Brand new cars for Automobilista 2 owners today! The Ginetta G40 joins the platform both in the GT5 category and it’s own G40 Cup class.
For those unfamiliar with the car, the G40 is a low-cost sports car specifically designed for sportscar racing. It’s predominantly seen in the UK’s Ginetta Junior and Britcar championships.
The popular Ginetta car has previously been seen in the Project Cars series – which kind of makes sense since AMS 2 uses the MADNESS engine from Slightly Mad Studios.
Other big updates to the simulation include:
- Update to LiveTrack now allows the rubber state to be maintained between sessions
- A lot of detailed physics adjustments, including refined tyre drop-off values
- Force feedback changes
- UI fixes
- A number of vehicle and track updates
This news is courtesy of the Reiza Studios forums. You can read the changelog here or check it out below:
CHANGELOG / RELEASE NOTES (v.1.1.1.0)
CONTENT
- Added Ginetta G40 to GT5 series
- Added Ginetta G40 Cup series
- GENERAL
- LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a “green” track at the start of every session)
- Reduced base grip from a green track & increased grip range to max grip state
UI & HUD
- Added option for German localization
- Fixed wrong description on ‘Edit HUD’ menu option
- Adjusted size and layout of ICM strategy menu to make current strategy more readable
- Fixed scrollbar on Start Championship list
- Fixed incorrect heavy fog icon
- Fixed Race sessions showing practice length on lobby detail page
- Fixed Add session start time to lobby detail page
- Remove stray icon from formation lap info HUD element
- Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
- Added missing translations for some recently released tracks
- Added missing Edit Hud Description, Drive layout, FFB Damping translations
- Fixed PIT text overflowing container on HUD leaderboard in some languages
- Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
- Adjusted loading screen gradient to provide more positive feedback at lower levels
- Added leaderboard class icon for GT40Cup, Group A, JCW, TC60
PHYSICS
- Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
- Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
- Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
- Further revisions to rain tire compounds
- Slightly reduced efficiency of slicks on wet surface
- Slightly increased tire automatic preheating ratio before race starts
- Adjusted optimal temperature ranges for carbon & steel brakes
- Adjusted brake heating & cooling rates for all cars
- GT3 cars now use steel brakes instead of carbon ceramic
- Revised Kart / superkart physics (tires, driveline)
- Fixed errors in front tire tread for Fusca Classic FL
- Fixed error on Super V8 Hard tire compound
- Replaced Roco tire physics to better match the one from its P3 opponents
- Slightly adjusted F-Classic G3M1 torque curve
- Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
- Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
- Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
- Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
- Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
- Reduced effects of tire flatspots on FFB
AI
- Added parameter to callibrate AI traction off the line on a wet surface vs player
- Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
- Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
- General AI performance callibration pass for all cars
- Further adjustments to AI throttle application for various cars
- Further adjustments to AI aggression scalars per car
- Further reduced AI lateral jerkiness/weaving/abruptness
- General AI callibration for various cars
- Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability
AUDIO
- Sprint Race: Improved off-throttle pops, further polished engine sound loops
- Caterham Academy: Improved off-throttle pops, further polished engine sound loops
TRACKS
- Spa: Minor art pass
- VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
- Velo Citta: Added terrain shadow casters; minor corrections & fixes
- Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
- Reduced road mesh noise for Goiania, Jerez, Velopark
- Interlagos Historic: Minor bug fixes
- Cascais: Reduced road mesh noise, Fixed a few LOD pop issues
- Montreal Modern:Reduced road mesh noise; minor bug fixes
- Brands Hatch: Reduced road mesh noise; minor bug fixes
- Spielberg:Reduced road mesh noise, minor bug fixes
- Adjusted drone animations & removed excessive number on some tracks
VEHICLES
- Added 8 new Chevette skins (10 in total)
- Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
- Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
- Fixed kart LODs to avoid visible opponents legs popping
- Further brake glow range adjustment to better match physics heating & cooling rates
- F301 and F309: Improved cockpit windshield glass material and rain drops
- Sprintrace: Added boot and wing to cockpit
- Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
- Further adjusted backfire parameters (less backfiring when lifting off throttle)
- Added visible onboard brake glow for cars with visible brake discs from cockpit
- Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
- Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
- Porsche 991 Cup 2: Fixed small glitch in cockpit model
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