Developer Caged Element has launched a Kickstarter campaign for GRIP XR, the upcoming spin-off to GRIP: Combat Racing, and is teasing the possibility of console versions.
The GRIP games are billed as spiritual successors to the cult classic Rollcage series on the original PlayStation, featuring flippable cars that can drive on walls and ceilings.
For the sequel, Caged Element has made significant improvements to the handling. According to the Kickstarter campaign, vehicles will have “more consistent and controllable behavior,” faster acceleration and higher gravity, making them feel less floaty.
“GRIP XR’s driving is unlike other racing games thanks to its big-wheeled, flippable cars that can drive on both sides while going incredibly fast,” the campaign reads.
Cars in this game can hit speeds of over 1000 kmph, all while blazing through twisting tracks with opponents trying to blast them into oblivion.”
In response to the original game’s criticisms, weapons will be balanced better in combat. Tracks will also have “better flow” and be “less punishing,” but will still require “considerable skill to drive.”
“We are well aware of there being issues with GRIP’s tracks, and we will do our best to not make those same level design mistakes again,” the campaign reads.
GRIP XR introduces a new Crank mechanic that lets you flip your car left or right using auxiliary boosters mounted on each side, making it easy to flip onto nearby walls, reach shortcuts or avoid missile attacks. This new mechanic will add “another dimension to the design of the levels.”
In terms of game modes, GRIP XR is set to feature combat races, time trials and an Ultimate Mode where players score points for combat and stunts along with their race position.
The original game’s Carkour mode will also be expanded with a level editor based on the tools Caged Element created for its other combat racer, Warhammer 40,000: Speed Freeks. Multiplayer will also be supported in the level editor.
Caged Element aims to launch GRIP XR in Steam early access before the end of 2026. The initial early access version will include multiplayer and the level editor, with a campaign planned for the final game. Version 1.0 is planned for release within one year of the early access year.
Console versions could launch alongside the final PC game if the early access launch is successful and budget can be allocated.
At the time of writing, the Kickstarter campaign has raised £37,581 out of the £40,012 target, with 20 days remaining.
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