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Ross McGregor

Ross McGregor

Senior Editor of Traxion.GG. Occasional motorsport photographer, esports competitor and distinctly average cyclist.

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Latest from Ross McGregor

Baldwin vs Tonizza in GT World Challenge Esports Sprint Series decider

The final round of the European branch of the GT World Challenge Esports Sprint Series approaches this Friday evening, with the championship on the line over 60 minutes at Spa-Francorchamps. Assetto Corsa Competizione is the sim of choice for this series, and Kunos Simulazoni’s official GT World Challenge game has proven to be a huge…Continue reading “Baldwin vs Tonizza in GT World Challenge Esports Sprint Series decider”»

Reverse tracks and screen space steering coming soon to Circuit Superstars

Just over a month since top-down racer Circuit Superstars was released, developer Original Fire Games has announced some much-anticipated improvements for the near future and beyond. The changes that really stand out for Circuit Superstars fans are the addition of reverse direction tracks as well as screen space steering. If you’re not familiar with this…Continue reading “Reverse tracks and screen space steering coming soon to Circuit Superstars”»

Nine things you may not know about the Nürburgring Nordschleife

The Le Mans Virtual Cup and Le Mans Virtual Series visit the Nürburgring Nordschleife this weekend, live on Traxion.GG, and as an appetiser for this meaty full-course (full-course yellow?) of multi-class action, we’ve collated a few fun facts you may – or may not – already know about the fabled Green Hell. If you break…Continue reading “Nine things you may not know about the Nürburgring Nordschleife”»

Project CARS GO cancelled, Ian Bell leaves Slightly Mad Studios

Ian Bell, CEO of Slightly Mad Studios (SMS), has announced he is leaving the company. This comes just a day after SMS’s Project CARS GO – the free-to-play smartphone game – was cancelled.  In a tweet, the SMS head said: “SMS began as a mad dream by a bunch of ambitious racing fans in a bedsit back in the late-90s. With the studio’s future…Continue reading “Project CARS GO cancelled, Ian Bell leaves Slightly Mad Studios”»

How to use different car characteristics in Assetto Corsa Competizione to your advantage

Being an accurate simulation, Assetto Corsa Competizione (ACC) features all the teams, drivers and manufacturers of the real-life GT World Challenge series. This includes a diverse group of cars from manufacturers such as Aston Martin, Audi, Bentley, BMW, Ferrari, Honda, Jaguar, Lamborghini, Lexus, McLaren, Mercedes, Nissan and Porsche. SRO Motorsports Group – the organisers of…Continue reading “How to use different car characteristics in Assetto Corsa Competizione to your advantage”»

How Gran Turismo became a cultural icon, and why you can’t afford a Skyline

Picture the scene; it’s 1998 and I’m in my local branch of Comet in Dunfermline. I’m wearing Kappa tracksuit bottoms with a Fila sweatshirt, with the stylish ensemble perfectly finished off with a pair of Adidas Sambas. While walking past the rows of Minidisc players, pagers and fax machines (ask your dad), something caught my…Continue reading “How Gran Turismo became a cultural icon, and why you can’t afford a Skyline”»

What it’s like to compete in the GT World Challenge Europe Esports Championship

In the grand scheme of things, I’m an average esports racer. I don’t have an awesome hot-lap pace, I have a regular nine-to-five job and there are a number of hobbies outside of sim racing that fill my spare time. But mainly, I also have very poor Balance of Performance moaning skills (more on that…Continue reading “What it’s like to compete in the GT World Challenge Europe Esports Championship”»

The key to engine mapping in Assetto Corsa Competizione

The developer of Assetto Corsa Competizione (ACC), KUNOS Simulazioni, is on a constant journey to provide the closest, most accurate experience of the GT World Challenge series in videogame form. Part of this drive for realism has resulted in the simulation of throttle and ECU maps in each of the sim’s GT3 vehicles. For those…Continue reading “The key to engine mapping in Assetto Corsa Competizione”»

How Assetto Corsa set the template for modern-day simulators

Assetto Corsa (AC), was released on PC 19th December 2014 after a period of a year or so in Steam Early Access. It generally received positive reviews, gaining a score of 85/100 on Metacritic, with particular praise for its driving physics, visuals and sounds. A subsequent release on the PS4 & Xbox One occurred on…Continue reading “How Assetto Corsa set the template for modern-day simulators”»

What’s next for Assetto Corsa Competizione?

Assetto Corsa Competizione (ACC) was first released to Steam Early Access in September 2018, gaining a full release on 29th May 2019. PlayStation 4 and Xbox One versions then followed on 23rd June 2020. Kunos Simulazioni, the developers of ACC, has released consistent paid and free DLC since its release, including GT4 cars, updated liveries…Continue reading “What’s next for Assetto Corsa Competizione?”»