The game currently has multiplayer mods that enable online play, but their stability and the latency some players experience make them a less-than-polished prospect for most.
“Development on multiplayer has been underway for several years now, but is still far from what we’d call ready and likely won’t be for quite a while,” read an official statement.
“And when it does land, it won’t arrive as a final, polished package. It’ll follow the same approach we’re taking with tyre physics: ship an initial implementation as soon as it’s ready, then gradually improve it based on your feedback.”
This suggests that multiplayer will be introduced into BeamNG gradually, with player feedback helping shape its development as a console release nears fruition.
Regardless, this is a hugely exciting development for the game, which, thanks to its combination of superlative crash and driving physics, will surely make it an incredibly popular multiplayer experience.
Discussion