It’s a small bump, but hopefully a worthy one, with the present PS5 not able to use ray-traced reflections during races – only during menus and replays.
With the advent of the PlayStation 5 Pro, announced earlier today (10th September), Sony is touting improved visual fidelity or features at the higher-frame rate options – and Gran Turismo 7 is no exception.

For example, many contemporary games on consoles currently offer a ‘graphics’ mode with greater detail or a ‘performance’ mode with higher frames per second.
The PS5 Pro aims to diminish the gap, ideally offering the fidelity of the graphics mode and higher fps rates. 8K gameplay is theoretically possible too.
GT7 is set to be part of the initial roster of first-party games to benefit from the more powerful hardware – which features a larger GPU, ‘advanced’ ray tracing techniques and ‘machine learning’ used to upscale.



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