reaching the top levels of global rallycross and autocross or are just looking for a fun car to sling dirt with, cross cars are especially popular options in Europe—especially among young drivers—and gaining a foothold in America. The FIA Cross Car represents the highest level of machinery on a thoughtfully designed ladder that allows drivers as young as six years old to start in the discipline. The top-level Cross Car produces 120 horsepower from the same 850cc Yamaha MT-09 engine that powers Legends cars the world over. Weighing in at just 345 kilograms, that’s more than enough power for rapid lap times on tracks of all types. The car has proven itself in the FIA European Cross Car Championship with a championship at the hands of driver David Méat, and it has been a regular presence on the podium in multiple rallycross series as well.
  • FIA F4
  • iRacing setups have been updated.
  • Ford Mustang FR500S
  • iRacing setups have been updated.
  • Ford Mustang GT3
  • The durability of the rear wing mounts has been increased.
  • Formula Vee
  • Fixed some visual artifacts on the suspension components.
  • GR86
  • The GR86 has received multiple significant updates, including:
  • Center of Gravity location adjusted to prevent bicycling and rollover.
  • Increased ARB size to match real-world series specs.
  • Rear alignment settings altered to match real-world series specs.
  • Increased spring rate ranges to include international series values.
  • Adjusted driveline parameters to better match acceleration performance.
  • Small changes to engine torque/power curves to reduce mid-range power drops.
  • Indy Pro 2000 PM-18
  • iRacing setups have been updated.
  • Late Model Stock
  • iRacing setups have been updated.
  • Legends Ford ’34 Coupe
  • iRacing setups have been updated.
  • Lotus 79
  • Low-speed steering oscillations have been dampened. This will greatly reduce intense shaking that can be sometimes felt at low speed pit lane exits.
  • Driver shake animations have been toned down.
  • iRacing setups have been updated.
  • Lucas Oil Off Road Pro Trucks
  • (ALL) – Damage penalties have been adjusted to be more lenient unless body parts are removed entirely.
  • (ALL) – iRacing setups have been updated.
  • Mini Stock
  • iRacing setups have been updated.
  • Mercedes-AMG GT3 2020
  • In the garage, ride height is now directly adjustable. No more spring perch changes are required in order to hit ride height targets, like the rest of the class.
  • Mercedes-AMG W13 E Performance
  • iRacing setups have been updated.
  • Modified – SK / NASCAR Whelen Tour Modified
  • (Both) – iRacing setups have been updated.
  • Porsche 911 Cup (992.2)
  • NEW CAR!
  • The Porsche 911 Cup (992.2) is a new Sports Car, and is now available for purchase and racing!
  • One of the world’s most iconic single-make customer racing platforms receives a new evolution for 2026, as the Porsche 911 Cup (992.2) makes its debut in the Porsche Mobil 1 Supercup and select Carrera Cup series the world over. Streamlining the experience is the priority with the new car, which features improved aerodynamics, simplified operation behind the wheel and in the pits, and a new name. The 911 Cup (992.2) still features a normally aspirated, 4.0-liter flat-six engine, which features more components from the road-going Porsche 911 GT3 but still produces 520 horsepower. Design upgrades to the front and rear bumpers, improved performance and lifespan to the car’s brakes, and the ability to make more adjustments in the car make this the best entry yet in Porsche’s impressive catalogue of machines for its one-make series.
  • Add the Porsche 911 Cup (992.2) to your digital garage by finding this car in the iRacing Store today!
  • All Members who already had a Porsche 911 GT3 Cup (992.1) parked in their digital garage will find this brand new Porsche 911 Cup (992.2) parked right next to it, free of charge!
  • With the release of this car, the Porsche 911 GT3 Cup (992.1) is moving to [Legacy] content.
  • AI Drivers are ready to compete with this car!
  • This vehicle includes a new sonic modeling technique which swaps a set of cogs with each gear. This helps elevate the auditory experience of the transmission.
  • Porsche 963 GTP
  • Audio for the hybrid system has been updated.
  • Fixed an issue where body panels were lower than the plank hull.
  • Radical SR10
  • iRacing setups have been updated.
