Forza Horizon’s slot-machine style Wheelspins are a point of contention for some fans. At certain points, players spin a wheel to win a prize, from cosmetics to currency and free cars.
On the one hand, the frequency of these rewards gives you a dopamine rush. However, this can reduce the sense of progression, with high-performance cars often rewarded too easily and early in the game.
In a blog post detailing Forza Horizon 6’s new progression systems, Playground Games confirmed that Wheelspins will return, but they will only be obtainable after qualifying for the Horizon Festival.
In the sixth entry, you play as a tourist in Japan and must complete a series of qualifiers before you can enter the Horizon Festival. This contrasts with recent entries where you play as an established superstar.

Furthermore, Wheelspins will be “rebalanced” to “maintain the integrity of the progression at the heart” of the game.
Meanwhile, Super Wheelspins, which had a higher chance of rewarding supercars in previous games, will be “rarer to earn” and “more rewarding” when spinning. These changes will hopefully address one of the biggest criticisms of recent entries.
Forza Horizon 6’s progression systems detailed
According to Playground Games, Forza Horizon 6 will feature three progression paths, including the return of Wristbands from the original game. Unlike in Forza Horizon 5, earning Wristbands will be required to enter Horizon Festival races with higher car class restrictions.


Discussion
Couple of hours into the game I receive a super wheelspin. Result is I now have the cover car. Nothing has changed.
They should have the wheelspins be just for cash and rebalance the whole game so that you’re also not receiving huge amounts of money early on.