  • SRX
  • iRacing setups have been updated.
  • Silver Crown
  • iRacing setups have been updated.
  • Skip Barber Formula 2000
  • iRacing setups have been updated.
  • Sprint Car
  • iRacing setups have been updated.
  • Supercars Ford Mustang Gen 3
  • Fixed an issue with visual flickering on the taillights.
  • Super Formula Lights
  • iRacing setups have been updated.
  • Super Late Model
  • iRacing setups have been updated.
  • Toyota GR86
  • A complete overhaul of the car physics has been completed, including the following adjustments:
  • CG lowered to reduce rollover and bicycling.
  • Bar diameters increased to match Cup and aftermarket sets.
  • Rear camber increased to 2.5° per wheel to match GR Cup rules.
  • Increased the spring rate limits.
  • Reduced gearbox friction.
  • Increased Diff friction and drive ratio.
  • Made slight changes to the power curve to smooth out power delivery.
  • Slightly increased the aero drag.
  • Updated the wet tire front and rear tread patterns.
  • iRacing setups have been updated.
  • USF 2000
  • iRacing setups have been updated.
  • [Legacy] Dallara DW12
  • iRacing setups have been updated.
  • [Legacy] Porsche 911 GT3 Cup (992.1)
  • This vehicle name has been appended with the “(992.1)” designation, due to the release of the (992.2).
  • All Members who already had this car parked in their digital garage will find a brand new Porsche 911 Cup (992.2) parked right next to it, free of charge!
  • This vehicle has been moved to the [Legacy] content group – its purchase price has been reduced and there are no future plans to utilize this car in Official Series.

Tracks

  • Adelaide Street Circuit
  • NEW TRACK!
  • A new Road track, Adelaide Street Circuit, is now available for purchase and racing!
  • Australia is known the world over for some of the most exciting street circuits in auto racing, and Adelaide, the capital city of South Australia, boasts one of the finest. Its first event, part of the 1985 World Driver’s Championship, earned the Race Promoters’ Trophy as the best-promoted event of the season, and its last event in that championship set an attendance record with 210,000 people. Racing through the streets of Adelaide returned in 1999 thanks to Supercars, and the event has been a staple of that calendar ever since. The modern Adelaide layout clocks in at an even two miles (3.219 km), with 14 turns. The lap begins with the complex Senna Chicane, which produces some of the most compelling photography in motorsport as Supercars can quite literally fly through the kerbing. Lengthy straightaways on the back half of the lap lead into the Dequetteville Hairpin, Victoria Park section, and finally the Mistral Hairpin that sets drivers up for a charge to the finish line.
  • Add Adelaide Street Circuit to your geographic inventory by finding this track in the iRacing Store today!
  • AI Drivers are ready to compete at this track!
  • Atlanta Motor Speedway
  • Reduced a visual pop that could occur with the start/finish booth as a camera changed distances from it.
  • Autodromo Nazionale Monza
  • (Combined) – Added a missing slowdown penalty in the first chicane, and removed a slowdown on the exit of the Parabolica.
  • Autódromo Hermanos Rodríguez (Mexico City)
  • Improved some visual popping for a variety of environment objects.
  • Some distant 3D buildings will now only display during Replay mode.
  • Fixed an issue where errant white paint was appearing all around the stadium area.
  • (Oval) – Fixed an issue where Cautions were not operating correctly.
  • Brands Hatch Circuit
  • (Rallycross) Adjusted some rallycross signage.
  • Charlotte Motor Speedway
  • 3D grass has sprouted at this track, including a new AstroTurf setup for the larger AstroTurf areas.
  • (Roval) – Visibility settings of brakemarkers have been updated.
  • (Legends RC Oval Long) – A pit stall that was overlapping a curb has been removed.
  • (Rallycross) – Ambient environment sounds were missing from this config, and have now been added.
  • Chicago Street Course
  • Removed a mysterious floating triangle from the sky. Nothing paranormal or supernatural to see here.
  • (Prototype) – Barney, Legendary Flagman has been repositioned for optimal effectiveness at this track.
  • Daytona International Speedway
  • Some missing caution lights have been added.
  • Track surface texture coloring has been adjusted.
  • Patched some visual seams in areas of grass.
  • (Road Course) – The bus stop curbing area and the tri-oval apron area now trigger a 1x penalty if 4 wheels are inside of the white painted line. In the chicane, this area includes the curbs themselves.
  • (Road Course) – A movable tire bundle has been added at the exit of the Bus Stop.
  • (Road Course) – The Track Rules tab has been updated with some new off-track info.
  • (Moto) – Slowdown penalties have been added to the apron of the oval at Turn #3 and Turn #4.
  • (Rallycross) Adjusted some rallycross signage.
  • Limaland Motorsports Park
  • Fixed a course cut exploit.
  • Lucas Oil Indianapolis Raceway Park
  • (Rallycross) Adjusted some rallycross signage.
  • Lucas Oil Speedway
  • NEW TRACK CONFIGURATION!
  • A new Dirt Road config, Off Road, is now available for racing at Lucas Oil Speedway!
  • This new track configuration is the Off Road circuit that exists at Lucas Oil Speedway!
  • Wheatland’s off-road complex has long been viewed as one of the premier layouts for short course racing in America, and it’s easy to see why. Big jumps, challenging whoop sections, and even an over-under bridge make this one of the most memorable circuits most drivers will see. After an extended period of inactivity, the off-road track returned to the national calendar in 2025 as the season opener.
  • All drivers who already have access to Lucas Oil Speedway now have access to this new track config!
  • Miami International Autodrome
  • NEW TRACK!
  • A new Road track, Miami International Autodrome, is now available for purchase and racing!
  • This track includes five configs: Grand Prix, Marina Loop, MIA Loop, Extended MIA Loop, and Extended Marina Loop.
  • The city of Miami has a long and storied history of embracing open-wheel and sports car racing across numerous venues, both temporary and permanent. In 2022, that history finally culminated in a spot in the Driver’s World Championship, as the inaugural Miami Grand Prix joined the calendar that May on a multi-year deal to compete at the Miami International Autodrome, with support from the Porsche Sprint Challenge North America and W Series. The 3.363-mile, 19-turn temporary circuit has been designed to run through parking lots around Hard Rock Stadium, home of the NFL’s Miami Dolphins, without using any public roads. Unlike many other modern FIA Grade 1 circuit designs, its longest straightaway isn’t the start-finish and pit straight, but rather the stretch between turns 16 and 17 on the full layout. After the initial success of the Miami Grand Prix, multiple shorter layouts were constructed to give the circuit year-round viability in use for smaller series and private events.
  • Add Miami International Autodrome to your geographic inventory by finding this track in the iRacing Store today!
  • AI Drivers are ready to compete at all five configs of this track!
  • Mount Panorama Circuit
  • Bathurst has received a comprehensive from-the-ground-up art overhaul. All scenery has been recreated with our latest processes and tooling, including the driving surfaces, vegetation and trees, the landscape itself, and the structures at the track.
  • Phoenix Raceway
  • (Rallycross) Adjusted some rallycross signage.
  • Rockingham Speedway
  • NEW TRACK CONFIGURATION!
  • A new asphalt Oval config is now available for racing at Rockingham Speedway!
  • This new track configuration is the modern repaved version of the beloved Oval track.
  • All drivers who already have access to Rockingham Speedway now have access to this new track config!
  • The previous Oval track config has been preserved, and it has been re-named “Oval – 2012” to reflect the year of the track surface data.
  • (Oval) – AI Drivers are ready to compete at this new track config!
  • Sachsenring
  • Fixed some mirrored text on a garage building roof.
  • Sonoma Raceway
  • (Indycar 2012-2018) – Fixed an exploit which allowed users to cut the hairpin.
  • (Indycar 2012-2018) – Cones have been added as brake markers.
  • A sausage curb has been added to the final hairpin.
  • Watkins Glen International
  • Corrected the track altitude.
  • Winton Motor Raceway
  • NEW TRACK CONFIGURATION!
  • A new Dirt Road track config, Rallycross, is now available for racing at Winton Motor Raceway!
  • This rallycross configuration is inspired by the layout used by the real-world Australian national championship in past seasons.